EditText/TextView中android-gif-dr

作者: sunhapper | 来源:发表于2018-02-28 15:40 被阅读257次

    问题描述

    在完成SpEditTool的时候使用了android-gif-drawable一行代码让TextView中ImageSpan支持Gif,出现过两次GifDrawable不刷新的现象

    • 一次是自己限制了TextView的刷新间隔,导致刷新频率很快的gif刷新了TextView还没有刷新
    • 一次是EditText刷新了但是GifDrawable没刷新,需要setLayerType(View.LAYER_TYPE_SOFTWARE, null)才起作用

    原因

    跑了下android-gif-drawable,发现上面两个问题的原因都是同一个

    先来看下代码

    class RenderTask extends SafeRunnable {
    
        RenderTask(GifDrawable gifDrawable) {
            super(gifDrawable);
        }
    
        @Override
        public void doWork() {
            final long invalidationDelay = mGifDrawable.mNativeInfoHandle.renderFrame(mGifDrawable.mBuffer);
            if (invalidationDelay >= 0) {
                mGifDrawable.mNextFrameRenderTime = SystemClock.uptimeMillis() + invalidationDelay;
                if (mGifDrawable.isVisible() && mGifDrawable.mIsRunning && !mGifDrawable.mIsRenderingTriggeredOnDraw) {
                    mGifDrawable.mExecutor.remove(this);
                    mGifDrawable.mRenderTaskSchedule = mGifDrawable.mExecutor.schedule(this, invalidationDelay, TimeUnit.MILLISECONDS);
                }
                if (!mGifDrawable.mListeners.isEmpty() && mGifDrawable.getCurrentFrameIndex() == mGifDrawable.mNativeInfoHandle.getNumberOfFrames() - 1) {
                    mGifDrawable.mInvalidationHandler.sendEmptyMessageAtTime(mGifDrawable.getCurrentLoop(), mGifDrawable.mNextFrameRenderTime);
                }
            } else {
                mGifDrawable.mNextFrameRenderTime = Long.MIN_VALUE;
                mGifDrawable.mIsRunning = false;
            }
            if (mGifDrawable.isVisible() && !mGifDrawable.mInvalidationHandler.hasMessages(MSG_TYPE_INVALIDATION)) {
                mGifDrawable.mInvalidationHandler.sendEmptyMessageAtTime(MSG_TYPE_INVALIDATION, 0);
            }
        }
    }
    

    这个是GifDrawable用来渲染的主要代码,RenderTask的控制是交给GifDrawable的,GifDrawable在startAnimation()和draw()这两个方法中去调度下一次渲染

        void startAnimation(long lastFrameRemainder) {
            if (mIsRenderingTriggeredOnDraw) {
                mNextFrameRenderTime = 0;
                mInvalidationHandler.sendEmptyMessageAtTime(MSG_TYPE_INVALIDATION, 0);
            } else {
                cancelPendingRenderTask();
                mRenderTaskSchedule = mExecutor.schedule(mRenderTask, Math.max(lastFrameRemainder, 0), TimeUnit.MILLISECONDS);
            }
        }
    
    public void draw(@NonNull Canvas canvas) {
            final boolean clearColorFilter;
            if (mTintFilter != null && mPaint.getColorFilter() == null) {
                mPaint.setColorFilter(mTintFilter);
                clearColorFilter = true;
            } else {
                clearColorFilter = false;
            }
            if (mTransform == null) {
                canvas.drawBitmap(mBuffer, mSrcRect, mDstRect, mPaint);
            } else {
                mTransform.onDraw(canvas, mPaint, mBuffer);
            }
            if (clearColorFilter) {
                mPaint.setColorFilter(null);
            }
    
            if (mIsRenderingTriggeredOnDraw && mIsRunning && mNextFrameRenderTime != Long.MIN_VALUE) {
                final long renderDelay = Math.max(0, mNextFrameRenderTime - SystemClock.uptimeMillis());
                mNextFrameRenderTime = Long.MIN_VALUE;
                mExecutor.remove(mRenderTask);
                mRenderTaskSchedule = mExecutor.schedule(mRenderTask, renderDelay, TimeUnit.MILLISECONDS);
            }
        }
    

    问题就出在这个draw()上面,Drawable的draw方法依赖于View或者ImageSpan等外部对象的调用,所以View、ImageSpan如果不刷新,RenderTask就没有了下一次渲染的机会了,gif也就停了

    EditText的问题

    对于上面我说的不刷新的第一种情况大家好理解,TextView没刷新嘛,GifDrawable按照上面的分析肯定也刷新不了

    那EditText自己刷新了为啥也是draw()里面调度绘制的问题呢,而且设置了View.LAYER_TYPE_SOFTWARE就好了呢?

    还是看代码好了

    GifDrawable的draw()方法是在DynamicDrawableSpan.draw()中被调用的

    
        @Override
        public void draw(Canvas canvas, CharSequence text,
                         int start, int end, float x, 
                         int top, int y, int bottom, Paint paint) {
            Drawable b = getCachedDrawable();
            canvas.save();
            
            int transY = bottom - b.getBounds().bottom;
            if (mVerticalAlignment == ALIGN_BASELINE) {
                transY -= paint.getFontMetricsInt().descent;
            }
    
            canvas.translate(x, transY);
            b.draw(canvas);
            canvas.restore();
        }
    
    • 顺探摸瓜找到了TextLine.draw()->TextLine.drawRun()->TextLine.handleRun()->TextLine.handleReplacement()->DynamicDrawableSpan.draw()这么一条调用栈

    • TextLine.draw()方法只在Layout.draw()->Layout.drawText()中调用

    • 接下来只要找调用了Layout.draw()的地方

    TextView.onDraw()方法

        @Override
        protected void onDraw(Canvas canvas) {
                ...
            if (mEditor != null) {
                mEditor.onDraw(canvas, layout, highlight, mHighlightPaint, cursorOffsetVertical);
            } else {
                layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical);
            }
                ..
        }
    ...
    

    如果是EditText的话会调用Editor.onDraw()方法

        void onDraw(Canvas canvas, Layout layout, Path highlight, Paint highlightPaint,
                int cursorOffsetVertical) {
            ...
            if (mTextView.canHaveDisplayList() && canvas.isHardwareAccelerated()) {
                drawHardwareAccelerated(canvas, layout, highlight, highlightPaint,
                        cursorOffsetVertical);
            } else {
                layout.draw(canvas, highlight, highlightPaint, cursorOffsetVertical);
            }
        }
    

    从上面的代码可以看到如果有离屏渲染且开启了硬件加速,这是默认的情况,渲染会走drawHardwareAccelerated(),反之view的LayerType为View.LAYER_TYPE_SOFTWARE的话会调用layout.draw()最终调用到GifDrawable.draw()

    看下drawHardwareAccelerated()

        private void drawHardwareAccelerated(Canvas canvas, Layout layout, Path highlight,
                Paint highlightPaint, int cursorOffsetVertical) {
            ...
            } else {
                // Boring layout is used for empty and hint text
                layout.drawText(canvas, firstLine, lastLine);
            }
        }
    

    只在EditText显示hint的时候才会调用Layout.drawText()

    结论

    别看这一系列调用栈很长,简单的说就是EditText默认状况下(离屏渲染加硬件加速),没有调用Layout.draw()从而导致GifDrawable.draw()没走,因为RenderTask是通过GifDrawable.draw()调度的,所以gif就停止不动了

    最后

    通过上面的分析我觉得这样的将RenderTaskGifdrawable.draw()关联的处理方式不太合理,所以给作者提了issue和pr,建议在Drawable的invalidateSelf()中调度下次刷新,这样gif显示就不会依赖于外部对象了

    作者接受了我的建议,下个版本中应该就不会出现这样的问题了,碰到同样问题又急着用的同志可以fork一个版本先自己改下

    Fix GifDrawable invalidation. Rework of #511. Fixes #510.

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