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设计模式9:外观模式

设计模式9:外观模式

作者: akak18183 | 来源:发表于2017-05-08 07:39 被阅读0次

    外观模式(Facade DP),提供了一个统一接口,来访问子系统中的一群接口。定义高层接口,让子系统更容易使用。
    外观这个名字,可以这么理解:假设你要开机,机箱的外观上只有一个开机按钮,但是你按下去之后,机箱里面有一系列的运作,最后实现开机。也就是说,这个外观让一些操作简单化,有点一键端的感觉。
    不过这个说法也有点问题,因为外观模式不会掩盖内部的结构,如果你想要直接调用子系统的底层操作也是可以的。这么理解的话,就好比机箱的侧盖没有关上,你仍然可以通过操作一些电路来实现开机,面板上的开机按钮只是提供了一个简化使用的选项。

    代码:
    现在有一个矮人金矿系统,里面有各种工人。
    矮人金矿工人基类:

    /**
     * 
     * DwarvenMineWorker is one of the goldmine subsystems.
     *
     */
    public abstract class DwarvenMineWorker {
    
      private static final Logger LOGGER = LoggerFactory.getLogger(DwarvenMineWorker.class);
    
      public void goToSleep() {
        LOGGER.info("{} goes to sleep.", name());
      }
    
      public void wakeUp() {
        LOGGER.info("{} wakes up.", name());
      }
    
      public void goHome() {
        LOGGER.info("{} goes home.", name());
      }
    
      public void goToMine() {
        LOGGER.info("{} goes to the mine.", name());
      }
    
      private void action(Action action) {
        switch (action) {
          case GO_TO_SLEEP:
            goToSleep();
            break;
          case WAKE_UP:
            wakeUp();
            break;
          case GO_HOME:
            goHome();
            break;
          case GO_TO_MINE:
            goToMine();
            break;
          case WORK:
            work();
            break;
          default:
            LOGGER.info("Undefined action");
            break;
        }
      }
    
      /**
       * Perform actions
       */
      public void action(Action... actions) {
        for (Action action : actions) {
          action(action);
        }
      }
    
      public abstract void work();
    
      public abstract String name();
    
      static enum Action {
        GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
      }
    }
    
    /**
     * 
     * DwarvenCartOperator is one of the goldmine subsystems.
     *
     */
    public class DwarvenCartOperator extends DwarvenMineWorker {
    
      private static final Logger LOGGER = LoggerFactory.getLogger(DwarvenCartOperator.class);
    
      @Override
      public void work() {
        LOGGER.info("{} moves gold chunks out of the mine.", name());
      }
    
      @Override
      public String name() {
        return "Dwarf cart operator";
      }
    }
    
    /**
     * 
     * DwarvenGoldDigger is one of the goldmine subsystems.
     *
     */
    public class DwarvenGoldDigger extends DwarvenMineWorker {
    
      private static final Logger LOGGER = LoggerFactory.getLogger(DwarvenGoldDigger.class);
    
      @Override
      public void work() {
        LOGGER.info("{} digs for gold.", name());
      }
    
      @Override
      public String name() {
        return "Dwarf gold digger";
      }
    }
    
    /**
     * 
     * DwarvenTunnelDigger is one of the goldmine subsystems.
     *
     */
    public class DwarvenTunnelDigger extends DwarvenMineWorker {
    
      private static final Logger LOGGER = LoggerFactory.getLogger(DwarvenTunnelDigger.class);
    
      @Override
      public void work() {
        LOGGER.info("{} creates another promising tunnel.", name());
      }
    
      @Override
      public String name() {
        return "Dwarven tunnel digger";
      }
    }
    

    矮人金矿外观:

    /**
     * 
     * DwarvenGoldmineFacade provides a single interface through which users can operate the subsystems.
     * 
     * This makes the goldmine easier to operate and cuts the dependencies from the goldmine user to the
     * subsystems.
     *
     */
    public class DwarvenGoldmineFacade {
    
      private final List<DwarvenMineWorker> workers;
    
      /**
       * Constructor
       */
      public DwarvenGoldmineFacade() {
        workers = new ArrayList<>();
        workers.add(new DwarvenGoldDigger());
        workers.add(new DwarvenCartOperator());
        workers.add(new DwarvenTunnelDigger());
      }
    
      public void startNewDay() {
        makeActions(workers, DwarvenMineWorker.Action.WAKE_UP, DwarvenMineWorker.Action.GO_TO_MINE);
      }
    
      public void digOutGold() {
        makeActions(workers, DwarvenMineWorker.Action.WORK);
      }
    
      public void endDay() {
        makeActions(workers, DwarvenMineWorker.Action.GO_HOME, DwarvenMineWorker.Action.GO_TO_SLEEP);
      }
    
      private static void makeActions(Collection<DwarvenMineWorker> workers,
          DwarvenMineWorker.Action... actions) {
        for (DwarvenMineWorker worker : workers) {
          worker.action(actions);
        }
      }
    }
    

    把子系统的接口统一起来,这样只需要很少的代码就能使金矿运作:

    public static void main(String[] args) {
        DwarvenGoldmineFacade facade = new DwarvenGoldmineFacade();
        facade.startNewDay();
        facade.digOutGold();
        facade.endDay();
      }
    

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