自动保存预制体
作者:
zcwfeng | 来源:发表于
2017-10-31 14:05 被阅读16次using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
// 自动保存预制体
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
[InitializeOnLoadMethod]
static void Start()
{
PrefabUtility.prefabInstanceUpdated = delegate
{
GameObject go = null;
if (null != Selection.activeTransform) go = Selection.activeGameObject;
AssetDatabase.SaveAssets();
if (null != go)
{
EditorApplication.delayCall = delegate
{
Selection.activeGameObject = go;
};
}
};
}
}
本文标题:自动保存预制体
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