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自定义控件---基于贝塞尔曲线绘制的Loading加载小控件

自定义控件---基于贝塞尔曲线绘制的Loading加载小控件

作者: 旧时光KK | 来源:发表于2016-04-18 15:57 被阅读496次

    这是我在微博上看到的一个loading动态图, 感觉挺cute的,就拿来做了下,不过还没做完,就剩绳子动画部分了(不会写了,求大神)。
    贝塞尔曲线的知识不清楚请亲们自行google,百度,不是很难。

    1.先看完成后预期效果

    预期效果图:
    69b7d63agw1f2zshd218jg20b408cdg6.gif
    然而理想和现实有差距(模拟器录制比较卡,绳子也也没有实现摆动-_-||):
    four.gif

    2.分析

    结构:控件其实很简单,两个空芯圆+贝塞尔曲线+实心圆。
    动画:分为小球上升,和小球下落。

    3实现

    自定义属性:

     <resources>
        <declare-styleable name="LoadingView">
            <attr name="bollUpMaxHeight" format="dimension" />
            <attr name="bollDownMaxHeight" format="dimension" />
            <attr name="lineWidth" format="dimension" />
            <attr name="circleRadius" format="dimension" />
            <attr name="OtherCircleRadius" format="dimension" />
        </declare-styleable>
     </resources>
    

    布局:

    <com.example.administrator.myapplication.LoadingView
        android:layout_width="300dp"
        android:id="@+id/lv"
        android:background="#3378d4"
        app:bollDownMaxHeight="20dp"
        app:bollUpMaxHeight="60dp"
        app:circleRadius="7dp"
        app:lineWidth="100dp"
        app:OtherCircleRadius="3dp"
        android:layout_height="300dp"
        android:layout_gravity="center" />
    

    代码:

    public class LoadingView extends View {
    
      private static final String TAG = "LoadingView";
    
      private Paint mPaint;
      private Paint circlePaint;
      private int bollDownMaxHeight;
      private int boollUpMaxHeight;
      private int topOffset;
      private int mRadius;
      private int oTherRadius;
    
      private int lineWidth = 400;
    
      private Point[] points;
    
      private Point bcrPoint = new Point();
    
      private Path p = new Path();
    
      public LoadingView(Context context) {
          super(context);
          init(null, 0);
      }
    
      public LoadingView(Context context, AttributeSet attrs) {
          super(context, attrs);
          init(attrs, 0);
      }
    
      public LoadingView(Context context, AttributeSet attrs, int defStyle) {
          super(context, attrs, defStyle);
          init(attrs, defStyle);
      }
    
      private void init(AttributeSet attrs, int defStyle) {
          // Load attributes
          final TypedArray a = getContext().obtainStyledAttributes(
                  attrs, R.styleable.LoadingView, defStyle, 0);
          bollDownMaxHeight =  a.getDimensionPixelSize(R.styleable.LoadingView_bollDownMaxHeight,  100);
          boollUpMaxHeight = a.getDimensionPixelSize(R.styleable.LoadingView_bollUpMaxHeight, 200);
          lineWidth = a.getDimensionPixelSize(R.styleable.LoadingView_lineWidth, 400);
          mRadius = a.getDimensionPixelSize(R.styleable.LoadingView_circleRadius, 23);
          oTherRadius = a.getDimensionPixelSize(R.styleable.LoadingView_OtherCircleRadius,12);
          a.recycle();
          mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
          mPaint.setColor(Color.WHITE);
          circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
          circlePaint.setColor(Color.WHITE);
          circlePaint.setStyle(Paint.Style.FILL);
          mPaint.setStyle(Paint.Style.STROKE);
          mPaint.setStrokeWidth(5);
          initPoint();
      }
    
      private int lineOffset;
    
      private int circleOffset;
    
      @Override
      protected void onDraw(Canvas canvas) {
          canvas.drawCircle(oTherRadius*2 + lineWidth / 2, topOffset - mRadius + circleOffset / 2, mRadius, circlePaint);
          canvas.drawCircle(oTherRadius, topOffset, oTherRadius, mPaint);
          //canvas.drawLine(240 + 12, topOffset, 240 + 12 + lineWidth, topOffset, mPaint);
          p.reset();
          p.moveTo(points[0].x, points[0].y);
          p.quadTo(oTherRadius + lineWidth / 2, topOffset + lineOffset, points[1].x, points[1].y);
          canvas.drawPath(p, mPaint);
          canvas.drawCircle(oTherRadius*2 + lineWidth, topOffset, oTherRadius, mPaint);
      }
    
      @Override
      protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
          setMeasuredDimension(oTherRadius*3+lineWidth,bollDownMaxHeight+bollDownMaxHeight+mRadius*4);
      }
    
      //初始化贝塞尔曲线中的两个定点
      private void initPoint() {
          topOffset = bollDownMaxHeight+mRadius+bollDownMaxHeight;
          points = new Point[2];
          Point p1 = new Point();
          p1.set(oTherRadius*2, topOffset);
          Point p2 = new Point();
          p2.set(oTherRadius*2 + lineWidth, topOffset);
          points[0] = p1;
          points[1] = p2;
      }
      private int value2;
    
      public void show() {
          final ValueAnimator va = ValueAnimator.ofInt(-boollUpMaxHeight, bollDownMaxHeight);
          va.setDuration(700);
          va.setInterpolator(new AccelerateDecelerateInterpolator());
          //va.setRepeatCount(ValueAnimator.INFINITE);
          va.setRepeatCount(100);//这里可以无限循环,注意要自己在写取消动画的方法,否则可能会内存泄漏
          va.setRepeatMode(ValueAnimator.REVERSE);
          value2 = -boollUpMaxHeight;
          va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
              public void onAnimationUpdate(ValueAnimator animation) {
                  int value = (int) animation.getAnimatedValue();
                  if (value >= value2) {
                      //下落
                     if (value >= -bollDownMaxHeight+10) {
                          lineOffset = value;
                      }
                  } else {
                      //上升
                      if (value >= -bollDownMaxHeight+10 && value <= bollDownMaxHeight) {
                          lineOffset = value;
                      } else {
                          //showLineAnim();//是否应该在此显示绳子的动画
                      }
                  }
                  circleOffset = value;
                  value2 = value;
                  invalidate();
              }
          });
          va.start();
      }
    }
    

    先把代码贴出来把 ,看不懂的小伙伴抱歉了,注释和分析图我会以后加上,这几天写论文也是忙里偷闲。另外,求大神指点绳子摆动的逻辑,感觉以后写这种东西要配一个数学大神!。

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        本文标题:自定义控件---基于贝塞尔曲线绘制的Loading加载小控件

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