Black camera with Vuforia and Go

作者: ssdfsj | 来源:发表于2016-08-22 23:19 被阅读204次

    做一个VRAR的app,用Vuforia识别出模型之后通过点击模型切换到GoogleCardboard 的界面,两边都有SDK,实现起来应该不难,单纯是两个SDK的跳接,然而却遇到黑屏的问题。

    详情:

    版本:Vuforia 5.5.9 UnitySDK; Cardboard 0.5.0 UnitySDK;Unity 5.3.5;

    只要引用进Cardboard就会出现Black camera,但是却能识别出东西,就像这样:

    1. 我猜想应该是cardboard的什么东西影响到了vuforia,但还没跳转到cardboard啊,只是识别而已。查看cardboard UnitySDK,发现CardboardAppController是继承自UnityAppController的,还重写了两个方法preStartUnity 和 CreateUnityView。

    - (void)preStartUnity {

    [super preStartUnity];

    syncProfile();

    }

    - (UnityView *)createUnityView {

    UnityView* unity_view = [super createUnityView];

    createSettingsButton(self, (UIView *)unity_view);

    return unity_view;

    }

    防止覆盖父类的方法,子类方法都有调用父类的方法,而且注释掉之后无法解决black camera。

    2.查找Vuforia方面的问题,发现Vuforia有VRAR的demo:Integrating Cardboard to the AR/VR Sample

    该demo实现的是用谷歌的cardboard双屏模式打开摄像头进行识别,识别完之后进去模型,并没有提到black camera的问题。跳过~

    3.再查找Cardboard在github上面的地址,googlevr/gvr-unity-sdk,在issue里面找到一个同道中人,地址grr-unity-idk的issue,他解释说:

    It was due to the way both Vuforia and Cardboard override the AppController. If you manually merge them together then it works correctly (Unity 5.3).

    有道理,既然继承UnityAppController会有问题,那为何不直接写进去,尝试了把CardboardAppController的方法,写到UnityAppController里面,成功解决了。但此时还有疑问,为什么继承就不行,重写的两个方法都包含父类方法的调用。

    仔细看了一下所有代码,发现还有一句很奇怪的东西:

    #import "CardboardAppController.h"

    extern "C" {

    extern void readProfile();

    extern void syncProfile();

    extern void createSettingsButton(id app, UIView* view);

    extern UIViewController* createSettingsDialog(id app);

    extern UIViewController* createOnboardingDialog(id app);

    bool isOpenGLAPI() {

    #if UNITY_VERSION < 463

    return true;

    #else

    CardboardAppController* app = (CardboardAppController *)GetAppController();

    UnityRenderingAPI api = [app renderingAPI];

    return api == apiOpenGLES2 || api == apiOpenGLES3;

    #endif

    }

    void launchSettingsDialog() {

    CardboardAppController* app = (CardboardAppController *)GetAppController();

    [app launchSettingsDialog];

    }

    void launchOnboardingDialog() {

    CardboardAppController* app = (CardboardAppController *)GetAppController();

    [app startSettingsDialog:createOnboardingDialog(app)];

    }

    void endSettingsDialog() {

    CardboardAppController* app = (CardboardAppController *)GetAppController();

    [app stopSettingsDialog];

    }

    }  // extern "C"

    @implementation CardboardAppController

    - (void)preStartUnity {

    [super preStartUnity];

    syncProfile();

    }

    - (UnityView *)createUnityView {

    UnityView* unity_view = [super createUnityView];

    createSettingsButton(self, (UIView *)unity_view);

    return unity_view;

    }

    - (void)launchSettingsDialog {

    [self startSettingsDialog:createSettingsDialog(self)];

    }

    - (void)startSettingsDialog:(UIViewController*)dialog {

    [self pause:YES];

    [self.rootViewController presentViewController:dialog animated:NO completion:nil];

    }

    - (void)stopSettingsDialog {

    [[self rootViewController] dismissViewControllerAnimated:NO completion:nil];

    [self pause:NO];

    }

    - (void)pause:(bool)paused {

    #if UNITY_VERSION < 462

    UnityPause(paused);

    #else

    self.paused = paused;

    #endif

    }

    @end

    IMPL_APP_CONTROLLER_SUBCLASS(CardboardAppController)

    最后一句的IMPL_APP_CONTROLLER_SUBCLASS(CardboardAppController)是宏定义,在UnityAppController.h文件里可以找到

    #define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \

    @interface ClassName(OverrideAppDelegate) \

    { \

    } \

    +(void)load; \

    @end \

    @implementation ClassName(OverrideAppDelegate) \

    +(void)load \

    { \

    extern const char* AppControllerClassName; \

    AppControllerClassName = #ClassName; \

    } \

    @end \

    貌似是用分类的方法,帮子类写了一个load方法,然而在VuforiaNativeRendererController.mm也有一句这样的宏,VuforiaNativeRendererController.mm也是UnityAppController的子类。

    我尝试把CardboardAppController里面的load方法宏注释掉,black camera也能解决了。

    到底是不是这个宏的影响,还在研究中。。。


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