少说话,上图。。。
看了效果图不高兴,就绕道了。。。哈哈
利用Surfaceview实现位移动画效果,可以根据具体需求,自己编写位移动画执行的算法。比如,电商APP中加入购物车的动画、特殊曲线的动画等等。
Github地址:https://github.com/qizhenghao/AnimationSurfaceView
以第一个抛物线的动画为例:
在demoActivity中初始化动画:
private void initParabolaAnimation() {
animationSurfaceView = (AnimationSurfaceView) findViewById(R.id.animation_surfaceView);
animationSurfaceView.setOnAnimationStausChangedListener(this);
// 设置起始Y轴高度和终止X轴位移
iAnimationStrategy = new ParabolaAnimationStrategy(animationSurfaceView, dp2px(320), dp2px(320));
animationSurfaceView.setStrategy(iAnimationStrategy);
animationSurfaceView.setIcon(BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher));
animationSurfaceView.startAnimation();
}
AnimationSurfaceView 继承自 SurfaceView:
package com.bruce.open.animationsurfaceview.lib;
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* @author zhenghao.qi
* @version 1.0
* @time 2015年11月09日15:24:15
*/
public class AnimationSurfaceView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
private static final String TAG = "AnimationSurfaceView";
private static final long REFRESH_INTERVAL_TIME = 15l;//每间隔15ms刷一帧
private SurfaceHolder mSurfaceHolder;
private Bitmap mBitmap; //动画图标
private IAnimationStrategy mIAnimationStrategy; //动画执行算法策略
private OnStausChangedListener mStausChangedListener; //动画状态改变监听事件
private int marginLeft;
private int marginTop;
private boolean isSurfaceDestoryed = true; //默认未创建,相当于Destory
private Thread mThread; //动画刷新线程
public AnimationSurfaceView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public AnimationSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public AnimationSurfaceView(Context context) {
super(context);
init();
}
//初始化
private void init() {
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
setZOrderOnTop(true);//设置画布背景透明
mSurfaceHolder.setFormat(PixelFormat.TRANSPARENT);
mThread = new Thread(this);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
isSurfaceDestoryed = false;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isSurfaceDestoryed = true;
if (mIAnimationStrategy != null)//如果surfaceView创建后,没有执行setStrategy,就被销毁,会空指针异常
mIAnimationStrategy.cancel();
}
//执行
private void executeAnimationStrategy() {
Canvas canvas = null;
Paint tempPaint = new Paint();
tempPaint.setAntiAlias(true);
tempPaint.setColor(Color.TRANSPARENT);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.CYAN);
if (mStausChangedListener != null) {
mStausChangedListener.onAnimationStart(this);
}
mIAnimationStrategy.start();
while (mIAnimationStrategy.doing()) {
try {
mIAnimationStrategy.compute();
canvas = mSurfaceHolder.lockCanvas();
canvas.drawColor(Color.TRANSPARENT, android.graphics.PorterDuff.Mode.CLEAR);// 设置画布的背景为透明
// 绘上新图区域
float x = (float) mIAnimationStrategy.getX() + marginLeft;
float y = (float) mIAnimationStrategy.getY() + marginTop;
canvas.drawRect(x, y, x + mBitmap.getWidth(), y + mBitmap.getHeight(), tempPaint);
canvas.drawBitmap(mBitmap, x, y, paint);
mSurfaceHolder.unlockCanvasAndPost(canvas);
Thread.sleep(REFRESH_INTERVAL_TIME);
} catch (Exception e) {
e.printStackTrace();
}
}
// clear屏幕内容
if (isSurfaceDestoryed == false) {// 如果直接按Home键回到桌面,这时候SurfaceView已经被销毁了,lockCanvas会返回为null。
canvas = mSurfaceHolder.lockCanvas();
canvas.drawColor(Color.TRANSPARENT, android.graphics.PorterDuff.Mode.CLEAR);
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
if (mStausChangedListener != null) {
mStausChangedListener.onAnimationEnd(this);
}
}
/**
* 开始播放动画
*/
public void startAnimation() {
if (mThread.getState() == Thread.State.NEW) {
mThread.start();
} else if (mThread.getState() == Thread.State.TERMINATED) {
mThread = new Thread(this);
mThread.start();
}
}
/**
* 是否正在播放动画
*/
public boolean isShow() {
return mIAnimationStrategy.doing();
}
/**
* 结束动画
*/
public void endAnimation() {
mIAnimationStrategy.cancel();
}
/**
* 设置要播放动画的bitmap
*
* @param bitmap
*/
public void setIcon(Bitmap bitmap) {
this.mBitmap = bitmap;
}
/**
* 获取要播放动画的bitmap
*/
public Bitmap getIcon() {
return mBitmap;
}
/**
* 设置margin left 像素
*
* @param marginLeftPx
*/
public void setMarginLeft(int marginLeftPx) {
this.marginLeft = marginLeftPx;
}
/**
* 设置margin left 像素
*
* @param marginTopPx
*/
public void setMarginTop(int marginTopPx) {
this.marginTop = marginTopPx;
}
/**
* 设置动画状态改变监听器
*/
public void setOnAnimationStausChangedListener(OnStausChangedListener listener) {
this.mStausChangedListener = listener;
}
@Override
public void run() {
executeAnimationStrategy();
}
public interface OnStausChangedListener {
void onAnimationStart(AnimationSurfaceView view);
void onAnimationEnd(AnimationSurfaceView view);
}
/**
* 设置动画执行算法策略
*
* @param strategy
*/
public void setStrategy(IAnimationStrategy strategy) {
this.mIAnimationStrategy = strategy;
}
}
具体执行的动画算法策略:
package com.bruce.open.animationsurfaceview.strategies;
import android.util.Log;
import com.bruce.open.animationsurfaceview.lib.AnimationSurfaceView;
import com.bruce.open.animationsurfaceview.lib.IAnimationStrategy;
/**
* @author zhenghao.qi
* @version 2015年11月10日10:40:03
*/
public class ParabolaAnimationStrategy implements IAnimationStrategy {
/**
* 重力加速度值。
*/
private static final float GRAVITY = 400.78033f;
/**
* 与X轴碰撞后,重力势能损失掉的百分比。
*/
private static final float WASTAGE = 0.3f;
/**
* 起始下降高度。
*/
private int height;
/**
* 起始点到终点的X轴位移。
*/
private int width;
/**
* 水平位移速度。
*/
private double velocity;
/**
* X Y坐标。
*/
private double x, y;
/**
* 动画开始时间。
*/
private long startTime;
/**
* 首阶段下载的时间。 单位:毫秒。
*/
private double t1;
/**
* 第二阶段上升与下载的时间。 单位:毫秒。
*/
private double t2;
/**
* 动画正在进行时值为true,反之为false。
*/
private boolean doing;
private AnimationSurfaceView animationSurfaceView;
public ParabolaAnimationStrategy(AnimationSurfaceView animationSurfaceView, int h, int w) {
this.animationSurfaceView = animationSurfaceView;
setParams(h, w);
}
public void start() {
startTime = System.currentTimeMillis();
doing = true;
}
/**
* 设置起始下落的高度及水平位移宽度;以此计算水平初速度、计算小球下落的第一阶段及第二阶段上升耗时。
*/
private void setParams(int h, int w) {
height = h;
width = w;
t1 = Math.sqrt(2 * height * 1.0d / GRAVITY);
t2 = Math.sqrt((1 - WASTAGE) * 2 * height * 1.0d / GRAVITY);
velocity = width * 1.0d / (t1 + 2 * t2);
Log.d("Bruce1", "t1=" + t1 + " t2=" + t2);
}
/**
* 根据当前时间计算小球的X/Y坐标。
*/
public void compute() {
double used = (System.currentTimeMillis() - startTime) * 1.0d / 1000;
x = velocity * used;
if (0 <= used && used < t1) {
y = height - 0.5d * GRAVITY * used * used;
} else if (t1 <= used && used < (t1 + t2)) {
double tmp = t1 + t2 - used;
y = (1 - WASTAGE) * height - 0.5d * GRAVITY * tmp * tmp;
} else if ((t1 + t2) <= used && used < (t1 + 2 * t2)) {
double tmp = used - t1 - t2;
y = (1 - WASTAGE) * height - 0.5d * GRAVITY * tmp * tmp;
} else {
Log.d("Bruce1", "used:" + used + " set doing false");
x = velocity * (t1 + 2 * t2);
y = 0;
doing = false;
}
}
public double getX() {
return x;
}
public double getY() {
return getMirrorY(animationSurfaceView.getHeight(), animationSurfaceView.getIcon().getHeight());
}
/**
* 反转Y轴正方向。适应手机的真实坐标系。
*/
public double getMirrorY(int parentHeight, int bitHeight) {
int half = parentHeight >> 1;
double tmp = half + (half - y);
tmp -= bitHeight;
return tmp;
}
public boolean doing() {
return doing;
}
public void cancel() {
doing = false;
}
}
这个小的demo是在15年时候写的了,如有错误。。。
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