Android消息机制理解

作者: HannyYeung | 来源:发表于2017-03-28 15:06 被阅读36次

    研究可以Android的消息机制,觉得还是自己亲自来记录下来才印象深刻

    简单认识

    Android的消息机制最多的用处就是在子线程中去更新UI,四个主要成员:Looper、Handler、Message和MessageQueue
    下面自己一一写出自己的见解:

    Loop

    先抛开loop的作用,我们看看loop的初始化。每个线程里只能有一个loop,而且每个loop只能初始化一次!
    下面我来证实这个:

    Image_01.png

    可以看到我在主线程开启looper初始化时就会抛异常,看看looper源码!

    Image_02.png
    说的很清楚,如果looper已经初始化后,再初始化的时候就会报错Only one Looper may be created per thread,
    因为主线程已经初始化过looper,我们看看ActivityThread里的源码: Image_03.png

    初始化调用了Looper的prepareMainLooper(),跟进去看:

    Image_03.png

    这里有疑问系统是怎么区分主线程的loop和子线程的loop呢,这就要去看Loop源码里的loop存放了,

    Image_04.png

    ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储以后,只有在指定线程中可以获取到存储的数据,对于其它线程来说无法获取到数据。
    从loop源码可知在创建loop时调用了:

    Image_05.png

    调用了ThreadLocal,看看ThreadLocal的set方法

    Image_06.png Image_07.png

    在上面的set方法中,首先会通过getMapt方法来获取当前线程中的ThreadLocal数据,如果获取呢?其实获取的方式也是很简单的,在Thread类的内容有一个成员专门用于存储线程的ThreadLocal的数据,因此获取当前线程的ThreadLocal数据就变得异常简单了。如果ThreadLocalMap的值为null,那么就需要对其进行初始化,初始化后再将ThreadLocal的值进行存储。

      private void set(ThreadLocal key, Object value) {
    
                // We don't use a fast path as with get() because it is at
                // least as common to use set() to create new entries as
                // it is to replace existing ones, in which case, a fast
                // path would fail more often than not.
    
                Entry[] tab = table;
                int len = tab.length;
                int i = key.threadLocalHashCode & (len-1);
    
                for (Entry e = tab[i];
                     e != null;
                     e = tab[i = nextIndex(i, len)]) {
                    ThreadLocal k = e.get();
    
                    if (k == key) {
                        e.value = value;
                        return;
                    }
    
                    if (k == null) {
                        replaceStaleEntry(key, value, i);
                        return;
                    }
                }
    
                tab[i] = new Entry(key, value);
                int sz = ++size;
                if (!cleanSomeSlots(i, sz) && sz >= threshold)
                    rehash();
            }
    
    

    再来Loopr如何get()

    Image_08.png

    跟随进去看

    Image_09.png

    这样我们就可以在不同的线程里获取不同的loop了,这样loop也初始化了,也可以获取了;

    Handler

    Handler业务逻辑的三种方式,它们分别是重写handleMessage(Message msg)方法、实现Handler.Callback接口和实现Runnable接口。三种方式最终都是在Looper所在的线程中执行的,是我们执行异步操作的地方,比如更新主线程的UI
    重写handleMessage(Message msg)方法,也是我们经常用的,
    我们跟随

     handler.sendEmptyMessage(0);
    

    进入到 handler的源码,找到核心代码:

       public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    
    
      private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    当Handler发送消息时,将会调用MessageQueue.enqueueMessage,向消息队列中添加消息。

    Message

    Message是消息载体,它的作用就是存储执行某一个任务所需要的数据和实现接口,该接口是Runnable、Handle.Callback或者Handler.handleMessage(Message msg)
    Message的获取

        public static Message obtain() {
            synchronized (sPoolSync) {
                if (sPool != null) {
                    Message m = sPool;
                    sPool = m.next;
                    m.next = null;
                    m.flags = 0; // clear in-use flag
                    sPoolSize--;
                    return m;
                }
            }
            return new Message();
        }
    

    该方法就是获取Message的关键,其他obtain()的重载方法最后调用的都是该方法,只是有传入参数进行初始化赋值或者进行浅拷贝而已。方法内部首先定义了一个同步块synchronized防止多线程操作时出现两个以上的线程同时申请同一个Message对象。在同步快内部进行的是Message的获取操作,如果消息池不为null(sPool != null),就从链表(消息池)中获取一个Message对象,并且将sPool指向下一个元素,同时链表的长度减一。如果消息池中没有任何可用的Message对象,就直接实例化一个新的Message对象。

    MessageQueue

    MessageQueue既消息队列,Handler将Message发送到消息队列中,消息队列会按照一定的规则取出要执行的Message。
    添加消息

    
        boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                // 根据when的比较来判断要添加的Message是否应该放在队列头部。
                // 当第一次添加消息的时候,测试队列为空,所以该Message也应该
                // 位于队列的头部。
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                 // 不断遍历消息队列,根据when的比较找到适合插入Message的位置。
                    for (;;) {
                        prev = p;
                  
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
    

    将Message加入到消息队列中的操作也很简单,就是遍历消息队列中的所有消息,根据when的比较找到适合添加Message的位置。

    四者关系

    当然从源头loop说起:

     public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
              //可能会阻塞,因为next()方法可能会无限循环
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                try {
                    msg.target.dispatchMessage(msg);
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    
    

    跟随到MessageQueue中的next()的方法中去:

       Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
              //阻塞操作
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }
    

    当loop得到消息后就会分发消息

     public static void loop() {
        ...
                    msg.target.dispatchMessage(msg);
       ...
    

    因为Message发送时已经设置了tag,那就是发送者handler.然后在调用消息分发,利用原来的handler发送消息.

    Image_10.png Image_11.png

    我们自己实现了这个方法,可以操作更新UI

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        本文标题:Android消息机制理解

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