概观
有许多不同的材料可用于3ds Max的V-Ray。这些材料非常通用,每种材料都可以通过多种方式用于实现不同的外观,从模拟简单的表面属性(如塑料和金属)到复杂的用途,如半透明物体,地下材料(如皮肤,甚至发光物体)。
有关每种材料的更多详细信息,请参阅专用页面。
UI路径:||材质编辑器窗口|| > 材质/贴图浏览器 > 材质 > V-Ray
V-Ray材质
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V-Ray Material | VRayMtlV射线材质
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Blend Material | VRayBlendMtl混合材质
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Light Emitting Material | VRayLightMtl发光材质
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Translucent Two-Sided Material | VRay2SidedMtl
半透明双面材质
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Subsurface Scattering Material | VRayFastSSS2 次表面散射材质
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Volume Scatter Material | VRayScatterVolume
体积分散材质
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Car Paint Material | VRayCarPaintMtl 汽车油漆材质
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Hair Material | VRayHairMtl毛发材质
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Skin Material | VRaySkinMtl皮肤材质
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Car Paint Flakes Material | VRayFlakesMtl 汽车油漆片材质
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Wrapper Material | VRay Wrapper
Mtl
包装材质
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Override Material | VRayOverrideMtl 双面材质
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Point Particle Material | VRayPointParticleMtl
点粒子材质
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DarkTree Material | VRaySimbiontMtl DarkTree(
直接显示材质
) 材质
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VRscans | VRayScannedMtl扫描材质
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OSL Material | VRayOSLMtl OSL材质
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Bump Material | VRayBumpMtl 凹凸材质
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GLSL Material | VRayGLSLMtl GLSL材质
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VRmat Material | VRayVRmatMtl
VRmat材质
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Stochastic Flakes Material | VRayStochasticFlakesMtl 随机材质
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MDL Material | VRayMDLMtl MDL材质
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alSurface Shader | VRayALSurfaceMtl
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