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Carla中所有的ActorBlueprint及其对应的Acto

Carla中所有的ActorBlueprint及其对应的Acto

作者: 梁如风 | 来源:发表于2022-01-08 00:41 被阅读0次

    常常需要用到carla中的ActorBlueprint以及对应的ActorAttribute,所以这里作个备忘

    使用如下代码进行输出

    import carla
    
    client = carla.Client('localhost', 2000)
    client.set_timeout(10.0)
    
    world = client.get_world()
    
    blueprints = [bp for bp in world.get_blueprint_library().filter('*')]
    for blueprint in blueprints:
       print(blueprint.id)
       for attr in blueprint:
           print('  - {}'.format(attr))
    

    所有输出如下:

    vehicle.nissan.micra
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(243,243,243,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.audi.a2
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.plantpot04
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.bench02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    vehicle.mercedes.coupe_2020
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.audi.tt
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.ford.ambulance
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(231,231,231,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.bmw.grandtourer
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(109,109,109,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.harley-davidson.low_rider
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(67,67,67,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    walker.pedestrian.0037
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    vehicle.micro.microlino
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(21,158,255,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.carlamotors.firetruck
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(234,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    walker.pedestrian.0038
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.trashcan05
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    vehicle.carlamotors.carlacola
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(255,68,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.lincoln.mkz_2020
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
    static.prop.glasscontainer
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    vehicle.chevrolet.impala
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(61,86,143,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.ford.mustang
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,12,58,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.citroen.c3
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    sensor.other.collision
      - ActorAttribute(id=role_name,type=str,value=front)
    walker.pedestrian.0010
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    vehicle.nissan.patrol
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(183,187,162,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.dodge.charger_police
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.mini.cooper_s
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.bike helmet
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    walker.pedestrian.0046
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    vehicle.jeep.wrangler_rubicon
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.ford.crown
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(255,185,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.dodge.charger_2020
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.mercedes.coupe
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.kiosk_01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    vehicle.seat.leon
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(42,61,214,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.plantpot06
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    vehicle.toyota.prius
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(255,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.yamaha.yzf
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.kawasaki.ninja
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(11,129,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.tesla.model3
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(17,37,103,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.plantpot02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.streetsign
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    vehicle.bh.crossbike
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(20,78,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=2)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.gazelle.omafiets
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.mercedes.sprinter
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(167,166,175,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    walker.pedestrian.0031
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    vehicle.diamondback.century
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(214,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=4)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.tesla.cybertruck
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.volkswagen.t2
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.audi.etron
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.barrel
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    vehicle.lincoln.mkz_2017
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(16,16,16,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.dodge.charger_police_2020
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    vehicle.vespa.zx125
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(255,203,39,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=driver_id,type=int,value=0)
      - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=1(const))
    vehicle.mini.cooper_s_2021
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.creasedbox02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    vehicle.nissan.patrol_2021
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    walker.pedestrian.0021
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    vehicle.volkswagen.t2_2021
      - ActorAttribute(id=role_name,type=str,value=autopilot)
      - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
      - ActorAttribute(id=sticky_control,type=bool,value=True)
      - ActorAttribute(id=object_type,type=str,value=(const))
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
    static.prop.pergola
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    sensor.camera.depth
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
    sensor.camera.optical_flow
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
    sensor.camera.dvs
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=fstop,type=float,value=1.4)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=exposure_compensation,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
      - ActorAttribute(id=exposure_mode,type=str,value=histogram)
      - ActorAttribute(id=positive_threshold,type=float,value=0.3)
      - ActorAttribute(id=negative_threshold,type=float,value=0.3)
      - ActorAttribute(id=refractory_period_ns,type=int,value=0)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=sigma_positive_threshold,type=float,value=0)
      - ActorAttribute(id=sigma_negative_threshold,type=float,value=0)
      - ActorAttribute(id=shutter_speed,type=float,value=200)
      - ActorAttribute(id=exposure_max_bright,type=float,value=12)
      - ActorAttribute(id=iso,type=float,value=100)
      - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
      - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
      - ActorAttribute(id=gamma,type=float,value=2.2)
      - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
      - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
      - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
      - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
      - ActorAttribute(id=exposure_min_bright,type=float,value=10)
      - ActorAttribute(id=log_eps,type=float,value=0.001)
      - ActorAttribute(id=exposure_speed_up,type=float,value=3)
      - ActorAttribute(id=exposure_speed_down,type=float,value=1)
      - ActorAttribute(id=calibration_constant,type=float,value=16)
      - ActorAttribute(id=tint,type=float,value=0)
      - ActorAttribute(id=focal_distance,type=float,value=1000)
      - ActorAttribute(id=min_fstop,type=float,value=1.2)
      - ActorAttribute(id=blade_count,type=int,value=5)
      - ActorAttribute(id=blur_amount,type=float,value=1)
      - ActorAttribute(id=blur_radius,type=float,value=0)
      - ActorAttribute(id=slope,type=float,value=0.88)
      - ActorAttribute(id=toe,type=float,value=0.55)
      - ActorAttribute(id=shoulder,type=float,value=0.26)
      - ActorAttribute(id=white_clip,type=float,value=0.04)
      - ActorAttribute(id=black_clip,type=float,value=0)
      - ActorAttribute(id=temp,type=float,value=6500)
      - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
      - ActorAttribute(id=use_log,type=bool,value=True)
    sensor.other.gnss
      - ActorAttribute(id=role_name,type=str,value=default)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=noise_lon_bias,type=float,value=0)
      - ActorAttribute(id=noise_seed,type=int,value=0)
      - ActorAttribute(id=noise_lat_stddev,type=float,value=0)
      - ActorAttribute(id=noise_lat_bias,type=float,value=0)
      - ActorAttribute(id=noise_lon_stddev,type=float,value=0)
      - ActorAttribute(id=noise_alt_stddev,type=float,value=0)
      - ActorAttribute(id=noise_alt_bias,type=float,value=0)
    sensor.other.imu
      - ActorAttribute(id=role_name,type=str,value=default)
      - ActorAttribute(id=noise_gyro_stddev_x,type=float,value=0)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=noise_seed,type=int,value=0)
      - ActorAttribute(id=noise_accel_stddev_x,type=float,value=0)
      - ActorAttribute(id=noise_accel_stddev_y,type=float,value=0)
      - ActorAttribute(id=noise_gyro_stddev_z,type=float,value=0)
      - ActorAttribute(id=noise_accel_stddev_z,type=float,value=0)
      - ActorAttribute(id=noise_gyro_stddev_y,type=float,value=0)
      - ActorAttribute(id=noise_gyro_bias_x,type=float,value=0)
      - ActorAttribute(id=noise_gyro_bias_y,type=float,value=0)
      - ActorAttribute(id=noise_gyro_bias_z,type=float,value=0)
    walker.pedestrian.0013
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    static.prop.platformgarbage01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    sensor.other.lane_invasion
      - ActorAttribute(id=role_name,type=str,value=front)
    static.prop.doghouse
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    walker.pedestrian.0024
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    sensor.other.obstacle
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=distance,type=float,value=5)
      - ActorAttribute(id=hit_radius,type=float,value=0.5)
      - ActorAttribute(id=only_dynamics,type=bool,value=False)
      - ActorAttribute(id=debug_linetrace,type=bool,value=False)
    static.prop.creasedbox01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    sensor.other.radar
      - ActorAttribute(id=role_name,type=str,value=default)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=horizontal_fov,type=float,value=30)
      - ActorAttribute(id=vertical_fov,type=float,value=30)
      - ActorAttribute(id=points_per_second,type=int,value=1500)
      - ActorAttribute(id=range,type=float,value=100)
      - ActorAttribute(id=noise_seed,type=int,value=0)
    sensor.lidar.ray_cast_semantic
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=channels,type=int,value=32)
      - ActorAttribute(id=range,type=float,value=10)
      - ActorAttribute(id=points_per_second,type=int,value=56000)
      - ActorAttribute(id=rotation_frequency,type=float,value=10)
      - ActorAttribute(id=lower_fov,type=float,value=-30)
      - ActorAttribute(id=upper_fov,type=float,value=10)
      - ActorAttribute(id=horizontal_fov,type=float,value=360)
    walker.pedestrian.0007
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    sensor.lidar.ray_cast
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=atmosphere_attenuation_rate,type=float,value=0.004)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=channels,type=int,value=32)
      - ActorAttribute(id=range,type=float,value=10)
      - ActorAttribute(id=points_per_second,type=int,value=56000)
      - ActorAttribute(id=rotation_frequency,type=float,value=10)
      - ActorAttribute(id=lower_fov,type=float,value=-30)
      - ActorAttribute(id=upper_fov,type=float,value=10)
      - ActorAttribute(id=noise_seed,type=int,value=0)
      - ActorAttribute(id=dropoff_general_rate,type=float,value=0.45)
      - ActorAttribute(id=horizontal_fov,type=float,value=360)
      - ActorAttribute(id=dropoff_intensity_limit,type=float,value=0.8)
      - ActorAttribute(id=dropoff_zero_intensity,type=float,value=0.4)
      - ActorAttribute(id=noise_stddev,type=float,value=0)
    static.prop.trashcan03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    sensor.other.rss
      - ActorAttribute(id=role_name,type=str,value=front)
    sensor.camera.rgb
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=fstop,type=float,value=1.4)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=exposure_compensation,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
      - ActorAttribute(id=exposure_mode,type=str,value=histogram)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=shutter_speed,type=float,value=200)
      - ActorAttribute(id=exposure_max_bright,type=float,value=12)
      - ActorAttribute(id=iso,type=float,value=100)
      - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
      - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
      - ActorAttribute(id=gamma,type=float,value=2.2)
      - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
      - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
      - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
      - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
      - ActorAttribute(id=exposure_min_bright,type=float,value=10)
      - ActorAttribute(id=exposure_speed_up,type=float,value=3)
      - ActorAttribute(id=exposure_speed_down,type=float,value=1)
      - ActorAttribute(id=calibration_constant,type=float,value=16)
      - ActorAttribute(id=tint,type=float,value=0)
      - ActorAttribute(id=focal_distance,type=float,value=1000)
      - ActorAttribute(id=min_fstop,type=float,value=1.2)
      - ActorAttribute(id=blade_count,type=int,value=5)
      - ActorAttribute(id=blur_amount,type=float,value=1)
      - ActorAttribute(id=blur_radius,type=float,value=0)
      - ActorAttribute(id=slope,type=float,value=0.88)
      - ActorAttribute(id=toe,type=float,value=0.55)
      - ActorAttribute(id=shoulder,type=float,value=0.26)
      - ActorAttribute(id=white_clip,type=float,value=0.04)
      - ActorAttribute(id=black_clip,type=float,value=0)
      - ActorAttribute(id=temp,type=float,value=6500)
      - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
    sensor.camera.semantic_segmentation
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
    static.prop.dirtdebris02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    sensor.camera.instance_segmentation
      - ActorAttribute(id=role_name,type=str,value=front)
      - ActorAttribute(id=image_size_x,type=int,value=800)
      - ActorAttribute(id=sensor_tick,type=float,value=0)
      - ActorAttribute(id=image_size_y,type=int,value=600)
      - ActorAttribute(id=lens_x_size,type=float,value=0.08)
      - ActorAttribute(id=fov,type=float,value=90)
      - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
      - ActorAttribute(id=lens_k,type=float,value=-1)
      - ActorAttribute(id=lens_y_size,type=float,value=0.08)
      - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
      - ActorAttribute(id=lens_kcube,type=float,value=0)
    walker.pedestrian.0001
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0002
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0003
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.atm
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    walker.pedestrian.0004
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0005
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0006
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.garbage05
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    walker.pedestrian.0008
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.garbage04
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    walker.pedestrian.0009
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    walker.pedestrian.0011
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    walker.pedestrian.0012
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    walker.pedestrian.0014
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=1(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    walker.pedestrian.0015
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0016
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0017
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0018
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0019
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.plasticbag
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.busstop
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    walker.pedestrian.0020
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0022
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.clothcontainer
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    walker.pedestrian.0023
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0025
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.fountain
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    walker.pedestrian.0026
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0027
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0028
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.advertisement
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    walker.pedestrian.0029
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0030
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.slide
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    walker.pedestrian.0032
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0033
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0034
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0035
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.colacan
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    walker.pedestrian.0036
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.trashcan04
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.plastictable
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    walker.pedestrian.0039
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.mailbox
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    walker.pedestrian.0040
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0041
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0042
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0043
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    static.prop.swingcouch
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    walker.pedestrian.0044
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0045
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0047
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=male(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=adult(const))
    walker.pedestrian.0048
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    walker.pedestrian.0049
      - ActorAttribute(id=role_name,type=str,value=pedestrian)
      - ActorAttribute(id=speed,type=float,value=0)
      - ActorAttribute(id=gender,type=str,value=female(const))
      - ActorAttribute(id=is_invincible,type=bool,value=True)
      - ActorAttribute(id=generation,type=int,value=2(const))
      - ActorAttribute(id=age,type=str,value=child(const))
    static.prop.barbeque
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.plantpot07
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.bench01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.plantpot05
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.bench03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.bin
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.garbage03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.box01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.box02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.garbage01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.box03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.table
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.briefcase
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.brokentile01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.brokentile02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.trafficcone02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.brokentile03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.brokentile04
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.vendingmachine
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.chainbarrier
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.chainbarrierend
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.shoppingbag
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.clothesline
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    static.prop.constructioncone
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.container
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.creasedbox03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.dirtdebris01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.dirtdebris03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.garbage02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.plasticchair
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.garbage06
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.calibrator
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.gardenlamp
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.gnome
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.guitarcase
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.ironplank
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.maptable
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.mobile
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=tiny(const))
    static.prop.plantpot08
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.motorhelmet
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.plantpot01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.plantpot03
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.purse
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.shoppingcart
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.shoppingtrolley
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.streetsign01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.streetsign04
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.streetbarrier
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.streetfountain
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.swing
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=medium(const))
    static.prop.trafficcone01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.trafficwarning
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    static.prop.trampoline
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=big(const))
    static.prop.trashbag
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.trashcan01
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.trashcan02
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.travelcase
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.prop.wateringcan
      - ActorAttribute(id=role_name,type=str,value=prop)
      - ActorAttribute(id=size,type=str,value=small(const))
    static.trigger.friction
      - ActorAttribute(id=role_name,type=str,value=default)
      - ActorAttribute(id=extent_y,type=float,value=1)
      - ActorAttribute(id=friction,type=float,value=3.5)
      - ActorAttribute(id=extent_x,type=float,value=1)
      - ActorAttribute(id=extent_z,type=float,value=1)
    controller.ai.walker
      - ActorAttribute(id=role_name,type=str,value=default)
    static.prop.mesh
      - ActorAttribute(id=role_name,type=str,value=default)
    

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          本文标题:Carla中所有的ActorBlueprint及其对应的Acto

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