[Android] 消息处理机制

作者: 野生西瓜 | 来源:发表于2016-06-06 12:43 被阅读256次

    概述

    Android 的消息处理机制主要是指 Handler 的运行机制以及 Handler 所附带的 MessageQueue 和 Looper 的工作流程。

    在 Handler 创建完毕之后,就可以通过 Handler.post 方法将一个 Runnable 转换成一个 Message 对象,它会调用 MessageQueue 的 enqueueMessage() 将其放入消息队列中:

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    Looper 发现有新消息到来时,就会处理这个消息,最终消息中的 Runnable 或 Handler 的 handleMessage 方法会被调用。这样就切换到了创建 Handler 所在的线程中去执行了。

    其工作流程图如下所示:


    MessageQueue 的工作原理

    MessageQueue 类主要包含两个操作:插入和读取,它通过一个单链表的数据结构来维护消息列表,在每个 Looper 中都持有一个 MessageQueue 对象。

    enqueueMessage 方法主要就是往单链表中插入一条消息,我们来看一下 next 读取方法的代码:

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
    
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
    
            nativePollOnce(ptr, nextPollTimeoutMillis);
    
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
    
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }
    
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }
    
                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
    
            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }
    
                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
    
            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;
    
            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
    

    尽管代码偏长,但可以看出 next 方法实际上是一个无限循环,直到 MessageQueue 中有消息则将其取出并删除,否则会一直阻塞在这里。

    Looper 的工作原理

    Looper 在消息处理机制中负责不断从 MessageQueue 中查看是否有新消息,如果有的话则进行处理,否则就一直阻塞在哪里。

    在初始化 Looper 时会创建一个 MessageQueue:

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
    

    当调用 prepare 方法时,可当前线程初始化并绑定一个 Looper,可以看到不能重复调用 prepare 方法:

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    

    最后我们会调用 loop 方法来开启消息循环,这也是 Looper 中最重要的一个方法,我们先列出整体代码,再来依次进行分析:

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            msg.target.dispatchMessage(msg);
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    先取出与当前线程绑定的 Looper,并取出 Looper 中的 MessageQueue 消息队列,接着就进入了无限循环:

    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;
    for (;;) {
    

    后面的代码都是在无限循环之内,这里取出消息,如果为 null 则退出循环:

    Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
         }
    

    注意当 MessageQueue 没有消息时,是不会返回 null 的,只会一直循环等待消息。只有当调用 quit 方法退出时,才会返回 null。

    public void quit() {
        mQueue.quit(false);
    }
    

    接下来会对消息进行处理:

    msg.target.dispatchMessage(msg);
    

    msg.target 就是发送该消息的 Handler,这里就会将线程切换到该 Handler 所在的线程去处理该 msg,这样就完成了线程的切换啦~

    Handler 的工作原理

    在概述中我们已经讲过了,Handler.post 方法会将消息插入到 Looper 中的消息队列,开启循环后又会将该消息转发到 Handler 所在线程进行处理,那么我们就来看一下 dispatchMessage 方法:

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    

    msg.callback 是 post 方法中传递进去的 Runnable 参数,如果不为空,则:

    private static void handleCallback(Message message) {
        message.callback.run();
    }
    

    如果为空,则判断 Handler 的 Callback 是否为空,这个 Callback 的定义如下:

    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    

    我们可以用如下这种方式来创建一个 Handler:
    public Handler(Callback callback) {
    this(callback, false);
    }

    实际上是与我们重写 Handler.handleMessage 方法差不多的,只是另一种使用 Handler 的方式而已。

    结语

    那么以上就是,Android 的消息处理机制了,这一部分的代码比较简单易懂,所以推荐大家都去看看。

    参考资料

    Android中的Handler的具体用法

    android的消息处理机制

    《Android 开发艺术探索》

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