Unity FBX默认导入设置修改器
作者:
好怕怕 | 来源:发表于
2020-04-08 14:30 被阅读0次using UnityEditor;
public class EditorFbxImportSetting : AssetPostprocessor
{
void OnPreprocessModel()
{
ModelImporter importer = assetImporter as ModelImporter;
if (importer == null)
{
return;
}
string name = importer.assetPath.ToLower();
string extension = name.Substring(name.LastIndexOf(".")).ToLower();
switch (extension)
{
case ".3ds":
case ".fbx":
case ".blend":
importer.importMaterials = false;
importer.importCameras = false;
importer.importLights = false;
importer.generateSecondaryUV = false;
importer.swapUVChannels = false;
importer.optimizeMesh = true;
break;
default:
break;
}
}
}
本文标题:Unity FBX默认导入设置修改器
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