Android动画 播放暂停

作者: 死磕自己 | 来源:发表于2018-12-04 23:43 被阅读21次

    目录

    Android 开始暂停动画.png

    效果

    国际惯例,先放效果


    动画开始暂停.gif

    前言

    之前写了java线程的暂停和继续,Android下载暂停,圆形下载进度条,相信大家看了上面的动画效果就知道我这一个系列是要做什么了,哈哈,没错就是一个简单的网络下载暂停,只是通过一部分一部分的分析,今天把动画给搞定了,过段时间就是可以成功的把这些整合起来,预计效果就是我们手机应用商城中的软件下载的效果,可以暂停,也是圆形进度条;拥有开始和暂停的动画;想想就非常不错;666666666

    正文

    自定义View PlayPauseView
    1. 上面的动画就是两个矩形,变成三角形,我们只用设置左边矩形的四个点的坐标,那么右边的坐标,可以通过自己定义的两个矩形之间的宽度,算出相应的坐标,

    2. Path方法就是用画笔画出相应的动画效果,path.moveTo(),就是从起点画到后面的点,

    3. path.lineTo() 画直线,通过两个点确定一个直线,就可以成功的画出动画,

    4. path.close()这可不是关闭方法,而是把线段封闭掉,什么意思呢?我们花了四个点,但是只连接了三个线,那么就会把开始的点和最后的点连接起来,这样就形成了矩形。

    public class PlayPauseView extends View {
    
        private int mWidth; //View宽度
        private int mHeight; //View高度
        private Paint mPaint;
        private Path mLeftPath; //暂停时左侧竖条Path
        private Path mRightPath; //暂停时右侧竖条Path
        private float mGapWidth; //两个暂停竖条中间的空隙,默认为两侧竖条的宽度
        private float mProgress; //动画Progress
        private Rect mRect;
        private boolean isPlaying;
        private float mRectWidth;  //圆内矩形宽度
        private float mRectHeight; //圆内矩形高度
        private float mRectLT;  //矩形左侧上侧坐标
        private float mRadius;  //圆的半径
        private int mBgColor = Color.WHITE;
        private int mBtnColor = Color.BLACK;
        private int mDirection = Direction.POSITIVE.value;
        private float mPadding;
        private int mAnimDuration = 200;//动画时间
    
        public PlayPauseView(Context context) {
            super(context);
        }
    
        public PlayPauseView(Context context, @Nullable AttributeSet attrs) {
            super(context, attrs);
            init(context, attrs);
        }
    
        public PlayPauseView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            init(context, attrs);
        }
    
        private void init(Context context, AttributeSet attrs) {
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mLeftPath = new Path();
            mRightPath = new Path();
            mRect = new Rect();
            TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.PlayPauseView);
            mBgColor = ta.getColor(R.styleable.PlayPauseView_bg_color, Color.WHITE);
            mBtnColor = ta.getColor(R.styleable.PlayPauseView_btn_color, Color.BLACK);
            mGapWidth = ta.getDimensionPixelSize(R.styleable.PlayPauseView_gap_width, dp2px(context, 0));
            mPadding = ta.getDimensionPixelSize(R.styleable.PlayPauseView_space_padding, dp2px(context, 0));
            mDirection = ta.getInt(R.styleable.PlayPauseView_anim_direction, Direction.POSITIVE.value);
            mAnimDuration = ta.getInt(R.styleable.PlayPauseView_anim_duration, 200);
            ta.recycle();
    
            setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            mWidth = MeasureSpec.getSize(widthMeasureSpec);
            mHeight = MeasureSpec.getSize(heightMeasureSpec);
            int widthMode = MeasureSpec.getMode(widthMeasureSpec);
            int heightMode = MeasureSpec.getMode(heightMeasureSpec);
            if (widthMode == MeasureSpec.EXACTLY) {
                mWidth = Math.min(mWidth, mHeight);
            } else {
                mWidth = dp2px(getContext(), 50);
            }
            if (heightMode == MeasureSpec.EXACTLY) {
                mHeight = Math.min(mWidth, mHeight);
            } else {
                mHeight = dp2px(getContext(), 50);
            }
            mWidth = mHeight = Math.min(mWidth, mHeight);
            setMeasuredDimension(mWidth, mHeight);
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            mWidth = mHeight = w;
            initValue();
        }
    
        private void initValue() {
            mRadius = mWidth / 2;
          
            mPadding = getSpacePadding() == 0 ? mRadius / 3f : getSpacePadding();
            if (getSpacePadding() > mRadius / Math.sqrt(2) || mPadding < 0) {
                mPadding = mRadius / 3f; //默认值
            }
            float space = (float) (mRadius / Math.sqrt(2) - mPadding); //矩形宽高的一半
            mRectLT = mRadius - space;
            float rectRB = mRadius + space;
            mRectWidth = 2 * space;
            mRectHeight = 2 * space;
            mGapWidth = getGapWidth() != 0 ? getGapWidth() : mRectWidth / 3;
            mProgress = isPlaying ? 0 : 1;
            mAnimDuration = getAnimDuration() < 0 ? 200 : getAnimDuration();
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            mLeftPath.rewind();
            mRightPath.rewind();
    
            mPaint.setColor(mBgColor);
            canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mPaint);
    
            float distance = mGapWidth * (1 - mProgress);  //暂停时左右两边矩形距离
            float barWidth = mRectWidth / 2 - distance / 2;     //一个矩形的宽度
            float leftLeftTop = barWidth * mProgress;       //左边矩形左上角
    
            float rightLeftTop = barWidth + distance;       //右边矩形左上角
            float rightRightTop = 2 * barWidth + distance;  //右边矩形右上角
            float rightRightBottom = rightRightTop - barWidth * mProgress; //右边矩形右下角
    
            mPaint.setColor(mBtnColor);
            mPaint.setStyle(Paint.Style.FILL);
    
            if (mDirection == Direction.NEGATIVE.value) {
                mLeftPath.moveTo(mRectLT, mRectLT);
                mLeftPath.lineTo(leftLeftTop + mRectLT, mRectHeight + mRectLT);
                mLeftPath.lineTo(barWidth + mRectLT, mRectHeight + mRectLT);
                mLeftPath.lineTo(barWidth + mRectLT, mRectLT);
                mLeftPath.close();
    
                mRightPath.moveTo(rightLeftTop + mRectLT, mRectLT);
                mRightPath.lineTo(rightLeftTop + mRectLT, mRectHeight + mRectLT);
                mRightPath.lineTo(rightRightBottom + mRectLT, mRectHeight + mRectLT);
                mRightPath.lineTo(rightRightTop + mRectLT, mRectLT);
                mRightPath.close();
            } else {
                mLeftPath.moveTo(leftLeftTop + mRectLT, mRectLT);
                mLeftPath.lineTo(mRectLT, mRectHeight + mRectLT);
                mLeftPath.lineTo(barWidth + mRectLT, mRectHeight + mRectLT);
                mLeftPath.lineTo(barWidth + mRectLT, mRectLT);
                mLeftPath.close();
    
                mRightPath.moveTo(rightLeftTop + mRectLT, mRectLT);
                mRightPath.lineTo(rightLeftTop + mRectLT, mRectHeight + mRectLT);
                mRightPath.lineTo(rightLeftTop + mRectLT + barWidth, mRectHeight + mRectLT);
                mRightPath.lineTo(rightRightBottom + mRectLT, mRectLT);
                mRightPath.close();
            }
    
            canvas.save();
    
            canvas.translate(mRectHeight / 8f * mProgress, 0);
    
            float progress = isPlaying ? (1 - mProgress) : mProgress;
            int corner = mDirection == Direction.NEGATIVE.value ? -90 : 90;
            float rotation = isPlaying ? corner * (1 + progress) : corner * progress;
            canvas.rotate(rotation, mWidth / 2f, mHeight / 2f);
    
            canvas.drawPath(mLeftPath, mPaint);
            canvas.drawPath(mRightPath, mPaint);
    
            canvas.restore();
        }
    
        public ValueAnimator getPlayPauseAnim() {
            ValueAnimator valueAnimator = ValueAnimator.ofFloat(isPlaying ? 1 : 0, isPlaying ? 0 : 1);
            valueAnimator.setDuration(mAnimDuration);
            valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    mProgress = (float) animation.getAnimatedValue();
                    invalidate();
                }
            });
            return valueAnimator;
        }
    
        public void play() {
            if (getPlayPauseAnim() != null) {
                getPlayPauseAnim().cancel();
            }
            setPlaying(true);
            getPlayPauseAnim().start();
        }
    
        public void pause() {
            if (getPlayPauseAnim() != null) {
                getPlayPauseAnim().cancel();
            }
            setPlaying(false);
            getPlayPauseAnim().start();
        }
    
        private PlayPauseListener mPlayPauseListener;
    
        public void setPlayPauseListener(PlayPauseListener playPauseListener) {
            mPlayPauseListener = playPauseListener;
            setOnClickListener(new OnClickListener() {
                @Override
                public void onClick(View v) {
                    if (isPlaying()) {
                        pause();
                        if (null != mPlayPauseListener) {
                            mPlayPauseListener.pause();
                        }
                    } else {
                        play();
                        if (null != mPlayPauseListener) {
                            mPlayPauseListener.play();
                        }
                    }
                }
            });
        }
    
        public interface PlayPauseListener {
            void play();
    
            void pause();
        }
    
        public int dp2px(Context context, float dpVal) {
            float density = context.getResources().getDisplayMetrics().density;
            return (int) (density * dpVal + 0.5f);
        }
    
        /* ------------下方是参数------------- */
    
        public boolean isPlaying() {
            return isPlaying;
        }
    
        public void setPlaying(boolean playing) {
            isPlaying = playing;
        }
    
        public void setGapWidth(float gapWidth) {
            mGapWidth = gapWidth;
        }
    
        public float getGapWidth() {
            return mGapWidth;
        }
    
        public int getBgColor() {
            return mBgColor;
        }
    
        public int getBtnColor() {
            return mBtnColor;
        }
    
        public int getDirection() {
            return mDirection;
        }
    
        public void setBgColor(int bgColor) {
            mBgColor = bgColor;
        }
    
        public void setBtnColor(int btnColor) {
            mBtnColor = btnColor;
        }
    
        public void setDirection(Direction direction) {
            mDirection = direction.value;
        }
    
        public float getSpacePadding() {
            return mPadding;
        }
    
        public void setSpacePadding(float padding) {
            mPadding = padding;
        }
    
        public int getAnimDuration() {
            return mAnimDuration;
        }
    
        public void setAnimDuration(int animDuration) {
            mAnimDuration = animDuration;
        }
    
        public enum Direction {
            POSITIVE(1),//顺时针
            NEGATIVE(2);//逆时针
            int value;
    
            Direction(int value) {
                this.value = value;
            }
        }
    }
    
    
      mBgColor = ta.getColor(R.styleable.PlayPauseView_bg_color, Color.WHITE);
            mBtnColor = ta.getColor(R.styleable.PlayPauseView_btn_color, Color.BLACK);
            mGapWidth = ta.getDimensionPixelSize(R.styleable.PlayPauseView_gap_width, dp2px(context, 0));
            mPadding = ta.getDimensionPixelSize(R.styleable.PlayPauseView_space_padding, dp2px(context, 0));
            mDirection = ta.getInt(R.styleable.PlayPauseView_anim_direction, Direction.POSITIVE.value);
            mAnimDuration = ta.getInt(R.styleable.PlayPauseView_anim_duration, 200);
    

    大家可能不太清楚这些是什么,其实这个就是我们在xml中声名的属性,也就是自定义View的属性;

    自定义xml attrs.xml
    <resources>
        <declare-styleable name="PlayPauseView">
            <attr name="bg_color" format="color"/>
            <attr name="btn_color" format="color"/>
            <attr name="gap_width" format="dimension|reference"/>
            <attr name="space_padding" format="dimension|reference"/>
            <attr name="anim_duration" format="integer"/>
            <attr name="anim_direction">
                <enum name="positive" value="1"/>
                <enum name="negative" value="2"/>
            </attr>
        </declare-styleable>
    </resources>
    

    大家看到上面的name,就是我们在自定义View 中的属性方法;

    通过相应的设置,大家就可以看出来了;

    界面 activity_main.xml
    <LinearLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical"
        tools:context="com.freedom.lauzy.playpauseview.MainActivity">
    
    
        <com.freedom.lauzy.playpauseviewlib.PlayPauseView
            android:id="@+id/play_pause_view1"
            android:layout_width="80dp"
            android:layout_height="80dp"
            android:layout_gravity="center"
            android:layout_marginTop="40dp"
            app:anim_direction="positive"
            app:anim_duration="300"
            app:bg_color="#E0E0E0"
            app:btn_color="#000000"/>
    </LinearLayout>
    

    看见上面的app:后下面跟的属性名称了吗?就是我们自定义View 的那些属性,我们是在自定义的时候通过get()``set()方法,设置属性的;

    主方法 MainActivity()
    package com.freedom.lauzy.playpauseview;
    
    import android.graphics.Color;
    import android.os.Bundle;
    import android.support.v7.app.AppCompatActivity;
    import android.view.View;
    import android.widget.Toast;
    
    import com.freedom.lauzy.playpauseviewlib.PlayPauseView;
    
    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            final PlayPauseView playPauseView1 = (PlayPauseView) findViewById(R.id.play_pause_view1);
            playPauseView1.setPlayPauseListener(new PlayPauseView.PlayPauseListener() {
                @Override
                public void play() {
                    Toast.makeText(MainActivity.this, "Play", Toast.LENGTH_SHORT).show();
                }
    
                @Override
                public void pause() {
                    Toast.makeText(MainActivity.this, "Pause", Toast.LENGTH_SHORT).show();
                }
            });
    
        }
    }
    
    

    这个就还是蛮简单的,设置一下点击事件就可以了,我们自定义的时候,自定义了点击事件(可以看看上面的代码)。

    总结

    自定义View时,要想一想我们自定义需要什么功能,他有动画吗,需要什么样的参数,可设置的属性有需要多少,需要动画吗?需要什么要的动画,等等

    1. 首先就是两个矩形,先考虑如果画出两个矩形,先画出一个圆,配置该视图的宽高,就像画出个圆形,在圆形里面画出矩形,左边矩形的坐标,如果画,两个矩形的宽度设置出来,就知道相应的右边的坐标,这样子两个矩形就出来了
    2. 其次就是个三角形,也就是三个点的坐标,通过宽度换算成适合的大小,画出即可;
    3. 最后就是动画,设置动画时间,动画效果
    4. 最后就是可配置的参数和属性;
    感谢

    感谢大家!!! 加油!!! 努力!! 日更!!

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        本文标题:Android动画 播放暂停

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