1.先看效果

2.分析

图片来此其他哥们的简书。
话不多说直接看代码
package com.miaozi.messagedragview;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;
/**
* created by panshimu
* on 2019/8/26
*/
public class MessageDragView extends View {
//固定点
private PointF mFixationPointF;
//拖拽点
private PointF mDragPointF;
//拖拽圆的半径
private int mDragRadius = 10;
//固定圆的半径
private int mFixationRadius;
//固定圆最大半径
private int mFixationMaxRadius = 8;
//固定圆最小半径
private int mFixationMinRadius = 2;
//固定圆的画笔
private Paint mFixationPaint;
//拖拽圆画笔
private Paint mDragPaint;
public MessageDragView(Context context) {
this(context,null);
}
public MessageDragView(Context context, AttributeSet attrs) {
this(context, attrs,0);
}
public MessageDragView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mDragRadius = dip2px(mDragRadius);
mFixationMaxRadius = dip2px(mFixationMaxRadius);
mFixationMinRadius = dip2px(mFixationMinRadius);
initPaint();
}
private int dip2px(int mDragRadius) {
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,mDragRadius,getResources().getDisplayMetrics());
}
@Override
protected void onDraw(Canvas canvas) {
if (mDragPointF == null || mDragPaint == null) {
return;
}
//画拖拽圆
canvas.drawCircle(mDragPointF.x, mDragPointF.y, mDragRadius, mDragPaint);
//画一个固定的圆 根据拖拽距离改固定圆的半径
Path bezierPath = getBezierPath();
if(bezierPath != null){
canvas.drawCircle(mFixationPointF.x, mFixationPointF.y, mFixationRadius, mFixationPaint);
canvas.drawPath(bezierPath,mFixationPaint);
}
}
private void initPaint() {
mDragPaint = new Paint();
mDragPaint.setColor(Color.RED);
mDragPaint.setAntiAlias(true);
//设置防抖动
mDragPaint.setDither(true);
mFixationPaint = new Paint();
mFixationPaint.setColor(Color.RED);
mFixationPaint.setAntiAlias(true);
//设置防抖动
mFixationPaint.setDither(true);
}
private void initPoint(float downX,float downY) {
mFixationPointF = new PointF(downX,downY);
mDragPointF = new PointF(downX,downY);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
float downX = event.getX();
float downY = event.getY();
initPoint(downX,downY);
break;
case MotionEvent.ACTION_MOVE:
float moveX = event.getX();
float moveY = event.getY();
updatePoint(moveX,moveY);
break;
case MotionEvent.ACTION_UP:
break;
}
invalidate();
return true;
}
private void updatePoint(float moveX, float moveY) {
mDragPointF.x = moveX;
mDragPointF.y = moveY;
}
/**
* 计算两个点之前的距离
* @return
*/
private double calculateDistance(){
double dx = Math.pow(mDragPointF.x - mFixationPointF.x,2);
double dy = Math.pow(mDragPointF.y - mFixationPointF.y,2);
return Math.sqrt(dx + dy);
}
private Path getBezierPath(){
double distance = calculateDistance();
mFixationRadius = (int) (mFixationMaxRadius - distance / 14);
if (mFixationRadius < mFixationMinRadius) {
return null;
}
Path bezierPath = new Path();
float dy = mDragPointF.y - mFixationPointF.y;
float dx = mDragPointF.x - mFixationPointF.x;
float tanA = dy / dx;
//求角A 反tanA
double arcTanA = Math.atan(tanA);
//p0
float p0x = (float) (mFixationPointF.x + mFixationRadius * Math.sin(arcTanA));
float p0y = (float)(mFixationPointF.y - mFixationRadius * Math.cos(arcTanA));
//p1
float p1x = (float)(mDragPointF.x + mDragRadius * Math.sin(arcTanA));
float p1y = (float)(mDragPointF.y - mDragRadius * Math.cos(arcTanA));
//p2
float p2x = (float)(mDragPointF.x - mDragRadius * Math.sin(arcTanA));
float p2y = (float)(mDragPointF.y + mDragRadius * Math.cos(arcTanA));
//p3
float p3x = (float) (mFixationPointF.x - mFixationRadius * Math.sin(arcTanA));
float p3y = (float)(mFixationPointF.y + mFixationRadius * Math.cos(arcTanA));
//拼装 贝塞尔曲线
bezierPath.moveTo(p0x,p0y);
//获取控制点座标 定在 两点的中心点
PointF controllerPointF = getControllerPointF();
//画第一条
bezierPath.quadTo(controllerPointF.x,controllerPointF.y,p1x,p1y);
//画第二条
bezierPath.lineTo(p2x,p2y);
bezierPath.quadTo(controllerPointF.x,controllerPointF.y,p3x,p3y);
bezierPath.close();
return bezierPath;
}
/**
* 获取控制点(中心点)
* @return
*/
private PointF getControllerPointF() {
return new PointF((mDragPointF.x + mFixationPointF.x)/2,(mDragPointF.y + mFixationPointF.y)/2);
}
}
我们画曲线是通过
path.quadTo()
来画的,前两个参数是控制点的座标,后两个参数是结束点的座标。
上面的列子是以中心点为控制点。
画不规则图形用 path() 来画。
源码地址:
https://github.com/panshimu/MessageDragView
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