Android事件分发机制

作者: sankemao | 来源:发表于2018-01-22 21:52 被阅读0次

    先说一些结论吧:

    1、只有ViewGroup有onInterceptTouchEvent方法,但并不是每个触摸事件都走该方法,只有ACTION_DOWN事件以及ACTION_DOWN事件分发后,在该ViewGroup内找到能消费事件的子view,后续事件才会走该方法判断。同时它又会受disallowIntercept 影响,当子view调用了parent.requestDisallowInterceptTouchEvent方法后,该ViewGroup同样不会走onInterceptTouchEvent方法。
    2、一般自定义ViewGroup会重写onInterceptTouchEvent,返回true,代表自身能消费事件,不再继续下发,走自己的onTouchEvent消费事件;返回false,代表不拦截事件,分发给子view处理。
    3、一般自定义View还会重写onTouchEvent,该方法中通常会处理触摸的四种事件(不考虑多指)ACTION_DOWN、ACTION_MOVE、ACTION_UP、ACTION_CANCEL。当手指按在ViewGroup上时,事件就会从最外层或者说最顶层的ViewGroup依次向它们子View分发。而这一系列View中到底哪个能消费触摸事件是在ACTION_DOWN向下分发的过程中确立的!当ACTION_DOWN事件分发到View的onTouchEvent中时:
    返回false,代表自己处理不了,让父View继续处理,后续事件走父View的onTouchEvent;
    返回true,代表报告父View自己能够消费事件(将自身赋给父View的mFirstTouchTarget变量,具体看下方源码),后续事件看到这个mFirstTouchTarget,就都让它处理,这种情况下父View的onTouchEvent中无法接收ACTION_DOWN事件,但也有例外,如果后续事件如ACTION_MOVE,父View在OniterceptTouchEvnet中拦截了,那么,后续事件依然会给父View的onTouchEvent处理。
    4、dispatchTouchEvent方法中处理了事件的分发逻辑,每种事件到底是拦截还是分发,亦或是处理,都和它息息相关。
    它的返回值是给它的父View看的,return true,代表向父View报告自己能够消费事件;return false,让父View处理事件,然后父View会走自己的super.dispatchTouchEvent->onTouchEvent...;这一过程和onTouchEvent有点类似,都是在ACTION_DOWN事件分发中判定的。
    5、一般自定义ViewGroup不建议重写dispatchTouchEvent方法,因为无论我们直接return true或false, 该ViewGroup的onTouchEvent就被屏蔽了,当然我们可以主动调用onTouchEvent,或super.dispatchTouchEvent执行向子view分发事件的逻辑,但这样有点复杂了,得不偿失。
    6、对于mFirstTouchTarget和newTouchTarget未能理解透彻,暂时只是自己猜想(处理多指触控),如果哪位老铁知道的话,还望指点一下。

    ViewGroup的dispatchTouchEvent,很重要!

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    //当事件按下的时候,会先清除mFirstTouchTarget.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                //down事件或上一次down事件中找到了消费触摸事件的子View,后续的事件都会判断一下子view是否要求不拦截
                //换句话说,也就是如果down事件没找到子View,那么后续事件就不会执行onInterceptTouchEvent();
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        //正常情况下会调用这个方法, 即是否拦截down事件, 该方法默认返回false.
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        //子View调用了requestDisallowInterceptTouchEvent(true),屏蔽onInterceptTouchEvent(ev)判断,直接不拦截事件。
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    //执行到这的时候代表此次事件为move或up, 且mFirstTouchTarget为空,即没有找到能消耗次事件的子View,所以直接拦截。
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                //如果拦截了,或者有找到了能消耗此次事件的子View。
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                //newTouchTarget在此处声明
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                //默认情况下, if能执行.
                //如果没有取消触摸,并且没有拦截事件。
                if (!canceled && !intercepted) {
                    //我们将事件分发给能获取焦点的view,如果该view不处理该事件,那么我们就继续向该view的子view分发。
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
                    //down事件进入判断
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        //假设次ViewGroup中有一个view, 则能进入if.(down)
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            //反序for循环, 假设该viewGroup为relativelayout, 则会拿到最顶上的view.
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
                                
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
                                //过滤不能接收事件或者不在手指触摸范围内的子view
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                //从touchTarget链表中寻找该child相关的target。第一次down是找不到的
                                **newTouchTarget = getTouchTarget(child);**
                                if (newTouchTarget != null) {
                                    //多指触控,找到了target。
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                //类似递归调用dispatchTransformedTouchEvent, 向子view分发事件, 只要没被拦截,该事件一直分发,返回子view 是否有能力消费触摸事件。
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    //找到了最终子view,且该子view能消费down事件
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        //记录子view index
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    //该child能消费触摸事件,生成newTouchTarget,同时赋给mFirstTouchTarget。
                                    **newTouchTarget = addTouchTarget(child, idBitsToAssign);**
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
                        //处理多指触控,如第二根手指点击了子view范围之外,newTouchTarget无法找到,将第一根手指按下时的touchTarget给它。
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets. 上述代码只是处理的down事件,后续事件将交给touchTarget处理。
                if (mFirstTouchTarget == null) {
                    //如果down事件中未找到mFirstTouchTarget (没有消费事件的子view或onInterceptTouchEvent返回true),或者找到了mFirstTouchTarget,但后续的某一事件被它前置事件
                    //所拦截,mFirstTouchTarget 重新被置空。 则此次事件走的是自身的(super)dispatchTouchEvent->onTouchEvent
                    //这里体现了类似于向上递归分发处理事件的过程(即有些文章提到的事件分发过程是一个U形,从上往下,在从下往上,这里体现了从下往上的过程),上面处理ACTION_DOWN逻辑中调用子view的dispatchTouchEvent            
                    //但没找到mFirstTouchTarget,那么就调用自己的super.dispatchTouchEvent。
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        //遍历target链表
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            //down事件中找到了mFirstTouchTarget,且mFirstTouchTarget == newTouchTarget,多指触控
                            handled = true;
                        } else {
                            //是否被前置事件拦截
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            //move事件分发处理。
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                //回收
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    

    cancelAndClearTouchTargets

        /**
         * Cancels and clears all touch targets.
         */
        private void cancelAndClearTouchTargets(MotionEvent event) {
            if (mFirstTouchTarget != null) {
                boolean syntheticEvent = false;
                if (event == null) {
                    final long now = SystemClock.uptimeMillis();
                    event = MotionEvent.obtain(now, now,
                            MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                    event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                    syntheticEvent = true;
                }
                //清除mFirstTouchTarget
                for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                    resetCancelNextUpFlag(target.child);
                    dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
                }
                //关注这句话.
                clearTouchTargets();
    
                if (syntheticEvent) {
                    event.recycle();
                }
            }
        }
    
    

    clearTouchTargets
    每次down事件会清除target

        /**
        * Clears all touch targets.
        */
        private void clearTouchTargets() {
            TouchTarget target = mFirstTouchTarget;
            if (target != null) {
                do {
                    TouchTarget next = target.next;
                    target.recycle();
                    target = next;
                } while (target != null);
                //这句话是核心,清除target
                mFirstTouchTarget = null;
            }
        }
    
    

    dispatchTransformedTouchEvent
    将viewGroup接收到事件的坐标,转化为在坐标在子view坐标体系中的坐标,如果参数child为空,则调用该ViewGroup父类中的dispatchTouchEvent->onTouch->onTouchEvent->onClickListener. 如果子view不为空, 则调用子view的dispatchTouchEvent,这是一个递归向下调用dispatchTouchEvent的过程

        /**
        * Transforms a motion event into the coordinate space of a particular child view,
        * filters out irrelevant pointer ids, and overrides its action if necessary.
        * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
        */
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            //分发cancel事件
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    
    

    参考:
    https://www.jianshu.com/p/e99b5e8bd67b
    http://blog.csdn.net/yanbober/article/details/45912661
    https://www.jianshu.com/p/e75dd6fba1b7

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