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Unity IAP接入之步步为坑(二)- 服务器校验

Unity IAP接入之步步为坑(二)- 服务器校验

作者: DOGWiT | 来源:发表于2019-02-24 10:40 被阅读0次

Unity IAP客户端接入之后,服务器需要对订单有效性做验证。
两种方法-传送门:google Play iap 服务端验证(java) 这位大神写的已经非常清楚了。

第一种:需要从客户端提取出signatureData和signature,然后发到Server端,Server直接本地及用PublicKey进行校验就可以了。虽然是服务器本地验证,但是完全安全,不可伪造的。

第二种:服务器稍微有点麻烦,但直接拷贝大神的代码就可以了。这种方式,客户端需要传递ProductID和Token,那么token如何获取到,在Unity的Manual里面没有提到,需要的可以参考下段代码。使用UnityEngine.Purchasing.Security.CrossPlatformValidator去解析Unity回调的PurchaseEventArgs参数。

private UnityEngine.Purchasing.Security.CrossPlatformValidator validator;
validator = new CrossPlatformValidator(GooglePlayTangle.Data(), AppleTangle.Data(), Application.bundleIdentifier);
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
      /// 注:这里省略了Unity IAP的代码
  try
    {
      var result = validator.Validate(args.purchasedProduct.receipt);
      foreach(UnityEngine.Purchasing.Security.IPurchaseReceipt purchaseReceipt in result )
      {
        BH.Logger.LogError( "ProductID:{0} PurchaseDate:{1} Transaction:{2}",
                    purchaseReceipt.productID, purchaseReceipt.purchaseDate, purchaseReceipt.transactionID );
         AppleInAppPurchaseReceipt apple = purchaseReceipt as AppleInAppPurchaseReceipt;
         if( null != apple )
         {
           BH.Logger.LogError("Apple ID:{0} ExpDate:{1} CancelDate:{2} Quality:{3}",
             apple.originalTransactionIdentifier, apple.subscriptionExpirationDate, 
             apple.cancellationDate, apple.quantity);
           // TODO: Apple发到服务器校验
          }

          GooglePlayReceipt google = purchaseReceipt as GooglePlayReceipt;
          if( google != null)
          {
            /// 这里可以拿到productID, token,发到服务器去校验
            PayModel.Instance.currentProductId = args.purchasedProduct.definition.id;
            PayModel.Instance.currentReceipt =  google.purchaseToken;
            PayModel.Instance.currentChannelOrderID = google.transactionID;
                    
           }
        }
    }catch(IAPSecurityException )
    {
      BH.Logger.LogError("Invalid receipt, not unlocking content");
     }

     // Return a flag indicating whether this product has completely been received, or if the application needs 
     // to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still 
     // saving purchased products to the cloud, and when that save is delayed. 
        return PurchaseProcessingResult.Complete;
    }

因为客户端的解析我都做好了,懒得改消息包格式,所以我用了第二种方法做校验。然后,碰到了下面的问题:

Provider Error!或者是:service account with owner rights has insufficient permissions!

这个首先是要确认你的权限是给到了(在Google Developers Console里面设置),并且Email Address和P12 Key都对了,还是不可以的话,就是等待。Google的结论大约是24小时生效。我上周五下午测试一直有问题,今天早上试了下,结果就OK了。

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