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View的测量、布局和绘制过程中父View(当前View)和子V

View的测量、布局和绘制过程中父View(当前View)和子V

作者: tinyvampirepudg | 来源:发表于2019-07-13 06:54 被阅读0次

    View的测量、布局和绘制过程中父View(当前View)和子View的先后顺序

    View的测量、布局和绘制过程中,到底是先测量(布局、绘制)父View,还是先测量子View,这篇文章会从源码角度给出答案。

    onMeasure过程

    View的测量是从measure方法开始的,我们就先看下View#measure的方法:

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        ...
        if (forceLayout || needsLayout) {
            ...
            if (cacheIndex < 0 || sIgnoreMeasureCache) {
                // measure ourselves, this should set the measured dimension flag back
                onMeasure(widthMeasureSpec, heightMeasureSpec);
                mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            } else {
                ...
            }
            ...
        }
        ...
    }
    

    可以看出,measure会调用View#onMeasure方法进行测量。

    再来看下View#onMeasure的实现:其实就是设置测量宽高。

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }
    
    LinearLayout#onMeasure

    我们知道,ViewGroup一般会重写View#onMeasure方法,不同的ViewGroup的实现方式大同小异,我们以LinearLayout为例:

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        if (mOrientation == VERTICAL) {
            measureVertical(widthMeasureSpec, heightMeasureSpec);
        } else {
            measureHorizontal(widthMeasureSpec, heightMeasureSpec);
        }
    }
    

    我们这里选择垂直方向的measureVertical方法:

    void measureVertical(int widthMeasureSpec, int heightMeasureSpec) {
        mTotalLength = 0;
        ...
        // 循环遍历所有child,调用View#measure进行测量
        // See how tall everyone is. Also remember max width.
        for (int i = 0; i < count; ++i) {
            final View child = getVirtualChildAt(i);
            ...
            if (heightMode == MeasureSpec.EXACTLY && useExcessSpace) {
                ...
            } else {
                ...
                // 测量child的宽高
                measureChildBeforeLayout(child, i, widthMeasureSpec, 0,
                        heightMeasureSpec, usedHeight);
                // child测量完成后,获取测量后的高度
                final int childHeight = child.getMeasuredHeight();
                ...
    
                // 将child的高度累加到mTotalLength中
                mTotalLength = Math.max(totalLength, totalLength + childHeight + lp.topMargin +
                       lp.bottomMargin + getNextLocationOffset(child));
            }
            ...
        }
    
        ...
    
        // Add in our padding
        mTotalLength += mPaddingTop + mPaddingBottom;
        
        // 将mTotalLength赋值给heightSize,并对heightSize进行转化
        int heightSize = mTotalLength;
        heightSize = Math.max(heightSize, getSuggestedMinimumHeight());
        
        // 将heightSize和heightMeasureSpec转化为heightSizeAndState
        // Reconcile our calculated size with the heightMeasureSpec
        int heightSizeAndState = resolveSizeAndState(heightSize, heightMeasureSpec, 0);
        ...
        
        // 调用View#setMeasuredDimension方法设置LinearLayout的的测量宽高
        setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
                heightSizeAndState);
        ...
    }
    

    ①这里开启一个for循环,会先去测量每个子View的大小。
    ②子View测量完毕后,会将测量宽高分别赋值给每个View的mMeasuredWidthmMeasuredHeight
    ③接着会将每个子View的高度值累加给成员变量mTotalLength
    ④接着将mTotalLength转换后赋值给heightSize,再将heightSize转换后赋值给heightSizeAndState
    ⑤在measureVertical方法最后调用setMeasuredDimension方法,利用得到的heightSizeAndState去设置LinearLayout的高度。

    简而言之,就是先调用子view的measure进行测量,完成后将其宽高记录下来,等所有子View测量完成后,就可以得到当前View的宽高了。

    所以测量过程是先测量子View,再测量父View,因为父View的宽高会用到子View的测量结果。

    LinearLayout#measureChildBeforeLayout

    我们这里简单看下LinearLayout#measureChildBeforeLayout方法:它调用了measureChildWithMargins

    void measureChildBeforeLayout(View child, int childIndex,
            int widthMeasureSpec, int totalWidth, int heightMeasureSpec,
            int totalHeight) {
        measureChildWithMargins(child, widthMeasureSpec, totalWidth,
                heightMeasureSpec, totalHeight);
    }
    
    
    LinearLayout#measureChildWithMargins方法:
    protected void measureChildWithMargins(View child,
            int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
    
        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);
    
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }
    

    该方法分为三步:
    ①获取child的MarginLayoutParams参数。
    ②通过ViewGroup#getChildMeasureSpec方法分别生成宽度和高度的MeasureSpec。
    ③利用生成的MeasureSpec参数,调用View#measure方法对子View进行测量。

    我们仔细看下getChildMeasureSpec方法的参数,会发现第二个参数是当前View的padding值和child的margin的值,也就是说子View的测量大小受限于父View的padding和子View的margin。

    ViewGroup#getChildMeasureSpec方法

    接着我们来看下ViewGroup测量的核心:ViewGroup#getChildMeasureSpec方法。
    我们常说的子View的测量由父View和子View共同影响,就是来源于这个方法。

    // spec是父View的MeasureSpec参数;
    // padding的值由父View的padding值和子View的margin值相加而来;
    // childDimension是子View的MeasureSpec参数;
    public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
        int specMode = MeasureSpec.getMode(spec);
        int specSize = MeasureSpec.getSize(spec);
    
        int size = Math.max(0, specSize - padding);
    
        int resultSize = 0;
        int resultMode = 0;
    
        switch (specMode) {
        // Parent has imposed an exact size on us
        case MeasureSpec.EXACTLY:
            if (childDimension >= 0) {
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size. So be it.
                resultSize = size;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size. It can't be
                // bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;
    
        // Parent has imposed a maximum size on us
        case MeasureSpec.AT_MOST:
            if (childDimension >= 0) {
                // Child wants a specific size... so be it
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size, but our size is not fixed.
                // Constrain child to not be bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size. It can't be
                // bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;
    
        // Parent asked to see how big we want to be
        case MeasureSpec.UNSPECIFIED:
            if (childDimension >= 0) {
                // Child wants a specific size... let him have it
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size... find out how big it should
                // be
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size.... find out how
                // big it should be
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            }
            break;
        }
        //noinspection ResourceType
        return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
    }
    

    如下图所示:该图表中的内容其实是对getChildMeasureSpec方法的总结。


    image
    View#measure

    前面说过,绘制完子View后,子View的测量宽高mMeasuredWidthmMeasuredHeight会被赋值,接下来我们看下这个过程的源码。

    View#measure -->
    View#onMeasure -->
    View#setMeasuredDimension --> 
    View#setMeasuredDimensionRaw
    

    我们看下View#setMeasuredDimensionRaw源码:

    private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
        mMeasuredWidth = measuredWidth;
        mMeasuredHeight = measuredHeight;
    
        mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
    }
    

    可以很明显的看出,View的mMeasuredWidthmMeasuredHeight会被赋值,这样在View测量完成后,我们就可以通过View#getMeasuredWidthView#getMeasuredHeight方法获取到View的测量宽高了。

    onLayout过程

    布局的过程从View#layout方法开始.

    View#layout
    public void layout(int l, int t, int r, int b) {
        ...
        // 对当前View进行布局
        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    
        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            // 调用onLayout方法。
            onLayout(changed, l, t, r, b);
            ...
        }
        ...
    }
    

    这里根据isLayoutModeOptical的值会分别调用setOpticalFrame和setFrame方法,翻看源码可知,setOpticalFrame方法也是调用setFrame方法的,所以不论isLayoutModeOptical的值为true还是false,都会调用View#setFrame方法对当前View进行布局。

    接下来会调用View#onLayout方法,通过该方法我们可以确定子View的位置。

    通过查看源码可知,View和ViewGroup的onLayout方法都是空实现,而且ViewGroup#onLayout方法还被定义为了抽象方法,强制子类必须实现。

    View#onLayout:

    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    }
    

    ViewGroup#onLayout:

    @Override
    protected abstract void onLayout(boolean changed,
            int l, int t, int r, int b);
    
    View#setFrame
    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;
        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            ...
            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
            ...
        }
        return changed;
    }
    

    可以看出,通过setFrame方法来设置View的四个顶点的位置,它们的值一旦确定,那么View在父容器中的位置也就确定了。

    关于View#onLayout方法的实现,这里我们还是以LinearLayout为例进行说明。

    LinearLayout#onLayout源码:
    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }
    

    我们选择LinearLayout#layoutVertical进行分析:

    void layoutVertical(int left, int top, int right, int bottom) {
        ...
        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                ...
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                ...
            }
        }
    }
    

    可以看出,这里循环遍历所有子View,并调用LinearLayout#setChildFrame方法对子View进行布局定位。

    LinearLayout#setChildFrame
    private void setChildFrame(View child, int left, int top, int width, int height) {
        child.layout(left, top, left + width, top + height);
    }
    

    它的实现很简单,就是调用View#layout方法进行定位。

    综上所述,View布局的核心方法是View#layout方法,先对父View(当前View)进行布局,然后调用onLayout方法对子View进行布局定位。

    onDraw过程

    View的绘制过程也是从View#draw(Canvas canvas)方法开始的,

    public void draw(Canvas canvas) {
        ...
    
        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */
    
        // Step 1, draw the background, if needed
        if (!dirtyOpaque) {
            drawBackground(canvas);
        }
        ...
    
        // Step 2, save the canvas' layers
        ...
        saveCount = canvas.getSaveCount();
    
        // Step 3, draw the content
        if (!dirtyOpaque) onDraw(canvas);
    
        // Step 4, draw the children
        dispatchDraw(canvas);
    
        // Step 5, draw the fade effect and restore layers
        ...
    
        canvas.restoreToCount(saveCount);
        drawAutofilledHighlight(canvas);
    
        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);
    
    }
    

    如上可知,绘制流程按照以下六个步骤执行:
    ①绘制背景
    ②如果需要,保存图层
    ③绘制当前View的内容
    ④绘制子View,具体是dispatchDraw方法
    ⑤如果需要,绘制边界,恢复图层
    ⑥绘制相关装饰(比如滚动条)

    不出意外,dispatchDraw方法在View中是空实现,如下所示:

    protected void dispatchDraw(Canvas canvas) {
    
    }
    
    ViewGroup#dispatchDraw

    我们看下dispatchDraw的具体实现,是在ViewGroup当中:

        @Override
        protected void dispatchDraw(Canvas canvas) {
            ...
            for (int i = 0; i < childrenCount; i++) {
                ...
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                    more |= drawChild(canvas, child, drawingTime);
                }
            }
            ...
        }
    
    

    这里也是循环遍历每个子View,然后调用ViewGroup#drawChild方法对每个子View进行绘制。

    我们看下ViewGroup#drawChild的实现:

    protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        return child.draw(canvas, this, drawingTime);
    }
    

    实现很简单,就是调用View#draw方法对每个子View进行绘制。

    总的来说,View绘制的核心方法是View#draw方法,先对父View(当前View)进行绘制,然后调用dispatchDraw方法对子View进行绘制。

    总结

    1、测量过程是先测量子View,再测量父View(当前View),因为父View的宽高需要用到子View的测量结果。
    2、View布局的核心方法是View#layout方法,先对父View(当前View)进行布局,然后调用onLayout方法对子View进行布局定位。
    3、View绘制的核心方法是View#draw方法,先对父View(当前View)进行绘制,然后调用dispatchDraw方法对子View进行绘制。

    参考

    1、图解View测量、布局及绘制原理

    2、View的测量、布局和绘制过程中的关键方法

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