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Large-Model Visualization

Large-Model Visualization

作者: Cesium4Unreal | 来源:发表于2020-09-14 22:50 被阅读0次

OpenGL Optimizer™ Programmer's Guide:  An Open API for  Large-Model Visualization

Document Number: 007-2852-002

Front Matter

List of Figures | List of Examples | List of Tables |

Table of Contents

About This Guide

Audience for This GuideHow to Use This GuideWhat This Guide ContainsRecommended Background ReadingConventions Used in This Guide

I. Getting Started

1. OpenGL Optimizer Overview

The Optimizer Challenge and SolutionThe OpenGL Optimizer Toolset

2. Basic I/O: Getting Started with OpenGL Optimizer

Calling opInit()Saving and Loading Scene-Graph FilesViewing Class: opViewerControlling Rendering: opKeyCallback and opDrawImpl

II. High-Level Strategic Tools for Fast Rendering

3. Sending Efficient Graphics Data to the Hardware

Display ListsVertex ArraysShortening Representations of Surface Normal DataAvoiding OpenGL Mode SwitchingCreating OpenGL Connected Primitives

4. Rendering Appropriate Levels of Detail

Overview of Simplification ToolsopSimplify: Base Class for Adding Level-of-Detail NodesCreating LODs: opSRASimplifyRossignac Simplification Algorithm: opLatticeSimplifyMerging Graphs With Differing Levels of Detail: opMergeScenes

5. Culling Unneeded Objects From the Scene Graph

View-Frustum CullingOcclusion CullingView-Frustum and Occlusion Cull Draw Traversal: opDrawActionRendering With View-Frustum and Occlusion Culling: opOccDrawImplTuning Tips for Occlusion CullingDetail CullingBack-Face Culling

6. Organizing the Scene Graph Spatially

Effect of Spatialization on Cull TraversalsGranularity Trade-offsWhen to SpatializeSpatialization AlgorithmSpatialization Tool: opSpatializeClasses for Component Procedures of Spatialization

III. Specific Tools for Fast Rendering

7. Interactive Highlighting and Manipulating

Overview of Highlighting and PickingInteracting With a Rendered Object: opPickDrawImplScene Graph Modification: opPickNode to Override Appearances: opHighlight

8. Efficient High-Quality Lighting Effects: Reflection Mapping

Simple Mapping: Remote View of a Remote EnvironmentAccurate Mapping: Local View of a Local EnvironmentReflection-Mapping Class: opReflMap

IV. Managing and Rendering Higher-Order Geometric Primitives

9. Higher-Order Geometric Primitives and Discrete Meshes

Features and Uses of Higher-Order Geometric PrimitivesObjects Required by RepsGeometric Primitives: The Base Class opRep and the Application repTestPlanar CurvesSpatial CurvesParametric SurfacesopCuboidRegular Meshes and Discrete Surfaces

10. Creating and Maintaining Surface Topology

Overview of Topology TasksSummary of Scene Graph Topology: opTopoConsistent Vertices at Boundaries: opBoundaryCollecting Connected Surfaces: opSolid

11. Rendering Higher-Order Primitives: Tessellators

Features of TessellatorsBase Class opTessellateActionTessellating Curves in SpaceTessellating a Cuboid: opTessCuboidActionTessellating Parametric SurfacesTessellating a Regular Mesh

V. Traversers, Low-Level Geometry Processing, and Multiprocessing

12. Traversing a Large Scene Graph

Traversals and Callbacks: General FeaturesControlling a Traversal With the Callback Return Value opTravDispSpecifying Deletion of Traversal Object Storage: opActionDispDepth-First Traversals: opDFTravActionBreadth-First Traversals: opBFTravActionSample Traversal Function From the opoptimize Sample ApplicationTraversing a Scene Graph and Applying a csDispatch: opDispatchAction

13. Manipulating Triangles and Rebuilding Renderable Objects

Overview of Low-Level Geometry ToolsDecomposing csGeoSets Into Constituent Triangles: opGeoConverterSpecifying Coloring of New csGeoSets: opColorGeneratorBuilding New csGeoSets

14. Managing Multiple Processors

MP Control Tasks and Related ClassesOverview of the Thread ManagerThread Manager: opThreadMgrDefining Tasks for a Thread ManagerCoordinating Threads That Change a Scene Graph: opTransactionMgrLow-Level Multiprocess Tools

VI. Utilities and Troubleshooting

15. Utilities

Error Handling and NotificationPerformance Indicatorsopx: A Template Class for Dynamic Arrays of Contiguous ElementsPrinting a Scene GraphGathering Triangle StatisticsDisplaying Node InformationObserving OpenGL ModesCommand-Line Parser: opArgParser

16. Troubleshooting

Compiler Warning MessagesRun-Time Warning MessagesTuning the Scene Graph Database

VII. Appendices

A. Installing OpenGL Optimizer

Installing the OpenGL Optimizer and Supporting Software on UNIX SystemsInstalling OpenGL Optimizer on NT Systems

B. OpenGL Optimizer Sample Applications

Command-Line Options and User Inputopviewer Sample ApplicationOther Sample Applications

C. opviewer Sample Application

Verifying InstallationCompiling and Running opvieweropviewer Code

D. Scene Graph Tuning With the opoptimize Application

Values Returned by Scene Graph ToolsCompiling and Running opoptimizeopoptimize Code

E. Optimizer Class Hierarchy

opGUI Class HierarchyopXmGUI class hierarchyOptimizer Class Hierarchy

Glossary

Index

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