UIKit力学(Dynamics)

作者: 阳光下慵懒的驴 | 来源:发表于2016-05-23 16:11 被阅读250次

    UIKit力学是基于Box2D开源物理引擎

    • UIGravityBehavior 重力
    • UICollisionBehavior 碰撞,可以碰撞检测
    • UIAttachmentBehavior 吸附,互相吸附。两个物体之间的距离是刚性的
    • UIPushBehavior 推,向某个方向运动
    • UISnapBehavior 甩,朝某个目标点甩出
    • UIDynamicItemBehavior 行为限制。它含有的设置行为力学的参数:
      • density:密度:如果是一个100 * 100的物体,密度为1.0,作用力是1.0,加速度是100点/s²
      • elasticity:弹力系数,取值范围是0-1,0表示没有反弹,1.0表示完全弹性碰撞
    • friction:摩擦系数, 0表示没有摩擦力,1.0表示摩擦力很强,需要摩擦力很大可以大于1.0
    • resistance:阻力,物体运动的时候,在线性方向的阻力,0.0没有阻力,CGFLOAT_MAX表示最大阻力
    • allowsRotation:是否允许旋转
    • angularResistance:角阻力:物体旋转的时候,旋转方向的阻力

    用代码说话

    重力、碰撞、吸附、推

    先看效果:


    在SB中创建一个盒子、一个小圆球、一根木棍


    Paste_Image.png
    /**
     *  盒子重力加速度下降
     *  盒子在碰到棍子后弹起翻转
     *  盒子碰到球吸附
     */
    
    @interface ViewController () <UICollisionBehaviorDelegate>{
        BOOL _firstContact; // 记录方块是否是第一次碰撞
    }
    @property (weak, nonatomic) IBOutlet UIView *box; // 盒子
    @property (weak, nonatomic) IBOutlet UIImageView *line; // 木棍
    @property (weak, nonatomic) IBOutlet UIImageView *ball; // 球
    
    
    @property (nonatomic, retain) UIDynamicAnimator * animator;
    @property (nonatomic, retain) UIGravityBehavior * gravity; // 重力
    @property (nonatomic, retain) UICollisionBehavior * collision; // 碰撞
    @property (nonatomic, retain) UIAttachmentBehavior * attachment; // 吸附
    
    @end
    
    @implementation
    ViewController
    
    - (void)viewDidLoad {
        _ball.layer.masksToBounds = YES;
        _ball.layer.cornerRadius = _ball.frame.size.width / 2;
    
        self.animator= [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    
        // 重力
         self.gravity= [[UIGravityBehavior alloc] initWithItems:@[_box]];
    
        // 设置重力的方向
    //    CGVector gravityDirection = {0.0, 5}; // 如果y为负向上运动,值越大速度越大
    //    _gravity.gravityDirection = gravityDirection;
        [_animator addBehavior:_gravity]; // 添加到animator中
    
        // 碰撞
        self.collision= [[UICollisionBehavior alloc] initWithItems:@[_box]];
        _collision.translatesReferenceBoundsIntoBoundary= YES; // 检测发生碰撞
        [_animator addBehavior:_collision];
    
        // 检测是否与其他视图边界进行碰撞
        [_collision addBoundaryWithIdentifier:@"collision"fromPoint:_line.frame.origin toPoint:CGPointMake(_line.frame.origin.x+ _line.frame.size.width, _line.frame.origin.y)];
    
        _collision.collisionDelegate = self; // 设置代理
    
        // 参数
        UIDynamicItemBehavior* item = [[UIDynamicItemBehavior alloc] initWithItems:@[_box]];
        item.elasticity= 0.5;
        [_animator addBehavior:item];
    }
    
    // 检测到碰撞后进行的处理
    - (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id<UIDynamicItem>)item
    withBoundaryIdentifier:(id<NSCopying>)identifier atPoint:(CGPoint)p{
    
        if( !_firstContact) {
            _firstContact = YES;
    
            // 吸附,小球吸附在盒子里
            self.attachment = [[UIAttachmentBehavior alloc] initWithItem:_ball attachedToItem:_box];
            [self.animator addBehavior:_attachment];
    
            // 推
            UIPushBehavior * push
    = [[UIPushBehavior alloc] initWithItems:@[_box]mode:UIPushBehaviorModeInstantaneous];
            CGVector pushDir = {0.5, -0.5};
            push.pushDirection =
    pushDir;
            push.magnitude = 5.0;
            [_animator addBehavior:push];
        }
    }
    @end
    

    Demo在这里

    效果:


    在SB为view添加一个点击手势


    /**
     *  盒子停在界面中,当触摸屏幕,盒子会先加速后减速到触摸点
     */
    @interface ViewController ()
    @property (weak, nonatomic) IBOutlet UIView *box; // 盒子
    
    @property (nonatomic, retain) UIDynamicAnimator * animator;
    @property (nonatomic, retain) UISnapBehavior * snap; // 甩
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    }
    - (IBAction)handleSnapGesture:(UITapGestureRecognizer *)sender {
        // 移除甩行为
        [_animator removeBehavior:_snap];
        
        // 添加甩行为
        CGPoint point = [sender locationInView:self.view]; // 得到触摸的点
        self.snap = [[UISnapBehavior alloc] initWithItem:_box snapToPoint:point];
        [_animator addBehavior:_snap];
    }
    

    Demo在这里

    相关文章

      网友评论

        本文标题:UIKit力学(Dynamics)

        本文链接:https://www.haomeiwen.com/subject/rjvarttx.html