iOS 模仿格瓦拉电影的转场动画

作者: funnyS | 来源:发表于2016-06-26 11:06 被阅读865次

    模仿格瓦拉电影的转场动画


    demo.gif

    自定义转场动画

    • 首先就要声明一个遵守UIViewControllerAnimatedTransitioning协议的类.
    • 然后实现协议中的两个函数
    // This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to
    // 返回转场时间
    - (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;
    // 转场的动作
    - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;
    
    • push和pop都在animateTransition:里面实现,所以需要一个参数表示是push还是pop;还有一个参数表示转场时间
    #import <UIKit/UIKit.h>
    #import <Foundation/Foundation.h>
    
    
    typedef enum : NSUInteger {
        animate_push = 0,
        animate_pop = 1,
        
    } Animate_Type;
    
    @interface SFTrainsitionAnimate : NSObject<UIViewControllerAnimatedTransitioning>
    
    - (instancetype)initWithAnimateType:(Animate_Type)type andDuration:(CGFloat)dura;
    
    @property (assign, nonatomic) CGFloat duration;
    @property (assign, nonatomic) Animate_Type type;
    
    @end
    

    那么要如何使用新建的对象呢?可以通过UINavigationControllerDelegate中的

    - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC{
        if (operation == UINavigationControllerOperationPush) {
            self.animate = [[SFTrainsitionAnimate alloc] init];
            return self.animate;
        }else{
            return nil;
        }
        
    }
    

    当然,要调用这个方法还得先把UINavigationControllerDelegate委托给视图控制器

    self.navigationController.delegate = self;
    

    再来看看UIViewControllerAnimatedTransitioning这个协议,返回时间的方法就不介绍了。重点在

    - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext{
        //起始视图控制器
        UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
        //目标视图控制器
        UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
        //在这个视图上实现跳转动画
        UIView *containView = [transitionContext containerView];
    }
    

    如上注释,我们可以通过参数transitionContext获取到起始和目标控制。并在containView这个视图实现我们想要实现的动画。


    接下来就是转场动画的实现了,push动画的流程大概就是:点击第一个页面的一个控件,模拟出控件然后移动到第二个界面同一个样式控件的位置,之后再把第二个界面以控件的位置中心扩散显示出来。

    • 那么现在我们就在协议方法中通过fromVC获取到第一个视图的控件,并制造一个镜像视图移动到toVC的目标控件的位置。在这里,我调用了UIViewcontroller分类关联一个对象,用来记录控件(非拥有关系)。
    #import <UIKit/UIKit.h>
    #import <Foundation/Foundation.h>
    
    @interface UIViewController (SFTrainsitionExtension)
    
    @property (assign, nonatomic) CGFloat sf_targetHeight;//灰白背景的分割线高度
    @property (weak  , nonatomic) UIView *sf_targetView;
    
    @end
    

    产生targetView镜像:

    //产生targetView镜像
    - (UIView *)customSnapshoFromView:(UIView *)inputView {
        
        // Make an image from the input view.
        UIGraphicsBeginImageContextWithOptions(inputView.bounds.size, NO, 0);
        [inputView.layer renderInContext:UIGraphicsGetCurrentContext()];
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        // Create an image view.
        UIView *snapshot = [[UIImageView alloc] initWithImage:image];
        snapshot.layer.masksToBounds = NO;
        snapshot.layer.cornerRadius = 0.0;
        snapshot.layer.shadowOffset = CGSizeMake(0.0, 0.0);
        snapshot.layer.shadowRadius = 5.0;
        snapshot.layer.shadowOpacity = 0.4;
        
        return snapshot;
    }
    
    • 现在就可以制作移动的动画:
    //起始位置
        CGRect originFrame = [fromVC.sf_targetView convertRect:fromVC.sf_targetView.bounds toView:fromVC.view];
        //动画移动的视图镜像
        UIView *customView = [self customSnapshoFromView:fromVC.sf_targetView];
        customView.frame = originFrame;
        
        //移动的目标位置
        CGRect finishFrame = [toVC.sf_targetView convertRect:toVC.sf_targetView.bounds toView:toVC.view];
        
        UIView *containView = [transitionContext containerView];
        
        //背景视图 灰色高度
        CGFloat height = CGRectGetMidY(finishFrame);
        toVC.sf_targetHeight = height;
        
        //背景视图 灰色
        UIView *backgray = [[UIView alloc] initWithFrame:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
        backgray.backgroundColor = [UIColor lightGrayColor];
        //背景视图  白色
        UIView *backwhite = [[UIView alloc] initWithFrame:CGRectMake(0, height, k_SF_SCREEN_HIGHT, k_SF_SCREEN_HIGHT-height)];
        backwhite.backgroundColor = [UIColor whiteColor];
        
        toVC.view.frame = [transitionContext finalFrameForViewController:toVC];
        
        //注意添加顺序
        [containView addSubview:toVC.view];
        [containView addSubview:backgray];
        [backgray addSubview:backwhite];
        [containView addSubview:customView];
     
        //动画
        [UIView animateWithDuration:_duration/3 animations:^{
            customView.frame = finishFrame;
            customView.transform = CGAffineTransformMakeScale(1.1, 1.1);
        } completion:^(BOOL finished) {
            if (finished) {
                
                [UIView animateWithDuration:_duration/3 animations:^{
                    
                    customView.transform = CGAffineTransformIdentity;
                    
                } completion:^(BOOL finished) {
                    if (finished) {
                        [UIView animateWithDuration:_duration/3 animations:^{
                            customView.alpha = 0.0;
                        } completion:^(BOOL finished) {
                            if (finished) {
                                [backgray removeFromSuperview];
                                [customView removeFromSuperview];
                                [transitionContext completeTransition:YES];
                            }
                        }];
                        
                        [self addPathAnimateWithView:backgray fromPoint:customView.center];
                        
                    }
                }];
    
    • 移动完之后,要以圆形扩散显示出push之后的界面。就可以通过UIBezierPath和CAShapeLayer来实现。UIBezierPath表示路径,CAShapeLayer可以根据路径来显示区域,那么我们可以以第一个界面的视图先看看效果。
        UIBezierPath *path = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];
    
        [path appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:50 startAngle:0 endAngle:2*M_PI clockwise:NO]];
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        layer.path = path.CGPath;
        self.collectionView.layer.mask = layer;
    

    初始化path路径以collectionView的四边画一个路径,然后加入一个以collectionView的中心为圆点,半径为50的路径,显示的区域就为两个路径之间的区域。

    123.png

    然后再把代码中的radius大小设为200

    456.png

    现在,我们创建一个CABasicAnimation对象去完成扩散的动画,起始位置是半径为10的圆,终点位置是半径为200的圆.

        UIBezierPath *path = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];
        
        [path appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:10 startAngle:0 endAngle:2*M_PI clockwise:NO]];
        
        UIBezierPath *path2 = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];
        
        [path2 appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:200 startAngle:0 endAngle:2*M_PI clockwise:NO]];
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        self.collectionView.layer.mask = layer;
        
        CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
        pathAnimation.fromValue =  (__bridge id)path.CGPath;
        pathAnimation.toValue   =  (__bridge id)path2.CGPath;
        pathAnimation.duration  = 1.0;
        pathAnimation.repeatCount = 1;
        pathAnimation.removedOnCompletion = NO;
        pathAnimation.fillMode = kCAFillModeForwards;
        pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
        [layer addAnimation:pathAnimation forKey:@"pathAnimate"];
    
    789.gif

    现在就可以完成push的 转场效果了。注意圆圈白色部分显示的是collectionView底部的self.view的视图。

    //加入收合动画
    - (void)addPathAnimateWithView:(UIView *)toView fromPoint:(CGPoint)point{
        //create path
        UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
        //create path
        [path appendPath:[UIBezierPath bezierPathWithArcCenter:point radius:0.1 startAngle:0 endAngle:2*M_PI clockwise:NO]];
        
        CGFloat radius = point.y > 0?k_SF_SCREEN_HIGHT*3/4: k_SF_SCREEN_HIGHT*3/4-point.y;
        UIBezierPath *path2 = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
        [path2 appendPath:[UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:0 endAngle:2*M_PI clockwise:NO]];
        
        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        //shapeLayer.path = path.CGPath;
        toView.layer.mask = shapeLayer;
        
        CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
        pathAnimation.fromValue = _type == animate_push? (__bridge id)path.CGPath:(__bridge id)path2.CGPath;
        pathAnimation.toValue   = _type == animate_push? (__bridge id)path2.CGPath:(__bridge id)path.CGPath;
        pathAnimation.duration  = _duration/3;
        pathAnimation.repeatCount = 1;
        pathAnimation.removedOnCompletion = NO;
        pathAnimation.fillMode = kCAFillModeForwards;
        pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
        [shapeLayer addAnimation:pathAnimation forKey:@"pathAnimate"];
    }
    

    pop动画其实和push差不多,这里就不说了。

    github地址:点这里

    参考博客:点这里

    相关文章

      网友评论

      本文标题:iOS 模仿格瓦拉电影的转场动画

      本文链接:https://www.haomeiwen.com/subject/scsldttx.html