看了鸿洋大神的http://blog.csdn.net/lmj623565791/article/details/38377229 《Android 异步消息处理机制 让你深入理解 Looper、Handler、Message三者关系》深有感受,这里把自己的想法写下来。
首先handle,looper和message就是配套的。每个handler线程对应着一个looper实例,和一个messagequeue。其中messagequeue是一个单项链表,里面存放message。
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
这个是handler的构造方法源码,可以看到这个时候looper已经被创建了。mLooper = Looper.myLooper(); ,然后再调用mQueue = mLooper.mQueue; 方法创建消息队列。也就是说当我们创建出一个handler实例的时候,looper和messagequeue同时被创建。
handler 发消息的时候最后都会调用sendMessageAtTime()在这里实例化messagequeue,然后调用enqueueMessage()方法,其中msg.target就是指handler对象。然后调用messagequeue.enqueueMessage(msg, uptimeMillis)将消息加入队列里面。这样handler的整个发消息的流程就完成了。
那么接下来,就是looper出场了。looper有两个方法,prepare()和loop()方法,这两个方法会依次调用。prepare()方法中创建并实例化looper,looper()则是不断的从messagequeue中读取message,然后,先看看loop();的源码吧。
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
用了一个死循环“for (;;)”不断的读取message,通过msg.target.dispatchMessage(msg);将message的内容传给handler(msg.target就是指handler对象),最后msg.recycle();销毁消息资源。
那么接下来,我们来看一下dispathMessage方法做了什么。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
是不是就能理解我们在创建handler的时候复写handleMessage方法的原因了。因为handleMessage方法在每次收到消息的时候都会被执行到,这个时候我们就可以给根据message来更新ui了。
那么handleCallback(msg);是干嘛用的?这就要说到我们常用的handler.post();方法了。我们创建post();方法的时候,实现了Runnable接口,这里面并没有创建子线程,只是发送了一个消息,这个Runnable对象就是message的callBack喽。看源码:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
接下来的流程,就和发消息是一样一样的了。
跟祥哥盗张图吧:
这里写图片描述
我想handler应该也是可以实现子线程之间的通讯的,这样的话上一篇博客说的七牛加载图片时,进度条卡顿的情况就可以解决了。明天试一下。
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