iOS 锁

作者: MAXcrazs | 来源:发表于2021-04-26 18:40 被阅读0次

    锁被使用在多线程中,避免多个线程对同一公共资源的操作

    测试对象

    LockObj

    • LockObj.h
    @interface LockObj : NSObject
    
    @property (nonatomic, strong) NSMutableArray *array;
    @property (nonatomic, strong) NSLock *lock;
    @property (nonatomic, assign) int num3;
    
    + (int)num1;
    + (int)num2;
    + (int)num4;
    
    @end
    
    • LockObj.m
    static int _kNum1 = 0;
    static int _kNum2 = 0;
    static int _kNum4 = 0;
    static NSLock *_klock = nil;
    
    @implementation LockObj
    
    + (void)load{
        _klock = [[NSLock alloc] init];
    }
    
    - (instancetype)init{
        self = [super init];
        if (self) {
            self.array = [[NSMutableArray alloc] init];
            self.lock = [[NSLock alloc] init];
            self.num3 = 0;
        }
        return self;
    }
    
    + (int)num1{
        return _kNum1;
    }
    + (int)num2{
        return _kNum2;
    }
    + (int)num4{
        return _kNum4;
    }
    

    num3是对象的属性,_kNum1,_kNum2分别是两个全局静态变量

    测试函数

    • 循环函数
    static void _cycleDo(dispatch_block_t block){
        for (int i = 0; i < 3000; i++) {
            if(block) {block();}
        }
    }
    
    • 多线程函数
    static void _asyncDo(dispatch_block_t block, dispatch_block_t last) {
        __block UInt16 finish = 0x0000;
        dispatch_async(dispatch_queue_create("1", DISPATCH_QUEUE_CONCURRENT), ^{
            _cycleDo(block);
          `if(block) {block()
            finish = finish | 0x001;
        });
        dispatch_async(dispatch_queue_create("2", DISPATCH_QUEUE_SERIAL), ^{
            _cycleDo(block);
            finish = finish | 0x010;
        });
        _cycleDo(block);
        finish = finish | 0x100;
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 10*NSEC_PER_MSEC), dispatch_get_main_queue(), ^{
            NSLog(@"finish:%x", finish);
            if(last) {last();}
        });
    }
    

    NSLock

    一个互斥锁,不能被递归调用,性能优秀

    lock & unlock

    同一个对象,不加锁的多线程访问全局静态变量
    // LockObj
    - (void)unlockNum2{
        _kNum2+=1;
    }
    
    void lockCommonTest2() {
        LockObj *obj = [[LockObj alloc] init];
        _asyncDo(^{
            [obj unlockNum2];
        }, ^{
            NSLog(@"num2:%d", LockObj.num2);
        });
    }
    
    • 日志输出
     // 1
     Hello, World!
     finish:111
     num2:9000
     // 2
     Hello, World!
     finish:111
     num2:8331
    
    • 结论
      • 多线程对全局静态变量的修改不能保证正确性
    同一个对象,锁使用对象的lock访问全局静态变量
    // LockObj
    - (void)lockNum3 {
        [self.lock lock];
        self.num3+=1;
        [self.lock unlock];
    }
    
    void lockNum3ParamLock() {
        LockObj *obj = [[LockObj alloc] init];
        _asyncDo(^{
            [obj lockNum3];
        }, ^{
            NSLog(@"num3:%d", obj.num3);
        });
    }
    
    • 日志输出
     // 多次输出相同
     Hello, World!
     finish:111
     num3:9000
    
    • 结论
      • 对象的属性的锁,成功多对象的其他属性就行锁,保证了其他属性的正确性
    多个对象,锁使用对象的lock访问属性变量
    // LockObj
    - (void)unlockNum3 {
        self.num3+=1;
    }
    
    void lockMulpNum3ParamLock() {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 lockNum3];
            [obj2 unlockNum3];
            [obj3 lockNum3];
        }, ^{
            NSLog(@"num3:%d, num3:%d, num3:%d", obj1.num3, obj2.num3, obj3.num3);
        });
    }
    
    • 日志输出
     Hello, World!
     finish:111
     num3:9000, num3:8963, num3:9000
    

    结论

    • obj1obj3的锁没有影响到obj2的属性修改,obj2属性的num3修改不能保证正确性
    多个对象,锁使用对象的lock访问全局静态变量
    // LockObj
    - (void)lockNum1{
        [self.lock lock];
        _kNum1+=1;
        [self.lock unlock];
    }
    
    void lockMulpNum1ParamLock() {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 lockNum1];
            [obj2 lockNum1];
            [obj3 lockNum1];
        }, ^{
            NSLog(@"num1:%d", LockObj.num1);
        });
    }
    
    • 日志输出
     Hello, World!
     finish:111
     num1:26566
    

    结论

    • 多个NSLock锁之间并不会互斥,既obj1的锁只会影响obj1_kNum1的操作,不影响obj2ob3_kNum1的操作
    多个对象使用全局锁访问全局静态变量
    // LockObj
    - (void)klockNum1 {
        [_klock lock];
        _kNum1+=1;
        [_klock unlock];
    }
    
    void lockMulpNum1kLock() {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 klockNum1];
            [obj2 klockNum1];
            [obj3 klockNum1];
        }, ^{
            NSLog(@"num1:%d", LockObj.num1);
        });
    }
    
    • 日志输出
     // 多次输出相同
     Hello, World!
     finish:111
     num1:27000
    
    • 结论
      • 全局静态变量的多线程访问,需要使用全局的NSLock锁才能保证操作的正确性
    临界区
    // LockObj
    - (void)klockNum124{
        _kNum1+=1;
        [_klock lock];
        _kNum2+=1;
        [_klock unlock];
        _kNum4+=1;
    }
    
    
    
    • 日志输出
     Hello, World!
     finish:111
     num1:26910, num2:27000, num4:26949
     Hello, World!
     finish:111
     num1:26910, num2:27000, num4:26825
     Hello, World!
     finish:111
     num1:26902, num2:27000, num4:26924
    

    结论

    • 只有在lockunlock之间的代码才会被限制多线程访问

    tryLock

    tryLock 会加锁,在没有获得锁的时候可以做其他事。

    // LockObj
    - (void)trylockNum12{
        if ([_klock tryLock]) {
            _kNum1+=1;
            [_klock unlock];
        }else {
            [self.lock lock];
            _kNum2+=1;
            [self.lock lock];
        }
    }
    
    void lockNum123trylock() {
        LockObj *obj = [[LockObj alloc] init];
        _asyncDo(^{
            [obj trylockNum12];
        }, ^{
            NSLog(@"num1:%d, num2:%d", LockObj.num1, LockObj.num2);
        });
    }
    
    
    • 日志输出
     Hello, World!
     finish:111
     num1:7700, num2:1300
    
    • 结论
      • 👍

    @synchronized

    @synchronized长得挺别致,到底是个什么东西??

    @synchronized (<#token#>) {
        <#statements#>
    }
    

    两个参数,token更像是一种标识,并且在测试过程中,输出的日志也确实符合这个规律。不考虑在递归调用上的问题,更像是这种

    static NSMutableDictionary *dic;
    NSLock *lock = [dic objectForKey:token];
    if (lock) {
        [lock lock];
        //do something
        [lock unlock];
    }
    

    仿照之前的测试代码,开始准备测试

    token使用一个self来对自身属性做改变

    // LockObj
    - (void)syncLockNum3 {
        @synchronized (self) {
            self.num3+=1;
        }
    }
    
    void syncLockMulpNum3ParamLock (void) {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 syncLockNum3];
            [obj2 unlockNum3];
            [obj3 syncLockNum3];
        }, ^{
            NSLog(@"num3:%d, num3:%d, num3:%d", obj1.num3, obj2.num3, obj3.num3);
        });
    }
    
    • 日志输出
     Hello, World!
     finish:111
     num3:9000, num3:8980, num3:9000
    
     Hello, World!
     finish:111
     num3:9000, num3:8974, num3:9000
    
    • 结论
      • @synchronized很好的避免了多线程对num3修改

    token使用一个self来对全局静态变量做改变

    // LockObj
    - (void)syncLockNum1 {
        @synchronized (self) {
            _kNum1 +=1;
        }
    }
    
    void syncLockMulpNum1ParamLock () {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 syncLockNum1];
            [obj2 syncLockNum1];
            [obj3 syncLockNum1];
        }, ^{
            NSLog(@"num1:%d", LockObj.num1);
        });
    }
    
    • 日志输出
     Hello, World!
     finish:111
     num1:25618
    
    • 结论
      • @synchronized并没有防止多线程对_kNum1修改

    token使用一个字符串来对全局静态变量做改变

    // LockObj
    - (void)ksyncLockNum124 {
        @synchronized (@"num1") {
            _kNum1+=1;
        }
        @synchronized (@"num2") {
            _kNum2+=1;
        }
        _kNum4 += 1;
    }
    
    void syncLockMulpNum124Lock () {
        LockObj *obj1 = [[LockObj alloc] init];
        LockObj *obj2 = [[LockObj alloc] init];
        LockObj *obj3 = [[LockObj alloc] init];
        _asyncDo(^{
            [obj1 ksyncLockNum124];
            [obj2 ksyncLockNum124];
            [obj3 ksyncLockNum124];
        }, ^{
            NSLog(@"num1:%d, num2:%d, num4:%d", LockObj.num1, LockObj.num2, LockObj.num4);
        });
    }
    
    • 日志输出
     Hello, World!
     finish:111
     num1:27000, num2:27000, num4:26738
       
     Hello, World!
     finish:111
     num1:27000, num2:27000, num4:26724
    
    • @synchronized的字符串token很好的防止多线程对_kNum1_kNum2修改

    递归锁

    不加锁
    // LockObj
    - (void)arrAdd{
        [self.array addObject:[NSString stringWithFormat:@"%d", arc4random()%1000000]];
    }
    - (void)arrEnum{
        for (NSString *str in self.array) {
            [str stringByAppendingString:@"***"];
        }
    }
    
    void lockArrayUnlock() {
        LockObj *obj = [[LockObj alloc] init];
        [obj arrAdd];
        _asyncDo(^{
            [obj arrAdd];
            [obj arrEnum];
        }, nil);
    }
    
    • 日志输出
    *** Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <__NSArrayM: 0x100606410> was mutated while being enumerated.'
    
    加锁
    // LockObj
    - (void)syncLockArrAdd{
        @synchronized (self) {
            [self.array addObject:[NSString stringWithFormat:@"%d", arc4random()%1000000]];
        }
    }
    - (void)syncLockArrEnum{
        @synchronized (self) {
            for (NSString *str in self.array) {
                [str stringByAppendingString:@"***"];
            }
        }
    }
    
    void lockArraySyncRecLock(void) {
        LockObj *obj = [[LockObj alloc] init];
        [obj arrAdd];
        _asyncDo(^{
            [obj syncLockArrAdd];
            [obj syncLockArrEnum];
        }, nil);
    }
    
    • 日志输出
     Hello, World!
     finish:111
       
     Hello, World!
     finish:110 
    
    • 结论

    可变数组,如果涉及到多线程操作,加锁

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