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【汉化】YEP.177 – Event Region Trigg

【汉化】YEP.177 – Event Region Trigg

作者: 沧笙 | 来源:发表于2019-01-13 22:16 被阅读105次

    Introduction

    In RPG Maker MV, events can only trigger when you are either standing next to them or on top of them. This plugin lets you bind their activation to different events onto regions, making them trigger if the player is standing on the designated region first before talking to them through the Action Button, Player Touch, Event Touch, Autorun, and/or Parallels giving them multitudes of ways to trigger events. All of these can be done by simply adding Comment Tags into an event’s page.
    在RPG Maker MV中,事件只能在玩家站在它们旁边或在它们上面时触发。此插件允许将事件绑定到指定区域,玩家可以站在指定区域,然后通过操作按钮,玩家触摸,事件触摸,自动运行和并行处理方式,触发事件的,所有操作都可以通过添加标签来完成。

    This is different from Region Events, which causes a Common Event to autorun once the player has stepped onto one of those regions. This plugin binds actual map events to regions instead.
    这与区域事件不同,区域事件会导致公共事件在玩家步入其中一个区域后自动运行。此插件将实际的地图事件绑定到区域。

    Comment Tags

    By default, event pages have no Region Triggers. They have to be added manually per event page using comment tags. You can use the following comment tags to give each event page a region trigger.
    默认情况下,事件页面没有区域触发器。必须使用注释标记为每个事件页面手动添加它们。您可以使用以下注释标记为每个事件页面提供区域触发器。

    Comment Tags:

    <Region Trigger: x>
    <Region Triggers: x, x, x>
    

    – Replace ‘x’ with the ID’s of the regions you wish to let the event trigger if the player is standing within a tile with that region ID and triggering the event page’s activation trigger requirements.

    • 如果玩家站在具有该区域ID的区块,则触发事件,则将“x”替换为您希望事件触发的区域的ID。

    Event region triggers behave differently depending on the event page’s trigger type. Here is how the event page will activate based on the trigger:
    事件区域触发器的行为会有所不同,具体取决于事件页面的触发器类型。以下是基于触发器激活事件页面的方式:

    Action Button
    – As long as the player is within the matching region ID, pressing the OK button will activate the event.

    • 只要玩家位于匹配的区域ID内,按OK按钮将激活该事件。

    Player Touch
    – If the player moves within the matching region ID, the event will automatically activate. The player can also press the OK button to trigger the event.

    • 如果玩家在匹配的区域ID内移动,则该事件将自动激活。玩家也可以按OK按钮触发事件。

    Event Touch
    – If the player moves within the matching region ID, the event will automatically activate. The player can also press the OK button to trigger the event.

    • 如果玩家在匹配的区域ID内移动,则事件将自动激活。玩家也可以按OK按钮触发事件。

    Autorun
    – If the player moves within the matching region ID, the event will automatically activate. There is no escaping this autorun unless you have a way of turning it off.

    • 如果玩家在匹配的区域ID内移动,则该事件将自动激活。除非您有办法将其关闭,否则无法逃避此自动运

    Parallel
    – If the player moves within the matching region ID, the event will automatically activate. The player is granted a few frames of movement each time the parallel process loops.
    – 如果玩家在匹配的区域ID内移动,则该事件将自动激活。每次并行处理循环需要玩家等待几帧。

    Happy RPG Making!

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