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iOS Quartz2D

iOS Quartz2D

作者: 本本的开心牧场 | 来源:发表于2018-07-31 21:24 被阅读0次

    Quartz2D 苹果封装的一套绘图的函数库,同时支持iOSMac. UIKit框架,里面有各种各样的UI控件,其实大部分控件的内容都是通过Quartz2D画出来的

    Quartz2D能做什么?
    • 绘制图形 : 线条\三角形\矩形\圆\弧等
    • 绘制文字
    • 绘制\生成图片(图像)
    • 读取\生成PDF
    • 截图\裁剪图片
    • 自定义UI控件
    • 涂鸦\画板
    • 手势解锁
      ...........
      iOS中常用的是截屏/裁剪/自定义UI控件
     Quartz2D使用须知
    Quartz2D的API是纯C语言的,来自于Core Graphics框架
    数据类型和函数基本都以CG作为前缀
    CGContextRef //图形上下文
    CGPathRef  //路径
    CGContextStrokePath(ctx);  //渲染
    
    利用Quartz2D绘制东西到view上的步骤
    1. 新建一个类,继承自UIView
    //在drawRect:方法中才能取得跟view相关联的图形上下文
    //当view第一次显示到屏幕上时(被加到UIWindow上显示出来)
    调用view的setNeedsDisplay或者setNeedsDisplayInRect:时
    2. 实现- (void)drawRect:(CGRect)rect方法,然后在这个方法中
    3. 取得跟当前view相关联的图形上下文
    4. 绘制相应的图形内容
    5. 利用图形上下文将绘制的所有内容渲染显示到view上面
    
    总结 在drawRect 绘图的步骤
    1. 获取图形上下文
    2. 绘图操作
    3. 渲染
    

    绘图方式

    ——————————使用不同方式绘图——————————

    • 直接使用图形上下文画图 C
      //    获取图形上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        //2.描述路径
        //2.1 创建路径
        CGContextMoveToPoint(ctx, 10, 10);
        //2.2 添加线到一个点
        CGContextAddLineToPoint(ctx, self.bounds.size.width-10, self.bounds.size.height-10);
        
        CGContextMoveToPoint(ctx, self.bounds.size.width-10, 10);
        CGContextAddLineToPoint(ctx, 10, self.bounds.size.height-10);
        
        //设置绘图颜色
        [[UIColor grayColor] set];
        CGContextSetLineWidth(ctx, 10);
       
        // 连接处的样式
        //    kCGLineJoinMiter, // 默认
        //    kCGLineJoinRound, // 圆角
        //    kCGLineJoinBevel // 切角
        CGContextSetLineJoin(ctx, kCGLineJoinRound);
        
        //   设置线的头部方式
        //    头尾的样式
        //    kCGLineCapButt, // 默认
        //    kCGLineCapRound, // 圆角
        //    kCGLineCapSquare // 会比默认的样式两边各多一个线宽/2的距离
        CGContextSetLineCap(ctx, kCGLineCapRound);
        
        
        
        //3.完成路线
        CGContextStrokePath(ctx);
    
    • 图形上下文 + CGPathRef画线 C
         //1.获取图形上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
    //    使用path画线
        CGMutablePathRef path = CGPathCreateMutable();
    //    添加点
        CGPathMoveToPoint(path, nil, 0, 0);
        CGPathAddLineToPoint(path, nil, self.bounds.size.width, self.bounds.size.height);
        
        CGPathMoveToPoint(path, NULL, self.bounds.size.width, 0);
        CGPathAddLineToPoint(path, NULL, 0, self.bounds.size.height);
        
        
        CGContextAddPath(ctx, path);
        CGContextStrokePath(ctx);
    
    • 贝塞尔曲线 OC 这个很方便
    //    创建路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        
        [path moveToPoint:CGPointMake(0, 0)];
        [path addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];
        
        [path moveToPoint:CGPointMake(self.bounds.size.width, 0)];
        [path addLineToPoint:CGPointMake(0,self.bounds.size.height)];
        
        [path stroke];
        
    
    • 图形上下文 + 贝塞尔曲线 c_+OC
    //    获取图形上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
    //    创建路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        
        [path moveToPoint:CGPointMake(0, 0)];
        [path addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];
        
        [path moveToPoint:CGPointMake(self.bounds.size.width, 0)];
        [path addLineToPoint:CGPointMake(0, self.bounds.size.height)];
        
    //    ----------------这二句话相当于 UIBezierPath 的 stroke吧
        CGContextAddPath(ctx, path.CGPath);
        CGContextStrokePath(ctx);
    //    ---------------------------
    

    ——————————使用不同方式绘图 以上——————————

    绘制一些图形

    • 画三条线,并且设置属性
     //1.获取图形上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        CGContextMoveToPoint(ctx, 100, 100);
        CGContextAddLineToPoint(ctx, 200, 200);
        CGContextAddLineToPoint(ctx, 300, 100);
        //设置绘图颜色
        [[UIColor grayColor] set];
        CGContextSetLineWidth(ctx, 10);
        //设置链接外的链接类型
        CGContextSetLineJoin(ctx, kCGLineJoinRound);
        //设置线的头部方式
        CGContextSetLineCap(ctx, kCGLineCapRound);
        CGContextStrokePath(ctx);
    //    绘制属性不同的线
         CGContextRef ctx2 = UIGraphicsGetCurrentContext();
        CGContextMoveToPoint(ctx2, 0, 0);
        CGContextAddLineToPoint(ctx2, 100, 100);
        [[UIColor greenColor] set];
        CGContextSetLineWidth(ctx2, 10);
        CGContextStrokePath(ctx2);
        
    
    • 绘制两条不相交的线,并且设置各自属性 贝塞尔曲线
      UIBezierPath *path = [UIBezierPath bezierPath];
        
        [path moveToPoint:CGPointMake(100, 100)];
        [path addLineToPoint:CGPointMake(300, 150)];
        [[UIColor redColor] set];
        [path setLineWidth:7];
        [path stroke];
        
        UIBezierPath *path2 = [UIBezierPath bezierPath];
        [path2 moveToPoint:CGPointMake(100, 200)];
        [path2 addLineToPoint:CGPointMake(300, 250)];
        [[UIColor greenColor] set];
        [path2 setLineWidth:2];
        [path2 setLineCapStyle:kCGLineCapRound];
        [path2 stroke];
    
    • 绘制曲线
    //    获得图形上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        CGContextMoveToPoint(ctx, 50, 50);
        
    //    *  @param c#>   图形上下文
    //    *  @param cpx#> 将来要突出的x值
    //    *  @param cpy#> 要突出的y值
    //    *  @param x#>   曲线结束时的x
    //    *  @param y#>   曲线结束时的y
    
        CGContextAddQuadCurveToPoint(ctx, 200, 400, 350, 50);
        
        //设置颜色
        [[UIColor redColor] set];
        //设置宽度
        CGContextSetLineWidth(ctx, 5);
        
        //3.渲染图层
        CGContextStrokePath(ctx);
    
    • 一些图形
       UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 50, 100, 40) cornerRadius:5];
        [[UIColor redColor] set];
        
        [path stroke];
        
        UIBezierPath *path2 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 140, 100, 100) cornerRadius:5];
        [[UIColor greenColor] set];
        [path2 fill];
        
        UIBezierPath *path3 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 290, 100, 100) cornerRadius:50];
        [[UIColor blueColor] set];
        
        [path3 fill];
    
    • 绘制一个弧度曲线
    //     *  绘制弧度曲线
    //     *
    //     *  @param ArcCenter 曲线中心
    //     *  @param radius       半径
    //     *  @param startAngle 开始的弧度
    //     *  @param endAngle 结束的弧度
    //     *  @param clockwise YES顺时针,NO逆时针
      
    
        //绘制一条半圆曲线
        
    //    1.M_PI是180度.M_PI_2是90°
    //    2.这里的角度都是弧度制度,如果我们需要15°,可以用15°/180°*π得到。
    //    3.clockwise这个是顺时针,如果穿1,就是顺时针,穿0,是逆时针
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:M_PI clockwise:YES];
        [[UIColor redColor] set];
        [path setLineWidth:20];
        [path setLineCapStyle:kCGLineCapRound];
        [path stroke];
        
        
        //绘制一条3/4圆曲线
        UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 350) radius:50 startAngle:0 endAngle:270/360.0*(M_PI * 2) clockwise:YES];
        [[UIColor purpleColor] set];
        [path2 setLineWidth:10];
        [path2 setLineCapStyle:kCGLineCapRound];
        
        [path2 stroke];
        
        UIBezierPath *path3 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 550) radius:50 startAngle:0 endAngle:(M_PI * 2) clockwise:YES];
        [[UIColor greenColor] set];
        [path3 setLineWidth:10];
        [path3 setLineCapStyle:kCGLineCapRound];
        
        [path3 stroke];
    
    
    • 绘制一个一个扇形
      CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        //绘制曲线
        CGFloat centerX = 100;
        CGFloat centerY = 100;
        CGFloat radius = 50;
    
        CGContextMoveToPoint(ctx, centerX, centerY);
        CGContextAddArc(ctx, centerX, centerY, radius, M_PI, (230 / 360.0)*(M_PI * 2), NO);
        
        CGContextClosePath(ctx);
        
    //    渲染
        CGContextFillPath(ctx);
    
    
    • 文字绘到屏幕上
     NSString *str = @"在sourceTree中找到需要提交的分支\n在显示提交信息中,选择所有分支,这样子就会出现所\n有分支的修改信息。\n找到需要合并的某次修\n改信息,点击,右键会出现弹框";
        
        //设置文字的属性
        NSMutableDictionary * paras = [NSMutableDictionary dictionary];
        //设置字体大小
        paras[NSFontAttributeName] = [UIFont systemFontOfSize:40];
        //设置字体颜色
        paras[NSForegroundColorAttributeName] = [UIColor blackColor];
        //设置镂空渲染颜色
        paras[NSStrokeColorAttributeName] = [UIColor orangeColor];
    
    //    创建阴影对象
        NSShadow *shadow = [[NSShadow alloc] init];
    //    阴影颜色
        shadow.shadowColor = [UIColor redColor];
    //    阴影偏移量
        shadow.shadowOffset = CGSizeMake(5, 6);
        
    //    阴影的模糊半径
        shadow.shadowBlurRadius = 4;
        
    //    苹果的富文本是这样搞出来的?
        paras[NSShadowAttributeName] = shadow;
        [str drawAtPoint:CGPointZero withAttributes:paras];
    
    
    • 饼状图
      PieChartView.h
    @interface YLPieChart : UIView
    //总和
    @property (nonatomic,retain) NSArray *nums;
    
    
    @end
    
    

    PieChartView.m

    @interface YLPieChart()
    @property (nonatomic,assign) NSInteger total;
    
    @end
    
    @implementation YLPieChart
    
    
    - (NSInteger)total
    {
        if (_total == 0) {
            for (int i = 0; i < self.nums.count ; i ++) {
                _total += [self.nums[i] integerValue];
            }
        }
        return _total;
    }
    
    
    - (void)drawRect:(CGRect)rect {
        
        CGFloat radius = 150;
        CGFloat startA = 0;
        CGFloat endA = 0;
        
        for (int i = 0; i < self.nums.count; i++) {
            NSNumber *num = self.nums[I];
            startA = endA;
            
            endA = startA + [num floatValue]/self.total * (2 * M_PI);
            UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:self.center radius:radius startAngle:startA endAngle:endA clockwise:YES];
            [path addLineToPoint:self.center];
            
            CGFloat randRed = arc4random_uniform(256)/255.0;
            CGFloat randGreen = arc4random_uniform(256)/255.0;
            CGFloat randBlue = arc4random_uniform(256)/255.0;
            UIColor *randomColor = [UIColor colorWithRed:randRed green:randGreen blue:randBlue alpha:1];
            [randomColor set];
            
            [path fill];
        }   
    }
    
    

    ViewController.m

    @interface ViewController ()
    
    @property(nonatomic,strong)YLPieChart *pieChart;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.
        [self.view addSubview:self.pieChart];
    }
    
    
    - (YLPieChart *)pieChart {
        if (!_pieChart) {
            _pieChart  =[[YLPieChart alloc] initWithFrame:self.view.bounds];
            _pieChart.backgroundColor = [UIColor whiteColor];
            _pieChart.nums = @[@"10",@"20",@"30",@"40",@"50",@"60"];
        }
        return _pieChart;
        
    }
    
    • 柱状图
      HistogramView.h
    @interface YLHistogramView : UIView
    
    @property(nonatomic,strong)NSArray *nums;
    
    @end
    

    HistogramView.m

    - (void)drawRect:(CGRect)rect {
        
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        CGFloat margin = 30;
        
        if (self.nums.count > 5) {
            margin = 10;
        }
        
        //柱状图的宽度 = ( view的宽度 - 间隔的总宽度 )/ 柱状图的个数
        CGFloat width = (rect.size.width - (self.nums.count + 1) *margin) / self.nums.count;
        
        
        for (int i = 0; i < self.nums.count; i++) {
            
            //求出 每一个数字所占的比例
            CGFloat num = [self.nums[i] floatValue]/100;
            //起点位置
            CGFloat x = margin + (width + margin) * I ;
            CGFloat y = rect.size.height * (1 - num);
            CGFloat height = rect.size.height * num;
            
            CGRect rectA = CGRectMake(x, y, width, height);
            CGContextAddRect(ctx, rectA);
            
            CGFloat randRed = arc4random_uniform(256)/255.0;
            CGFloat randGreen = arc4random_uniform(256)/255.0;
            CGFloat randBlue = arc4random_uniform(256)/255.0;
            UIColor *randomColor = [UIColor colorWithRed:randRed green:randGreen blue:randBlue alpha:1];
            
            [randomColor set];
            //渲染
            CGContextFillPath(ctx);
            
        }
    }
    

    ViewController.m

    @interface ViewController ()
    
    @property(nonatomic,strong)YLHistogramView *myView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        
        [self.view addSubview:self.myView];
        
    }
    
    - (YLHistogramView *)myView {
        if (!_myView) {
            _myView = [[YLHistogramView alloc] initWithFrame:self.view.bounds];
            _myView.backgroundColor = [UIColor whiteColor];
            _myView.nums = @[@"10",@"20",@"30",@"40",@"50"];
        }
        return _myView;
        
    }
    
    • 控件关联绘图
      CustomProgressView.h
    @interface CustomProgressView : UIView
    @property (nonatomic,assign) CGFloat progressValue;
    @end
    

    CustomProgressView.m

    - (void)setProgressValue:(CGFloat)progressValue {
        _progressValue = progressValue;
        [self setNeedsDisplay];
        
    }
    
    - (void)drawRect:(CGRect)rect {
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:self.center radius:100 startAngle:-M_PI_2 endAngle:(_progressValue / 100.0) * (2 * M_PI) -M_PI_2 clockwise:YES];
        
        [[UIColor redColor] set];
        [path setLineWidth:10];
        [path setLineCapStyle:kCGLineCapRound];
        [path stroke];
        
    }
    

    ViewController.m

    #import "CustomProgressView.h"
    
    @interface ViewController ()
    @property(nonatomic,strong)UISlider *slider;
    @property(nonatomic,strong)CustomProgressView *progressView;
    @property(nonatomic,strong)UILabel *label;
    
    @end
    
    @implementation ViewController
    
    #pragma mark - life cycle
    - (void)viewDidLoad {
        [super viewDidLoad];
        [self.view addSubview:self.progressView];
        [self.view addSubview:self.slider];
        [self.view addSubview:self.label];
        
    }
    
    #pragma mark - public methods
    
    #pragma mark - private methods
    
    - (void)changeValue:(UISlider *)sender
    {
        NSLog(@"%d",sender.value);
        self.progressView.progressValue = sender.value;
        self.label.text = [NSString stringWithFormat:@"%.f%%",sender.value];
    }
    #pragma mark - getter && setter
    
    #pragma mark - lazy loading
    - (UISlider *)slider {
        if (!_slider) {
            _slider = [[UISlider alloc] initWithFrame:CGRectMake(10, 500, self.view.frame.size.width - 20, 50)];
            _slider.minimumValue = 0;
            _slider.maximumValue = 100;
            [self.slider addTarget:self action:@selector(changeValue:) forControlEvents:UIControlEventValueChanged];
        }
        return _slider;
        
    }
    
    - (CustomProgressView *)progressView {
        if (!_progressView) {
            _progressView = [[CustomProgressView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.width)];
            _progressView.backgroundColor = [UIColor whiteColor];
            
        }
        return _progressView;
        
    }
    
    - (UILabel *)label {
        if (!_label) {
            _label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 80, 50)];
            _label.center = self.progressView.center;
            _label.textAlignment = NSTextAlignmentCenter;
        }
        return _label;
        
    }
    
    • 图形上下文矩阵
    使用代码绘制的图形都是很规范的圆是圆,方是方。但是如果有个性的你,想要绘制不符常规的图形,那么需要用到 偏移量 旋转 缩放
    
    - (void)drawRect:(CGRect)rect {
        
    //    1. 获取上下文
        CGContextRef ref = UIGraphicsGetCurrentContext();
        
        // 旋转
    //            CGContextRotateCTM(ref, M_PI_4);
        // 缩放
    //            CGContextScaleCTM(ref, 1, 0.5);
        // 平移
    //        CGContextTranslateCTM(ref, 150, 150);
    //   2. 创建路径
        CGMutablePathRef path = CGPathCreateMutable();
    //    路径操作
        CGPathAddArc(path, NULL, 150, 150, 100, 0, 2 * M_PI, 1);
        CGPathMoveToPoint(path, NULL, 0, 0);
        CGPathAddLineToPoint(path, NULL, self.bounds.size.width, self.bounds.size.height);
        
        CGPathMoveToPoint(path, NULL, self.bounds.size.width, 0);
        CGPathAddLineToPoint(path, NULL, 0, self.bounds.size.height);
        
    //   3.  添加路径到上下文
        CGContextAddPath(ref, path);
        
        CGContextSetLineWidth(ref, 10);
        
    //    4。 渲染
        CGContextStrokePath(ref);
    }
    
    • 自定义view模拟imageView
      YLView.h
    #import <UIKit/UIKit.h>
    
    @interface YLView : UIView
    @property(nonatomic,strong)UIImage *image;
    
    - (instancetype)initWithImage:(UIImage *)image;
    @end
    

    YLView.m

    #import "YLView.h"
    
    @implementation YLView
    - (instancetype)initWithImage:(UIImage *)image {
       self = [super initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
        if (self) {
            self.image = image;
        }
        return self;
    }
    
    - (void)setImage:(UIImage *)image {
        _image = image;
        [self setNeedsDisplay];
    }
    
    - (void)drawRect:(CGRect)rect {
        
        [self.image drawInRect:rect];
    }
    @end
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        YLView *view  =[[YLView alloc] initWithImage:[UIImage imageNamed:@"2018"]];
        view.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height);
        view.backgroundColor = [UIColor whiteColor];
        [self.view addSubview:view];
    }
    
    • 裁剪渲染区域
    - (void)drawRect:(CGRect)rect
    {
        // 获取图片对象
        UIImage* image = [UIImage imageNamed:@"2018"];
        // 获取上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
    
        // 1.先画出来显示的区域
    //    CGContextAddArc(ctx, 150, 150, 150, 0, 2 * M_PI, 1);
        CGContextAddRect(ctx, CGRectMake(0, 0, 150, 150));
        CGContextAddRect(ctx, CGRectMake(150, 150, 150, 150));
    
    //    CGContextFillPath(ctx);
            // 2.裁剪
            CGContextClip(ctx);
        
            // 拉伸显示到 view 上
            [image drawInRect:rect];
    }
    
    • 图片上下文操作
    #import "ViewController.h"
    
    @interface ViewController ()
    @property(nonatomic,strong)UIImageView *imageView;
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        _imageView = [[UIImageView alloc] initWithFrame:CGRectMake(50, 150, 300, 300)];
        _imageView.image = [UIImage imageNamed:@"2018"];
        [self.view addSubview:_imageView];
    }
    
    
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
        [self text5];
    }
    //开启图片上下文
    //3步骤
    //1.  // 开启图片类型的图形上下文
    //2.  // 通过图片类型的图形上下文 获取图片对象
    //3.  // 关闭图片类型的图形上下文
    
    - (void)text {
        // 开启图片类型的图形上下文
        UIGraphicsBeginImageContextWithOptions(CGSizeMake(300, 300), NO, 0);
        // 获取当前的上下文(图片类型)
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        CGContextMoveToPoint(ctx, 0, 0);
        CGContextAddLineToPoint(ctx, 300, 300);
        CGContextSetLineWidth(ctx, 10);
        
        CGContextStrokePath(ctx);
        // 通过图片类型的图形上下文 获取图片对象
        UIImage *image =  UIGraphicsGetImageFromCurrentImageContext();
       // 2.关闭图片类型的图形上下文    UIGraphicsEndImageContext();
        self.imageView.image = image;
        
    }
    //获取裁剪的图片
    - (void)text2 {
        UIImage *image = [UIImage imageNamed:@"2018"];
        // 开启图片类型的图形上下文
        UIGraphicsBeginImageContextWithOptions(image.size, NO, 0);
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        CGContextAddArc(ctx, image.size.width/2, image.size.height/2, image.size.width/2, 0, 2*M_PI, 1);
    //    裁剪
        CGContextClip(ctx);
        [image drawAtPoint:CGPointZero];
    //    取出来  裁剪过的image
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
         // 2.关闭图片类型的图形上下文
        UIGraphicsEndImageContext();
        
        self.imageView.image = newImage;
    }
    
    // 图片添加圆环  感觉还是使用 image 的 cornerRadius 加设置border简单的多
    - (void)text3 {
        UIImage *image = [UIImage imageNamed:@"2018"];
        CGFloat margin = 5;
        // 计算图片类型的图形上下文的大小
        CGSize ctxSize = CGSizeMake(image.size.width + 2 * margin, image.size.height + 2 * margin);
        // 开启图片类型的图形上下文
        UIGraphicsBeginImageContextWithOptions(ctxSize, NO, 0);
    //    获取上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
    //计算圆心
        CGPoint arcCenter = CGPointMake(ctxSize.width * 0.5, ctxSize.height * 0.5);
        // 计算半径
        CGFloat radius = (image.size.width + margin) * 0.5;
        // 画圆环
        CGContextAddArc(ctx, arcCenter.x, arcCenter.y, radius, 0, 2 * M_PI, 1);
        // 设置宽度
        CGContextSetLineWidth(ctx, margin);
        // 渲染圆环
        CGContextStrokePath(ctx);
        
        //画头像显示的区域
        CGContextAddArc(ctx, arcCenter.x, arcCenter.y, image.size.width * 0.5, 0, 2 * M_PI, 1);
        //裁剪显示区域
        CGContextClip(ctx);
        //画图片
        [image drawAtPoint:CGPointMake(margin, margin)];
    //    获取图片
        image = UIGraphicsGetImageFromCurrentImageContext();
        self.imageView.image = image;
        
    }
    //添加水印  水印可以是文字和图片
    - (void)text4 {
        UIImage *image = [UIImage imageNamed:@"2018"];
        // 1.开启图片类型的图形上下文
        UIGraphicsBeginImageContextWithOptions(image.size, NO, 0);
        // 6.画大图
        [image drawAtPoint:CGPointZero];
    //    需要绘制的文字
        NSString *str = @"无印良品";
        // 5.画文字水印
        [str drawAtPoint:CGPointMake(100, 130) withAttributes:@{ NSFontAttributeName : [UIFont systemFontOfSize:40] }];
        
    //// 图片
    //    UIImage* logo = [UIImage imageNamed:@"2017"];
    //
    //   画图片水印
    //    [logo drawAtPoint:CGPointMake(image.size.width * 0.5, image.size.height * 0.5)];
        
        // 取图片
        image = UIGraphicsGetImageFromCurrentImageContext();
        self.imageView.image = image;
     
    }
    
    - (void)text5 {
        
        // 开启图片类型的图形上下文
        UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0);
    //    获取图片类型上下文
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        // 截图 把view 的内容 放到上下文中 然后 渲染
        [self.view.layer renderInContext:ctx];
        // 取图片
        UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
        // 关闭上下文
        UIGraphicsEndImageContext();
        // 保存到相册
        UIImageWriteToSavedPhotosAlbum(image, NULL, NULL, NULL);
        
    }
    @end
    

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