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CMSampleBufferRef 转Image 及镜像处理

CMSampleBufferRef 转Image 及镜像处理

作者: 泛坷 | 来源:发表于2021-01-05 10:25 被阅读0次

    Way1(不好用)

    - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
    {
    
        // 为媒体数据设置一个CMSampleBuffer的Core Video图像缓存对象
    
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    
        // 锁定pixel buffer的基地址
    
        CVPixelBufferLockBaseAddress(imageBuffer, 0);
    
        // 得到pixel buffer的基地址
    
        void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
    
        // 得到pixel buffer的行字节数
    
        size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    
        // 得到pixel buffer的宽和高
    
        size_t width =  CVPixelBufferGetWidth(imageBuffer);
    
        size_t height = CVPixelBufferGetHeight(imageBuffer);
    
        // 创建一个依赖于设备的RGB颜色空间
    
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        // 用抽样缓存的数据创建一个位图格式的图形上下文(graphics context)对象
    
        CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
    
        bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    
        // 根据这个位图context中的像素数据创建一个Quartz image对象
    
        CGImageRef quartzImage = CGBitmapContextCreateImage(context);
    
        // 解锁pixel buffer
    
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
        // 释放context和颜色空间
    
        CGContextRelease(context);
    
        CGColorSpaceRelease(colorSpace);
    
        // 用Quartz image创建一个UIImage对象image
    
        UIImage *image = [UIImage imageWithCGImage:quartzImage];
    
        // 释放Quartz image对象
    
        CGImageRelease(quartzImage);
    
        return (image);
    }
    

    way2 (不好用)

    - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
    { 
    CVImageBufferRef buffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    
        CVPixelBufferLockBaseAddress(buffer, 0);
        uint8_t *base;
        size_t width, height, bytesPerRow;
        base = (uint8_t *)CVPixelBufferGetBaseAddress(buffer);
        width = self.originImage.frame.size.width;
        height = self.originImage.frame.size.height;
        bytesPerRow = CVPixelBufferGetBytesPerRow(buffer);
    
        CGColorSpaceRef colorSpace;
        CGContextRef cgContext;
        colorSpace = CGColorSpaceCreateDeviceRGB();
        cgContext = CGBitmapContextCreate(base, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
        CGColorSpaceRelease(colorSpace);
    
        CGImageRef cgImage;
        UIImage *image;
        cgImage = CGBitmapContextCreateImage(cgContext);
        image = [UIImage imageWithCGImage:cgImage];
        CGImageRelease(cgImage);
        CGContextRelease(cgContext);
    
        CVPixelBufferUnlockBaseAddress(buffer, 0);
        
        return image;
    }
    

    way3 (灰度,改为rgb不好使)

    -(UIImage *) imageFromSamplePlanerPixelBuffer:(CMSampleBufferRef) sampleBuffer{
    
        @autoreleasepool {
            // Get a CMSampleBuffer's Core Video image buffer for the media data
            CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
            // Lock the base address of the pixel buffer
            CVPixelBufferLockBaseAddress(imageBuffer, 0);
    
            // Get the number of bytes per row for the plane pixel buffer
            void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
    
            // Get the number of bytes per row for the plane pixel buffer
            size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
            // Get the pixel buffer width and height
            size_t width = CVPixelBufferGetWidth(imageBuffer);
            size_t height = CVPixelBufferGetHeight(imageBuffer);
            
    
            // Create a device-dependent gray color space
            CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
    
            // Create a bitmap graphics context with the sample buffer data
            CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                         bytesPerRow, colorSpace, kCGImageAlphaNone);
            // Create a Quartz image from the pixel data in the bitmap graphics context
            CGImageRef quartzImage = CGBitmapContextCreateImage(context);
            // Unlock the pixel buffer
            CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
            // Free up the context and color space
            CGContextRelease(context);
            CGColorSpaceRelease(colorSpace);
    
            // Create an image object from the Quartz image
            UIImage *image = [UIImage imageWithCGImage:quartzImage];
    
            // Release the Quartz image
            CGImageRelease(quartzImage);
    
            return (image);
        }
    }
    

    way4(亲测好用)

    - (UIImage *)imageFromSampleBuffer2:(CMSampleBufferRef)sampleBuffer {
        
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
        CIImage *ciImage = [CIImage imageWithCVPixelBuffer:imageBuffer];
        CIContext *temporaryContext = [CIContext contextWithOptions:nil];
        CGImageRef videoImage = [temporaryContext createCGImage:ciImage fromRect:CGRectMake(0, 0, CVPixelBufferGetWidth(imageBuffer), CVPixelBufferGetHeight(imageBuffer))];
        
        UIImage *image = [[UIImage alloc] initWithCGImage:videoImage];
        CGImageRelease(videoImage);
        
        return image;
    }
    

    镜像处理

    - (UIImage *)mirrorImage:(UIImage *)originImage{
        CGRect rect =  CGRectMake(0, 0, originImage.size.width , originImage.size.height);
        UIGraphicsBeginImageContextWithOptions(rect.size, false, 2);
        CGContextRef currentContext =  UIGraphicsGetCurrentContext();
        CGContextClipToRect(currentContext, rect);
        CGContextRotateCTM(currentContext, M_PI);
        CGContextTranslateCTM(currentContext, -rect.size.width, -rect.size.height);
        CGContextDrawImage(currentContext, rect, originImage.CGImage);
        UIImage* drawImage =  UIGraphicsGetImageFromCurrentImageContext();
        return [UIImage imageWithCGImage:drawImage.CGImage scale:originImage.scale orientation:originImage.imageOrientation];
    }
    

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