iOS-正六边形堆叠

作者: yue博客 | 来源:发表于2017-07-25 21:34 被阅读395次

    一些app会有此类效果,我按照自己的理解仿写了一个

    如图

    1.如何绘制单个正六边形

    使用继承于CAShapeLayerYYHexagonsLayer设置路径来绘制单个六边形
    //YYHexagonsLayer的属性与方法
    @property (nonatomic, strong) UIColor *normalColor;
    @property (nonatomic, strong) UIColor *highlightColor;
    @property (nonatomic, assign, readonly) CGFloat sideLength;
    @property (nonatomic, assign, getter=isSelected) BOOL selected;
    + (instancetype)layerWithSideLength:(CGFloat)sideLength;
    
    //构造方法
    + (instancetype)layerWithSideLength:(CGFloat)sideLength {
        YYHexagonsLayer *layer = [YYHexagonsLayer layer];
        
        CGFloat utilAngle = M_PI / 3;
        
        UIBezierPath *path = [UIBezierPath bezierPath];
        [path moveToPoint:CGPointMake(cos(utilAngle * 0.5) * sideLength, sin(utilAngle * 0.5) * sideLength)];
        
        [path addLineToPoint:CGPointMake(cos(utilAngle * 1.5) * sideLength, sin(utilAngle * 1.5) * sideLength)];
        [path addLineToPoint:CGPointMake(cos(utilAngle * 2.5) * sideLength, sin(utilAngle * 2.5) * sideLength)];
        [path addLineToPoint:CGPointMake(cos(utilAngle * 3.5) * sideLength, sin(utilAngle * 3.5) * sideLength)];
        [path addLineToPoint:CGPointMake(cos(utilAngle * 4.5) * sideLength, sin(utilAngle * 4.5) * sideLength)];
        [path addLineToPoint:CGPointMake(cos(utilAngle * 5.5) * sideLength, sin(utilAngle * 5.5) * sideLength)];
        
        layer.path = path.CGPath;
        layer.fillColor = UIColor.orangeColor.CGColor;
        layer.bounds = CGRectMake(0, 0, sideLength * 2, sin(utilAngle * 1) * sideLength * 2);
        
        layer->_sideLength = sideLength;
        
        return layer;
    }
    
    有了YYHexagonsLayer之后,使用layerWithSideLength:方法创建layer,设置position并添加到superLayer上,一个正六边形就出现了。
    YYHexagonsLayer *layer = [YYHexagonsLayer layerWithSideLength:30];
    layer.normalColor = UIColor.orangeColor;
    layer.position = CGPointMake(100, 100);
    [self.view.layer addSublayer:layer];
    
    一个正六边形
    到此第一步就算完成了。

    2.如何将多个正六边形堆叠在一起

    每个正六边形的position的计算都要用到三角函数变换,并不难,只是麻烦了一些。
    //首先,我仿照UITableView,为YYHexagonsGroupView添加了数据源、代理方法
    @protocol YYHexagonsGroupViewDelegate <NSObject>
    
    @required
    - (NSInteger)numberOfHexagonsInGroupView:(YYHexagonsGroupView *)hexagonsGroupView;
    - (YYHexagonsLayer *)hexagonsGroupView:(YYHexagonsGroupView *)hexagonsGroupView hexagonsForRowAtIndex:(NSInteger)index;
    
    @optional
    - (void)hexagonsGroupView:(YYHexagonsGroupView *)hexagonsGroupView didSelectRowAtIndex:(NSInteger)index;
    
    @end
    
    //下面是属性与方法
    @property (nonatomic, weak) id<YYHexagonsGroupViewDelegate> delegate;
    @property (nonatomic, assign) CGFloat utilWidth;
    @property (nonatomic, assign) CGFloat margin;
    //添加了刷新所有和刷新某几个视图的方法
    - (void)reloadData;
    - (void)reloadIndexs:(NSArray<NSNumber *> *)indexs;
    
    - (YYHexagonsLayer *)hexagonsLayerWithIndex:(NSInteger)index;
    
    YYHexagonsGroupView.m中的实现
    使用一个字典来存放所有的六边形,key值为@(index)
    //属性
    @property (nonatomic, strong) UIScrollView *scrollView;
    @property (nonatomic, strong) NSMutableDictionary<NSNumber *,YYHexagonsLayer *> *hexagonsLayers;
    
    创建子视图
    //创建子视图
    - (void)createSubviews {
        _scrollView = [[UIScrollView alloc] init];
        [_scrollView addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)]];
        [self addSubview:_scrollView];
    }
    
    刷新方法
    //刷新方法
    - (void)reloadData {
        [_hexagonsLayers enumerateKeysAndObjectsUsingBlock:^(NSNumber * _Nonnull key, YYHexagonsLayer * _Nonnull obj, BOOL * _Nonnull stop) {
            [obj removeFromSuperlayer];
        }];
        [_hexagonsLayers removeAllObjects];
        
        [self createSublayers];
    }
    
    - (void)reloadIndexs:(NSArray<NSNumber *> *)indexs {
        [indexs enumerateObjectsUsingBlock:^(NSNumber * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
            [_hexagonsLayers removeObjectForKey:obj];
            [_hexagonsLayers[obj] removeFromSuperlayer];
            _hexagonsLayers[obj] = [_delegate hexagonsGroupView:self hexagonsForRowAtIndex:obj.integerValue];
        }];
        
    }
    
    创建正六边形, 并计算position_scrollViewcontentSize
    //创建正六边形方法
    - (void)createSublayers {
        if (!_hexagonsLayers) {
            _hexagonsLayers = [NSMutableDictionary dictionary];
        }
        
        NSInteger MaxCount = 0;
        if ([_delegate respondsToSelector:@selector(numberOfHexagonsInGroupView:)]) {
            MaxCount = [_delegate numberOfHexagonsInGroupView:self];
        } else {
            //此处为测试时的代码,可删掉
            CGFloat width = self.frame.size.width;
            CGFloat height = self.frame.size.height;
            
            CGFloat utilWidth = _utilWidth;
            CGFloat margin = _margin;
            
            NSInteger MaxI = floor((width - (0.5 * utilWidth * 2 * sin(M_PI / 3))) / (utilWidth * 2 * sin(M_PI / 3) + margin));
            
            MaxCount = floor((height - utilWidth) / (utilWidth + cos(M_PI/3) * (utilWidth + margin))) * MaxI;
        }
        CGFloat maxY = 0;
        for (NSInteger i = 0; i < MaxCount; i ++) {
            maxY = [self addSublayerWithIndex:i];
        }
        
        _scrollView.contentSize = CGSizeMake(self.bounds.size.width, maxY + _utilWidth);
        
    }
    
    - (CGFloat)addSublayerWithIndex:(NSInteger)index {
        
        NSInteger row = 0, i = 0;
        
        CGFloat width = self.frame.size.width;
        CGFloat height = self.frame.size.height;
        
        CGFloat utilWidth = _utilWidth;
        CGFloat margin = _margin;
        
        NSInteger MaxI = floor((width - (0.5 * utilWidth * 2 * sin(M_PI / 3))) / (utilWidth * 2 * sin(M_PI / 3) + margin));
        
        row = index / MaxI;
        i = index % MaxI;
        
        if (row * MaxI + i > [_delegate numberOfHexagonsInGroupView:self]) {
            return _scrollView.contentSize.height;
        }
        
        NSInteger MaxRow = 0;
        if ([_delegate respondsToSelector:@selector(numberOfHexagonsInGroupView:)]) {
            MaxRow = ceil([_delegate numberOfHexagonsInGroupView:self] / (double)MaxI);
        } else {
            //此处为测试时的代码,可删掉
            MaxRow = floor((height - utilWidth) / (utilWidth + cos(M_PI/3) * (utilWidth + margin)));
        }
        
        
        CGFloat positionY = utilWidth * 2 + (utilWidth + cos(M_PI/3) * (utilWidth + margin)) * row;
        YYHexagonsLayer *layer = nil;
        
        if ([_delegate respondsToSelector:@selector(hexagonsGroupView:hexagonsForRowAtIndex:)]) {
            layer = [_delegate hexagonsGroupView:self hexagonsForRowAtIndex:row * MaxI + i];
        } else {
            //此处为测试时的代码,可删掉
            layer = [YYHexagonsLayer layerWithSideLength:utilWidth];
            layer.normalColor = UIColor.orangeColor;
            layer.highlightColor = UIColor.cyanColor;
        }
        
        CGFloat x_offset = 0;
        if (row % 2 == 0) {
            x_offset = utilWidth * 2;
        } else {
            x_offset = utilWidth + margin * 0.5;
        }
        
        CGFloat positionX = (i + 0.5) * utilWidth * 2 * sin(M_PI / 3) + i * margin + x_offset;
        layer.position = CGPointMake(positionX, positionY);
        
        [_scrollView.layer addSublayer:layer];
        return layer.position.y;
    }
    
    - (YYHexagonsLayer *)hexagonsLayerWithIndex:(NSInteger)index {
        YYHexagonsLayer *layer = _hexagonsLayers[@(index)];
        if (layer == nil) {
            layer = [YYHexagonsLayer layerWithSideLength:_utilWidth];
            _hexagonsLayers[@(index)] = layer;
            [self addSublayerWithIndex:index];
            NSLog(@"%ld--%ld", (long)index, _hexagonsLayers.count);
        }
        
        return layer;
    }
    
    点击事件,获取点击位置point,转换坐标系获得convertPoint,遍历_hexagonsLayers字典,看convertPoint在哪一个六边形的路径path内,使用到的函数是CG_EXTERN bool CGPathContainsPoint(CGPathRef cg_nullable path, const CGAffineTransform * __nullable m, CGPoint point, bool eoFill)
    //点击事件
    - (void)tap:(UITapGestureRecognizer *)tap {
        CGPoint point = [tap locationInView:_scrollView];
        [_hexagonsLayers enumerateKeysAndObjectsUsingBlock:^(NSNumber * _Nonnull key, YYHexagonsLayer * _Nonnull layer, BOOL * _Nonnull stop) {
            CGPoint convertPoint = [layer convertPoint:point fromLayer:_scrollView.layer];
            if (CGPathContainsPoint(layer.path, NULL, convertPoint, NO)) {
                if ([_delegate respondsToSelector:@selector(hexagonsGroupView:didSelectRowAtIndex:)]) {
                    [_delegate hexagonsGroupView:self didSelectRowAtIndex:key.integerValue];
                } else {
                    layer.selected = !layer.isSelected;
                }
                *stop = YES;
            }
        }];
    }
    
    //layoutSubviews
    - (void)layoutSubviews {
        [super layoutSubviews];
        _scrollView.frame = self.bounds;
        [self createSublayers];
    }
    
    到此第2步就完成了

    3.使用YYHexagonsGroupView

    //创建
    _groupView = [[YYHexagonsGroupView alloc] init];
    _groupView.translatesAutoresizingMaskIntoConstraints = NO;
    _groupView.utilWidth = 15;
    _groupView.margin = 2;
    _groupView.delegate = self;
    ...设置约束代码略去
    
    //实现代理方法
    - (NSInteger)numberOfHexagonsInGroupView:(YYHexagonsGroupView *)hexagonsGroupView {
        return _count;
    }
    - (YYHexagonsLayer *)hexagonsGroupView:(YYHexagonsGroupView *)hexagonsGroupView hexagonsForRowAtIndex:(NSInteger)index {
        YYHexagonsLayer *layer = [hexagonsGroupView hexagonsLayerWithIndex:index];
        layer.highlightColor = UIColor.cyanColor;
        layer.normalColor = UIColor.orangeColor;
        layer.selected = _selected[index];
        
        return layer;
    }
    
    - (void)hexagonsGroupView:(YYHexagonsGroupView *)hexagonsGroupView didSelectRowAtIndex:(NSInteger)index {
        _selected[index] = !_selected[index];
        [hexagonsGroupView reloadIndexs:@[@(index)]];
    }
    
    - (void)addHexagonsCount:(UIButton *)button {
        _count += 20;
        [_groupView reloadData];
    }
    
    到此第三步就结束了
    最后放上效果图和demo地址
    效果图效果图
    demo链接

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