Swift学习之常用的GCD

作者: 冷武橘 | 来源:发表于2021-10-19 14:25 被阅读0次

    一、GCD常用的队列和函数

    • 串行队列: 让任务一个接着一个执行(一个任务)
      let serialQue = DispatchQueue(label: “”)

    • 并发队列: 可以让多个任务并发同时执行(自动开启多个线程),但需注意的是并发功能只有在.async函数才有效。let concurrenceQueue = DispatchQueue(label: "", qos: .default, attributes: DispatchQueue.Attributes.concurrent)

    • 全局并行队列 : let globalQueue = DispatchQueue.global()

    • 主队列: let mainQueUe = DispatchQueue.main

       异步的方式执行任务
       serialQue.async {}
            
       同步的方式执行任务
       serialQue.sync { }
    
    截屏2021-10-19 上午10.14.53.png

    使用sync函数往当前串行队列中添加任务,会卡住当前的串行队列(产生死锁)常见下面2个例子。

    例子1:

            let serialQue = DispatchQueue(label: “”)
            serialQue.sync {
                serialQue.sync{
                     print("同步任务”)
                }
            }
    

    例子2:

    import UIKit
    
    class ViewController: UIViewController {
    
        override func viewDidLoad() {
            super.viewDidLoad()
            // Do any additional setup after loading the view.
            
            DispatchQueue.main.sync {
        
                print("同步任务")
            }
        }
    }
    

    二、DispatchWorkItem

    DispatchWorkItem 到底是个什么呢?通俗的来说,DispatchWorkItem 就是 GCD 里面常说的一段待执行的任务,更直白一点,它本质只是一个等待执行的代码块而已,可以在任意一个队列上被调用。

       let workItem = DispatchWorkItem {
                print("执行任务一")
            }
            
            DispatchQueue.global().async(execute: workItem)
    
            workItem.notify(queue: DispatchQueue.main) {
                print("任务执行完回到主队列刷新UI")
            }
        workItem.cancel()
    
    • workItem的闭包里面是封装的任务
    • notify是执行完任务在某个队列做一些事情,这里直接回归到主队列。
    • cancel取消任务

    三、延迟执行

      let workItem = DispatchWorkItem {
                print("延迟10s执行任务")
            }
           
       DispatchQueue.global().asyncAfter(deadline: DispatchTime.now()+10, execute: workItem)
    
      DispatchQueue.global().asyncAfter(deadline: DispatchTime.now()+3) {
                print("延迟3s执行任务")
          }
    

    四、栅栏函数

     let concurrenceQueue = DispatchQueue(label: "", qos: .default, attributes: DispatchQueue.Attributes.concurrent)
            concurrenceQueue.async {
                sleep(10)
                print("任务一")
            }
            concurrenceQueue.async {
                sleep(20)
                print("任务二")
            
            }
            
            concurrenceQueue.async(flags: .barrier) {
                print("栅栏任务结束")
            }
            
            concurrenceQueue.async {
                print("任务三")
            }
    

    这个例子就是任务一、任务二、任务三的任务中添加了栅栏,会导致任务三被隔离,任务、任务二任务完成之后才会去执行任务三

    五、队列组

            let concurrenceQueue = DispatchQueue(label: "", qos: .default, attributes: DispatchQueue.Attributes.concurrent)
            let group = DispatchGroup()
            group.enter()
            group.enter()
            concurrenceQueue.async(group: group) {
                print("任务一")
                group.leave()
            };
            
            concurrenceQueue.async(group: group) {
                print("任务二")
                group.leave()
            };
            
            group.notify(queue: DispatchQueue.main) {
                print("所有任务结束")
            }
    

    六、信号量

    1、控制线程的最大并发数量

    class ViewController: UIViewController {
        var semaphore:DispatchSemaphore?
    
        override func viewDidLoad() {
            super.viewDidLoad()
           
            semaphore = DispatchSemaphore(value: 3)
            
            for  _ in 0...10 {
                let thread = Thread(target: self, selector: #selector(test), object: nil)
                thread.start()
            }
        }
    
      @objc  func test(){
            semaphore?.wait()
             sleep(10)
            print("测试")
            semaphore?.signal()
        }
    
    }
    

    2、保证线程安全(控制线程的最大并发数量为1)

    class ViewController: UIViewController {
        var semaphore:DispatchSemaphore?
        var array:[Any] = Array()
        override func viewDidLoad() {
            super.viewDidLoad()
           
           semaphore = DispatchSemaphore(value: 1)
            
            for  _ in 0...10000 {
                let thread = Thread(target: self, selector: #selector(test), object: nil)
                thread.start()
            }
        }
    
      @objc  func test(){
          semaphore?.wait()
          array.append(2)
          print("测试")
          semaphore?.signal()
        }
    }
    

    3、线程同步

        var semaphore:DispatchSemaphore?
        var array:[Any] = Array()
        override func viewDidLoad() {
            super.viewDidLoad()
           
           semaphore = DispatchSemaphore(value: 0)
            self.request1()
            semaphore?.wait()
            self.request2()
     }
    
        func request1(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
            ) {
            
                    self.semaphore?.signal()
                   print("request1")
                }
            }
        func request2(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
              ) {
    
                    print("request2")
            }
           }
        }
    

    这样就保证了request1执行完后才能执行request2

    4、多线程依赖

    假如request1、request2请求完之后,再请求request3我们就可以这样

    class ViewController: UIViewController {
        var semaphore:DispatchSemaphore?
        var group:DispatchGroup?
        var array:[Any] = Array()
        override func viewDidLoad() {
            super.viewDidLoad()
           
            let group = DispatchGroup()
            self.group = group
      
            
            let semophore = DispatchSemaphore.init(value: 0)
            self.semaphore = semophore
            
            let queue = DispatchQueue.global()
      
            queue.async(group: group, execute: {
                self.request1()
                semophore.wait()
            })
            queue.async(group: group, execute: {
                self.request2()
                semophore.wait()
            })
            
            group.notify(queue: queue) {
                self.request3()
            }
    
     }
    
        func request1(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
            ) {
            
                DispatchQueue.main.async {
                    self.semaphore?.signal()
                    print("request1")
                }
              }
            }
        func request2(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
              ) {
                    
                DispatchQueue.main.async {
                    self.semaphore?.signal()
                    print("request2")
                }
            }
           }
        
        func request3(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
              ) {
                    
                DispatchQueue.main.async {
                    print("request3")
                }
            }
           }
    
        }
    

    或者这样

    class ViewController: UIViewController {
        var semaphore:DispatchSemaphore?
        var group:DispatchGroup?
        var array:[Any] = Array()
        override func viewDidLoad() {
            super.viewDidLoad()
           
            let group = DispatchGroup()
            self.group = group
      
            
            let semophore = DispatchSemaphore.init(value: 0)
            self.semaphore = semophore
            
            let queue = DispatchQueue.global()
      
            queue.async(group: group, execute: {
                self.request1()
            })
            queue.async(group: group, execute: {
                self.request2()
            })
            group.notify(queue: queue) {
                semophore.wait()
                semophore.wait()
                self.request3()
            }
    
     }
    
        func request1(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
            ) {
            
                DispatchQueue.main.async {
                    self.semaphore?.signal()
                    print("request1")
                }
              }
            }
        func request2(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
              ) {
                    
                DispatchQueue.main.async {
                    self.semaphore?.signal()
                    print("request2")
                }
            }
           }
        
        func request3(){
            
            DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
              ) {
                    
                DispatchQueue.main.async {
                    print("request3")
                }
            }
           }
        }
    

    七、多线程开发-once

    dispatch_once在Swift中已经被废弃,取而代之可以用类型属性或者全局变量\常量。

    fileprivate let inittask2:Void = {
        print("inittask2")
    }()
    
    class Student{
        static let initTask1:Void = {
            print("inittask1")
        }()
    }
    

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