最近使用到了音频播放跳动的动画view,随即自己写了一个使用。
演示效果图:
giphy.gifAudioWaveView类:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.View;
import java.util.Random;
public class AudioWaveView extends View {
private Paint paint;
private RectF rectF1;
private RectF rectF2;
private RectF rectF3;
private RectF rectF4;
private RectF rectF5;
private int viewWidth;
private int viewHeight;
/** 每个条的宽度 */
private int rectWidth;
/** 条数 */
private int columnCount = 5;
/** 条间距 */
private final int space = 6;
/** 条随机高度 */
private int randomHeight;
private Random random;
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
invalidate();
}
};
public AudioWaveView(Context context) {
super(context);
init();
}
public AudioWaveView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
viewWidth = MeasureSpec.getSize(widthMeasureSpec);
viewHeight = MeasureSpec.getSize(heightMeasureSpec);
rectWidth = (viewWidth - space * (columnCount - 1)) / columnCount;
}
private void init() {
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.FILL);
random = new Random();
initRect();
}
private void initRect() {
rectF1 = new RectF();
rectF2 = new RectF();
rectF3 = new RectF();
rectF4 = new RectF();
rectF5 = new RectF();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int left = rectWidth + space;
//画每个条之前高度都重新随机生成
randomHeight = random.nextInt(viewHeight);
rectF1.set(left * 0, randomHeight, left * 0 + rectWidth, viewHeight);
randomHeight = random.nextInt(viewHeight);
rectF2.set(left * 1, randomHeight, left * 1 + rectWidth, viewHeight);
randomHeight = random.nextInt(viewHeight);
rectF3.set(left * 2, randomHeight, left * 2 + rectWidth, viewHeight);
randomHeight = random.nextInt(viewHeight);
rectF4.set(left * 3, randomHeight, left * 3 + rectWidth, viewHeight);
randomHeight = random.nextInt(viewHeight);
rectF5.set(left * 4, randomHeight, left * 4 + rectWidth, viewHeight);
canvas.drawRect(rectF1, paint);
canvas.drawRect(rectF2, paint);
canvas.drawRect(rectF3, paint);
canvas.drawRect(rectF4, paint);
canvas.drawRect(rectF5, paint);
handler.sendEmptyMessageDelayed(0, 200); //每间隔200毫秒发送消息刷新
}
}
布局使用:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
tools:context=".MainActivity">
<android.support.v7.widget.CardView
android:layout_width="match_parent"
android:layout_height="150dp"
app:cardCornerRadius="8dp"
android:layout_margin="12dp">
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@mipmap/host"
android:scaleType="centerCrop"/>
<com.example.audiowaveview.AudioWaveView
android:id="@+id/audioview"
android:layout_width="28dp"
android:layout_height="32dp"
android:layout_margin="10dp"
android:layout_alignParentBottom="true"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="童话镇"
android:textColor="#fff"
android:textSize="18sp"
android:layout_alignParentBottom="true"
android:layout_toRightOf="@id/audioview"/>
</RelativeLayout>
</android.support.v7.widget.CardView>
</RelativeLayout>
当然如果你可以改进一下,可以将高度跳动做得更加平滑。
网友评论