iOS各种layer的用法

作者: 4335151e8554 | 来源:发表于2018-02-09 09:33 被阅读359次

    1、CAShapeLayer

    CGPath能表示的形状,CAShapeLayer都可以绘制出来。换句话说CGPath可以限制CAShapeLayer的形状。CAShapeLayer有一个属性Path,将路径赋值给这个属性即可。下面是一些应用场景。

    1️⃣作为遮罩:CAShapeLayer可以作为其他图层的遮罩使用,用于限制其他图层的形状,通过图层的mask属性赋值。下面是绘制一个圆形的图片,通常我们通过设置imageView.layer的圆角半径来让imageView变成圆形,现在可以直接使用CAShapeLayer生成一个圆形遮罩覆盖在imageView上

        //创建imageView
        UIImageView *imagev = [[UIImageView alloc] init];
        imagev.frame = CGRectMake(100, 100, 100, 100);   //边长100的正方形
        [self.view addSubview:imagev];
     
        CAShapeLayer *shaplayer = [CAShapeLayer layer];
        UIBezierPath *path = [UIBezierPath bezierPath];     //创建路径
        [path addArcWithCenter:CGPointMake(50, 50) radius:50 startAngle:0 endAngle:M_PI*2 clockwise:YES];       //圆形路径 注意这里的center是以imageView为坐标系的
        shaplayer.path = path.CGPath;    //要转成CGPath
        imagev.layer.mask = shaplayer;   //限制imageView的外形
    

    注意:

    • 作为遮罩时不用设置颜色属性,只需设置path属性。
    • 作为遮罩时才会限制父layer的形状
    • 作为子layer时不会限制父layer的形状

    2️⃣动画效果:通过不断的改变CAShapeLayer的path从而达到动画的效果,可以做出核心动画难以实现的效果,比如粘性动画、单边的弹性下拉效果、qq的粘性按钮效果、正弦波浪线等等,相当丰富,我这里提供几个链接

    粘性动画http://www.cocoachina.com/ios/20150618/12171.html

    3️⃣注意两个属性strokeStart和strokeEnd,这两个属性用于对绘制的Path进行区域限制,值为0-1之间,并且这两个属性可做动画,例子如下。

    - (void)viewDidLoad {
        [super viewDidLoad];
    
        CAShapeLayer *layer = [CAShapeLayer layer];
        layer.strokeColor = kRedColor.CGColor;
        layer.fillColor = kClearColor.CGColor;
        layer.lineWidth = 2;   //通过调整线宽可以做成饼状图
        UIBezierPath *path = [UIBezierPath bezierPath];
        //值得一提的是这里圆的起点是-π
        [path addArcWithCenter:CGPointMake(150, 150) radius:100 startAngle:-M_PI endAngle:M_PI clockwise:YES];
        layer.path = path.CGPath;
        layer.strokeEnd = 0.0;
        self.layer = layer;
        [self.view.layer addSublayer:layer];
    }
    
    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        CABasicAnimation *anim = [CABasicAnimation animation];
        anim.keyPath = @"strokeEnd";
        anim.fromValue = @0.0;
        anim.toValue = @1.0;
        anim.duration = 2;
        anim.repeatCount = 100;
        [self.layer addAnimation:anim forKey:nil];   
    }
    
    QQ20180109-105935-HD.gif

    4️⃣虚线效果
    虚线效果只需设置lineDashPattern 属性。self.shapLayer.lineDashPattern = @[@(4),@(4)];
    数组中第一个4表示先画4个点的实线,第二4表示接着间隔4个点不画线
    5️⃣二维码扫描框
    二维码的扫描框通常是中间矩形为透明,其余边框为带透明度的黑色

    //包裹self.view的路径
    UIBezierPath *overlayPath = [UIBezierPath bezierPathWithRect:self.view.bounds];
    //中间透明边框的路径
    UIBezierPath *transparentPath = [UIBezierPath bezierPathWithRect:CGRectMake(100, 150, 200, 200)];
    //合并为一个路径
    [overlayPath appendPath:transparentPath];
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = overlayPath.CGPath;
    layer.fillRule = kCAFillRuleEvenOdd;  //奇偶填充规则
    layer.fillColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.3].CGColor;
    
    [self.view.layer addSublayer:layer];
    

    2、CATextLayer

    CATextLayer的绘制功能要比UILabel强大很多,并且速度要快不少。
    简单使用

        CATextLayer *textLayer = [CATextLayer layer];
        textLayer.string = @"123abcABC123abcABC123abcABC123abcABC123abcABC123abcABC123a3abcABC123abcABC123abcABC123a3abcABC123abcABC123abcABC123abcABC123abcABC呵呵呵";
        textLayer.font = CGFontCreateWithFontName((__bridge CFStringRef)(@"Georgia"));
        textLayer.fontSize = 12;
        textLayer.backgroundColor = kYellowColor.CGColor;
        textLayer.foregroundColor = kRedColor.CGColor;         //文字颜色,普通字符串时可以使用该属性
        textLayer.wrapped = YES;                               //为yes时自动换行
        textLayer.truncationMode = @"start";                   //字符串过长时的省略位置,注意是最后一行的哪个位置
    //    textLayer.alignmentMode = kCAAlignmentCenter;        //对齐方式
    //    textLayer.allowsFontSubpixelQuantization = NO;
        textLayer.frame = CGRectMake(0, 0, 100, 100);
    //    textLayer.position = self.view.center;                //图层的中心点位于父层的位置
        textLayer.contentsScale = [UIScreen mainScreen].scale;  //按当前的屏幕分辨率显示   否则字体会模糊
        [self.view.layer addSublayer:textLayer];
    
    QQ20180108-111401.png

    3、CATransformLayer

    CATransformLayer是一个容器layer,backgroundColor等外观显示属性对他是无效的,CATransformLayer只是一个容器,只负责容纳其他layer并显示其他layer。CATransformLayer通常用于构造复杂的3D事物,他不是一个平面化的图层,能够构造多层次的3D结构。这里就创建一个简单的立方体,代码如下。

    @interface ViewController ()
    @property (nonatomic,strong) NSMutableArray<CALayer *> *layerArray;
    @property (nonatomic,strong) NSMutableArray *transArray;
    @end
    
    @implementation ViewController
    - (void)viewDidLoad {
        [super viewDidLoad];
        //创建图层
        CATransformLayer *cublayer = [CATransformLayer layer];
    //    layer.borderColor = kBlackColor.CGColor;      //这些属性设置都是无效的
    //    layer.borderWidth = 1;
    //    layer. backgroundColor = [UIColor redColor].CGColor;
        cublayer.bounds = CGRectMake(0, 0, 200, 200);
        cublayer.position = self.view.center;
        [self.view.layer addSublayer:cublayer];
    
        //对容器图层做动画
        CATransform3D transA = CATransform3DMakeRotation(M_PI, 1, 1, 0);
        CATransform3D transB = CATransform3DMakeRotation(M_PI*2, 1, 1, 0);
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
        animation.duration  = 4;
        animation.autoreverses     = YES;
        animation.repeatCount     = 100;
        animation.fromValue     = [NSValue valueWithCATransform3D:transA];
        animation.toValue      = [NSValue valueWithCATransform3D:transB];
        [cublayer addAnimation:animation forKey:nil];
    
        //创建立方体的6个面
        self.layerArray = [NSMutableArray array];
        for (NSInteger i = 0; i<6; i++) {
            CALayer *sublayer = [CALayer layer];
            sublayer.bounds = CGRectMake(0, 0, 100, 100);
            sublayer.position = CGPointMake(100, 100);
            sublayer.backgroundColor = kRandomColorAndAlpha(0.3).CGColor;
            sublayer.speed = 0.1;
            [self.layerArray addObject:sublayer];
            [cublayer addSublayer:sublayer];
        }
    
        //为六个面的图层创建3D变换,使之组成立方体
        CATransform3D ct1 = CATransform3DMakeTranslation(0, 0, 50);
        CATransform3D ct2 = CATransform3DMakeTranslation(0, 0, -50);
        CATransform3D ct3 = CATransform3DMakeTranslation(-50, 0, 0);
        ct3 = CATransform3DRotate(ct3, M_PI_2, 0, 1, 0);
        CATransform3D ct4 = CATransform3DMakeTranslation(50, 0, 0);
        ct4 = CATransform3DRotate(ct4, M_PI_2, 0, 1, 0);
        CATransform3D ct5 = CATransform3DMakeTranslation(0, -50, 0);
        ct5 = CATransform3DRotate(ct5, M_PI_2, 1, 0, 0);
        CATransform3D ct6 = CATransform3DMakeTranslation(0, 50, 0);
        ct6 = CATransform3DRotate(ct6, M_PI_2, 1, 0, 0);
        //存入数组待用
        self.transArray = [NSMutableArray arrayWithArray:@[[NSValue valueWithCATransform3D:ct1],
                                                        [NSValue valueWithCATransform3D:ct2],
                                                        [NSValue valueWithCATransform3D:ct3],
                                                        [NSValue valueWithCATransform3D:ct4],
                                                        [NSValue valueWithCATransform3D:ct5],
                                                        [NSValue valueWithCATransform3D:ct6]]];
    }
    
    //一开始六个面叠在一起,点击屏幕后,立方体的六个面慢慢归位
    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        for (NSInteger i = 0; i<6; i++) {
            NSValue *value = self.transArray[I];
            CATransform3D ct = [value CATransform3DValue];
            CALayer *layer = self.layerArray[I];
            [UIView animateWithDuration:1.0 animations:^{
                layer.transform = ct;
            }];
        } 
    }
    
    QQ20180108-145949-HD.gif

    4、CAGradientLayer

    CAGradientLayer是用来生成两种或更多颜色平滑渐变的图层,总而言之就是渐变图层。
    这里需要注意一个属性locations ,locations 表示的是渐变区间,数组中的数字必须是递增的。比如下面这个例子layer.locations = @[@0.5,@0.8]; 渐变区间是0.5-0.8,也就是说0.0-0.5是纯红色,0.5-0.8是红色渐变到绿色,0.8-1.0是纯绿色。不设置这个属性就是整个区间0.0-1.0均匀渐变。
    1️⃣基础渐变,双色渐变
    由红色渐变到绿色

    CAGradientLayer *layer = [CAGradientLayer layer];
    layer.frame = self.view.bounds;
    //颜色梯度数组,需要渐变的颜色
    layer.colors = @[(__bridge id)kRedColor.CGColor,(__bridge id)kGreenColor.CGColor];
    //渐变区间,
    layer.locations = @[@0.5,@0.8];
    [self.view.layer addSublayer:layer];
    
    QQ20180108-152620.png

    2️⃣单色渐变
    红色的渐变,单色渐变其实就是双色渐变,这里要说明另外两个属性startPoint和endPoint,这两个属性是一起使用的,用于确定渐变方向。

    CAGradientLayer *layer = [CAGradientLayer layer];
    layer.frame = self.view.bounds;
    layer.colors = @[(__bridge id)kRedColor.CGColor,(__bridge id)kWhiteColor.CGColor];
    layer.startPoint = CGPointMake(0, 0);
    layer.endPoint = CGPointMake(0.5, 1);
    [self.view.layer addSublayer:layer];
    
    QQ20180108-154528.png

    3️⃣多色渐变 彩虹🌈


    QQ20180108-160251.png

    4️⃣文字的色彩渐变

    - (void)viewDidLoad {
        [super viewDidLoad];
        
        //1、创建label
        UILabel *label = [[UILabel alloc] init];
        label.text = @"呵呵🙃";
        label.font = [UIFont systemFontOfSize:30];
        [self.view addSubview:label];
        //2、创建渐变图层
        CAGradientLayer *layer = [CAGradientLayer layer];
        layer.frame = CGRectMake(0, 0, 100, 50);
        layer.colors = @[(__bridge id)kRedColor.CGColor,(__bridge id)kGreenColor.CGColor];
        layer.locations = @[@0.5,@0.8];
        [self.view.layer addSublayer:layer];
        //3、设置遮罩
        layer.mask = label.layer;
        label.frame = layer.bounds;
    }
    

    5️⃣使用Core Graphics相关方法实现渐变
    iOS Core Graphics中有两个方法用于绘制渐变颜色,CGContextDrawLinearGradient可以用于生成线性渐变,CGContextDrawRadialGradient用于生成圆半径方向颜色渐变。函数可以自定义path,无论是什么形状都可以,原理都是用来做Clip,所以需要在CGContextClip函数前调用CGContextAddPath函数把CGPathRef加入到Context中。
    另外一个需要注意的地方是渐变的方向,方向是由两个点控制的,点的单位就是坐标。因此需要正确从CGPathRef中找到正确的点,方法当然有很多种看具体实现,本例中,我就是简单得通过调用CGPathGetBoundingBox函数,返回CGPathRef的矩形区域,然后根据这个矩形取两个点。

    线性渐变
    - (void)drawLinearGradient:(CGContextRef)context
                          path:(CGPathRef)path
                    startColor:(CGColorRef)startColor
                      endColor:(CGColorRef)endColor
    {
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGFloat locations[] = { 0.0, 1.0 };
        NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];
        CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
        CGRect pathRect = CGPathGetBoundingBox(path);
        //具体方向可根据需求修改
        CGPoint startPoint = CGPointMake(CGRectGetMinX(pathRect), CGRectGetMidY(pathRect));
        CGPoint endPoint = CGPointMake(CGRectGetMaxX(pathRect), CGRectGetMidY(pathRect));
        CGContextSaveGState(context);
        CGContextAddPath(context, path);
        CGContextClip(context);
        CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
        CGContextRestoreGState(context);
        CGGradientRelease(gradient);
        CGColorSpaceRelease(colorSpace);
    }
    - (void)viewDidLoad 
    {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        //创建CGContextRef
        UIGraphicsBeginImageContext(self.view.bounds.size);
        CGContextRef gc = UIGraphicsGetCurrentContext();
        //创建CGMutablePathRef
        CGMutablePathRef path = CGPathCreateMutable();
        //绘制Path
        CGRect rect = CGRectMake(0, 100, 300, 200);
        CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
        CGPathCloseSubpath(path);
        //绘制渐变
        [self drawLinearGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];
        //注意释放CGMutablePathRef
        CGPathRelease(path);
        //从Context中获取图像,并显示在界面上
        UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
        [self.view addSubview:imgView];
    }
    
    圆半径方向渐变
    - (void)drawRadialGradient:(CGContextRef)context
                          path:(CGPathRef)path
                    startColor:(CGColorRef)startColor
                      endColor:(CGColorRef)endColor
    {
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGFloat locations[] = { 0.0, 1.0 };
        NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];
        CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
        CGRect pathRect = CGPathGetBoundingBox(path);
        CGPoint center = CGPointMake(CGRectGetMidX(pathRect), CGRectGetMidY(pathRect));
        CGFloat radius = MAX(pathRect.size.width / 2.0, pathRect.size.height / 2.0) * sqrt(2);
        CGContextSaveGState(context);
        CGContextAddPath(context, path);
        CGContextEOClip(context);
        CGContextDrawRadialGradient(context, gradient, center, 0, center, radius, 0);
        CGContextRestoreGState(context);
        CGGradientRelease(gradient);
        CGColorSpaceRelease(colorSpace);
    }
    - (void)viewDidLoad 
    {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        //创建CGContextRef
        UIGraphicsBeginImageContext(self.view.bounds.size);
        CGContextRef gc = UIGraphicsGetCurrentContext();
        //创建CGMutablePathRef
        CGMutablePathRef path = CGPathCreateMutable();
        //绘制Path
        CGRect rect = CGRectMake(0, 100, 300, 200);
        CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMinY(rect));
        CGPathCloseSubpath(path);
        //绘制渐变
        [self drawRadialGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];
        //注意释放CGMutablePathRef
        CGPathRelease(path);
        //从Context中获取图像,并显示在界面上
        UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
        [self.view addSubview:imgView];
    }
    

    5、CAReplicatorLayer

    CAReplicatorLayer就是复制图层。CAReplicatorLayer又是一个容器图层,他可以将他的子图层复制指定的次数,复制出来的这些图层都拥有相同的图层属性和动画属性,通过下面的例子来介绍一些重要的属性
    1️⃣辐射动画
    属性instanceCount表示拷贝图层的次数,默认为1 。 举个栗子instanceCount = 6 表示总共有6个子图层,其中5个是拷贝出来的。
    属性instanceDelay表示拷贝延时,拷贝一个图层后延时多少秒拷贝下一个图层
    这里为了使动画连续,我让动画的duration = 0.6 * 6 = 3.6

        //创建复制图层容器
        CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
        replicator.frame = self.view.bounds;
        [self.view.layer addSublayer:replicator];
        replicator.instanceCount = 6;
        replicator.instanceDelay = 0.6;
        //放大动画
        CABasicAnimation *anim = [CABasicAnimation animation];
        anim.keyPath = @"transform.scale";
        anim.fromValue = @1;
        anim.toValue = @20;
        anim.duration = 3.6;
        //透明度动画
        CABasicAnimation *anim2 = [CABasicAnimation animation];
        anim2.keyPath = @"opacity";
        anim2.toValue = @0.0;
        anim2.fromValue = @1.0;
        anim2.duration = 3.6;
        
        CAAnimationGroup *group = [CAAnimationGroup animation];
        group.animations = @[anim,anim2];
        group.duration = 3.6;
        group.repeatCount = 100;
        //创建子图层
        CALayer *layer = [CALayer layer];
        [layer addAnimation:group forKey:nil];
        layer.bounds = CGRectMake(0, 0, 10, 10);
        layer.position = self.view.center;
        layer.cornerRadius = 5;
        layer.backgroundColor = kRedColor.CGColor;
        [replicator addSublayer:layer];
    
    QQ20180108-172909-HD.gif

    更改一下属性replicator.instanceCount = 3; 动画就不连续了


    QQ20180108-173130-HD.gif

    2️⃣加载动画
    属性instanceTransform 表示复制图层在被创建时产生的和上一个复制图层的位移

        CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
        replicator.frame = self.view.bounds;
        [self.view.layer addSublayer:replicator];
        replicator.instanceCount = 6;
        replicator.instanceDelay = 0.2;
        //位移属性
        CATransform3D trans = CATransform3DMakeTranslation(25, 0, 0); //圆点依次向右移动25
        replicator.instanceTransform = trans;
        //透明度动画
        CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
        anim.keyPath = @"opacity";
        anim.values = @[@1.0,@0.0,@1.0];
        anim.duration = 1.2;
        anim.repeatCount = 100;
    
        CALayer *layer = [CALayer layer];
        [layer addAnimation:anim forKey:nil];
        layer.bounds = CGRectMake(0, 0, 20, 20);
        layer.position = self.view.center;
        layer.cornerRadius = 10;
        layer.backgroundColor = kRedColor.CGColor;
        [replicator addSublayer:layer];
    
    QQ20180108-175746-HD.gif

    其他的一些属性
    instanceColor : 设置多个复制图层的颜色,默认位白色
    //RGB偏移量
    instanceRedOffset: 设置每个复制图层相对上一个复制图层的红色偏移量
    instanceGreenOffset: 设置每个复制图层相对上一个复制图层的绿色偏移量
    instanceBlueOffset: 设置每个复制图层相对上一个复制图层的蓝色偏移量
    instanceAlphaOffset: 设置每个复制图层相对上一个复制图层的透明度偏移量
    以下就是设置instanceAlphaOffset = -0.1的效果,其他几个属性用法类似

        CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
        replicator.frame = self.view.bounds;
        [self.view.layer addSublayer:replicator];
        replicator.instanceCount = 6;
        replicator.instanceAlphaOffset = -0.1; // 透明度递减,每个图层都比上一个复制图层的透明度小0.1
        
        CATransform3D trans = CATransform3DMakeTranslation(25, 0, 0);
        replicator.instanceTransform = trans;
    
        CALayer *layer = [CALayer layer];
        layer.bounds = CGRectMake(0, 0, 20, 20);
        layer.position = self.view.center;
        layer.cornerRadius = 10;
        layer.backgroundColor = kRedColor.CGColor;
        [replicator addSublayer:layer];
    
    QQ20180108-181331.png

    3️⃣着重介绍一下instanceTransform属性,还是通过例子吧

        CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
        replicator.frame = self.view.bounds;
        [self.view.layer addSublayer:replicator];
        replicator.instanceCount = 2;
        CATransform3D trans = CATransform3DMakeTranslation(0, -50, 0);  //y的负方向平移50  也就是方块的上方
        trans = CATransform3DRotate(trans, M_PI_4, 0, 0, 1);    //然后旋转45度
        replicator.instanceTransform = trans;
    
        CALayer *layer = [CALayer layer];
        layer.bounds = CGRectMake(0, 0, 30, 30);
        layer.position = self.view.center;
        layer.backgroundColor = kRedColor.CGColor;
        [replicator addSublayer:layer];
    

    我们来看看instanceTransform是怎么运作的,先设置replicator.instanceCount = 2; 效果如下,很明显上面那个小方块向上平移了50个点然后旋转了45度。


    QQ20180109-100035.png

    设置replicator.instanceCount = 3; 效果如下,由于方块2旋转了45度,所以方块2的上方(黑色边表示上方)也是旋转之后的上方,方块3就是沿着方块2的上方平移50点然后再旋转45度。


    QQ20180109-100650.png
    设置replicator.instanceCount = 4; 经过上面的推断,下面的效果应该能自己想出来了。
    QQ20180109-101304.png

    这里要特别注意CATransform3DRotate旋转变换,该方块旋转之后自己的坐标系也发生了同样角度的旋转(感觉是每个方块都有自己的坐标系),在旋转之后再要进行平移操作,那也是按照旋转之后的坐标系进行平移。 (上面的推断纯属个人判断,如有错误还望指正!)

    CATransform3D trans = CATransform3DMakeTranslation(0, -50, 0); 
    trans = CATransform3DRotate(trans, M_PI_4, 0, 0, 1);
    trans = CATransform3DTranslate(trans, 21, 0, 0);  //按照上面旋转之后的坐标系进行平移(当前坐标系的右方向平移21)
    
    QQ20180109-102913.png

    6、CAScrollLayer

    - (void)viewDidLoad {
        [super viewDidLoad];
    
        CALayer *layer = [CALayer layer];
        layer.contents = (id)kImage(@"111").CGImage;
        layer.frame = CGRectMake(0, 0, 375, 667);
        
        self.scrollLayer = [CAScrollLayer layer];
        self.scrollLayer.frame = CGRectMake(60, 60, 200, 200);
        [self.scrollLayer addSublayer:layer];
        self.scrollLayer.scrollMode = kCAScrollBoth;
        [self.view.layer addSublayer:self.scrollLayer];
        
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(gestureChanged:)];
        [self.view addGestureRecognizer:pan];
    }
    
    -(void)gestureChanged:(UIPanGestureRecognizer *)gesture
    {
        CGPoint translation = [gesture translationInView:self.view];
        CGPoint origin = self.scrollLayer.bounds.origin;
        origin = CGPointMake(origin.x-translation.x, origin.y-translation.y);
        [self.scrollLayer scrollToPoint:origin];
        [gesture setTranslation:CGPointZero inView:self.view];
    }
    
    QQ20180109-145321-HD.gif

    7、CATiledLayer

    8、CAEmitterLayer

    下面这两篇文章写的不错,我就没必要再写了

    https://www.jianshu.com/p/197c2257f597
    https://www.cnblogs.com/densefog/p/5424155.html
    https://www.kancloud.cn/manual/ios/97766

    注意点:birthRate、velocity和lifetime属性是对CAEmitterCell设置的,对CAEmitterLayer设置无效

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