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法线材质

法线材质

作者: Codifier | 来源:发表于2019-11-12 15:00 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Mesh Normal Material</title>
        <script src="../../three-part/threejs/three.js"></script>
        <script src="../../three-part/utils/stats.min.js"></script>
        <script src="../../three-part/utils/dat.gui.min.js"></script>
        <script src="../controls/TrackballControls.js"></script>
        <script src="../util/util.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <div id="container"></div>
    <script type="text/javascript">
        init();
        function init() {
            // show FPS
            let stats = initStats();
            // resize
            window.addEventListener('resize', onResize, false);
    
            let scene = new THREE.Scene();
            let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.x = -20;
            camera.position.y = 50;
            camera.position.z = 40;
            camera.lookAt(new THREE.Vector3(10, 0, 0));
    
            let renderer = new THREE.WebGLRenderer();
            renderer.setClearColor(new THREE.Color(0x000000));
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.getElementById("container").appendChild(renderer.domElement);
    
            // init trackball control
            let trackballControls = initTrackballControls(camera, renderer);
            let clock = new THREE.Clock();
    
            let groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
            let groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({
                color: 0x777777
            }));
            groundMesh.rotation.x = -Math.PI / 2;
            groundMesh.position.y = -20;
            scene.add(groundMesh);
    
            let sphereGeometry = new THREE.SphereGeometry(14, 20, 20);
            // A material that maps the normal vectors to RGB colors.
            let meshMaterial = new THREE.MeshNormalMaterial();
            let sphere = new THREE.Mesh(sphereGeometry, meshMaterial);
            sphere.position.x = 0;
            sphere.position.y = 3;
            sphere.position.z = 2;
            scene.add(sphere);
    
            // add ambient light
            let ambientLight = new THREE.AmbientLight(0x0c0c0c);
            scene.add(ambientLight);
    
            // add spotlight
            let spotLight = new THREE.SpotLight(0xffffff);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
            for (let f = 0, fl = sphere.geometry.faces.length; f < fl; f++) {
                let face = sphere.geometry.faces[f];
                // calc center point of face
                let centroid = new THREE.Vector3(0, 0, 0);
                centroid.add(sphere.geometry.vertices[face.a]);
                centroid.add(sphere.geometry.vertices[face.b]);
                centroid.add(sphere.geometry.vertices[face.c]);
                centroid.divideScalar(3);
                /**
                 * ArrowHelper(dir : Vector3, origin : Vector3, length : Number, hex : Number, headLength : Number, headWidth : Number )
                 * dir -- direction from origin. Must be a unit vector.
                 * origin -- Point at which the arrow starts.
                 * length -- length of the arrow. Default is 1.
                 * hex -- hexadecimal value to define color. Default is 0xffff00.
                 * headLength -- The length of the head of the arrow. Default is 0.2 * length.
                 * headWidth -- The length of the width of the arrow. Default is 0.2 * headLength.
                 * @type {ArrowHelper}
                 */
                let arrow = new THREE.ArrowHelper(face.normal, centroid, 2, 0x3333FF, 0.5, 0.5);
                sphere.add(arrow);
            }
    
            // attributes which can be modified in GUI
            const controls = {
    
            };
            // init GUI
            initGUI();
    
            renderScene();
    
            function initGUI(){
                let gui = new dat.GUI();
            }
    
            function onResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }
    
            function renderScene(){
                trackballControls.update(clock.getDelta());
                stats.update();
                requestAnimationFrame(renderScene);
                renderer.render(scene, camera);
            }
        }
    </script>
    </body>
    </html>
    

    运行结果:


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          本文标题:法线材质

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