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自定义Layout,让子View支持圆角属性

自定义Layout,让子View支持圆角属性

作者: 星星y | 来源:发表于2019-06-30 13:02 被阅读7次

    前言

    在开发中,圆角和阴影效果是很常用的。实现的方法也很多,比如通过xml自定义shape,比如通过代码继承drawable,还有通过第三发框架实现。但是使用起来还是有些许不灵活,所以我们通过自定义子view的属性,然后通过父布局来控制子view的圆角,阴影等属性。

    继承ConstraintLayout

    开发中复杂的布局基本上都可以通过ConstraintLayout实现,所以我们继承ConstraintLayout实现一个EasyConstraintLayout能够为子view添加圆角和阴影效果。

    public class EasyConstraintLayout extends ConstraintLayout {
        public EasyConstraintLayout(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
       @Override
        public LinearLayout.LayoutParams generateLayoutParams(AttributeSet attrs) {
            return new LayoutParams(getContext(), attrs);
        }
    
        @Override
        protected boolean checkLayoutParams(ViewGroup.LayoutParams p) {
            return p instanceof LayoutParams;
        }
    }
    

    重写了两个方法,我们要用这些方法实现子view自定义属性的读取,在此之前要在xml中自定义一些属性

    <?xml version="1.0" encoding="utf-8"?>
    <resources>
        <!--为了方便扩展其他layout,定义在外层,命名以layout_开头,否则lint会报红警告-->
        <attr name="layout_radius" format="dimension" />
        <attr name="layout_shadowColor" format="color" />
        <attr name="layout_shadowEvaluation" format="dimension" />
        <attr name="layout_shadowDx" format="dimension" />
        <attr name="layout_shadowDy" format="dimension" />
        <!--用统一一个EasyLayout,用于封装读取自定义属性-->
        <declare-styleable name="EasyLayout">
            <attr name="layout_radius" />
            <attr name="layout_shadowColor" />
            <attr name="layout_shadowEvaluation" />
            <attr name="layout_shadowDx" />
            <attr name="layout_shadowDy" />
        </declare-styleable>
        <!--和EasyLayout属性列表一样,但是命名要以XXX_Layout格式,这样开发工具会提示自定义属性-->
        <declare-styleable name="EasyConstraintLayout_Layout">
            <attr name="layout_radius" />
            <attr name="layout_shadowColor" />
            <attr name="layout_shadowEvaluation" />
            <attr name="layout_shadowDx" />
            <attr name="layout_shadowDy" />
        </declare-styleable>
    </resources>
    

    重写LayoutParams,读取子View自定义属性

    在EasyConstraintLayout内部定义一个静态类LayoutParams继承ConstraintLayout.LayoutParams,然后在构造方法中读取上面自定义的属性。我们通过裁剪的方式实现圆角效果,因此还有要获取子view的位置和大小。

    static class LayoutParams extends ConstraintLayout.LayoutParams 
                              implements EasyLayoutParams{
            private LayoutParamsData data;
            public LayoutParams(Context c, AttributeSet attrs) {
                super(c, attrs);
                data = new LayoutParamsData(c, attrs);
            }
            @Override
            public LayoutParamsData getData() {
                return data;
            }
        }
    
    public interface EasyLayoutParams {
        LayoutParamsData getData();
    }
    
    public class LayoutParamsData {
        int radius;
        int shadowColor;
        int shadowDx;
        int shadowDy;
        int shadowEvaluation;
    
        public LayoutParamsData(Context context, AttributeSet attrs) {
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.EasyLayout);
            radius = a.getDimensionPixelOffset(R.styleable.EasyLayout_layout_radius, 0);
            shadowDx = a.getDimensionPixelOffset(R.styleable.EasyLayout_layout_shadowDx, 0);
            shadowDy = a.getDimensionPixelOffset(R.styleable.EasyLayout_layout_shadowDy, 0);
            shadowColor = a.getColor(R.styleable.EasyLayout_layout_shadowColor, 0x99999999);
            shadowEvaluation = a.getDimensionPixelOffset(R.styleable.EasyLayout_layout_shadowEvaluation, 0);
            a.recycle();
        }
    }
    

    圆角和阴影实现原理

    因为我们是通过父布局控制子view的圆角和阴影行为,所以我们重写drawChild来实现,drawChild之前,先通过paint的ShadowLayer属性把子View的阴影先画上,这个阴影需要裁剪掉子view自身的大小位置。然后再画子view,并且裁剪圆角部分,最终实现圆角阴影效果。
    裁剪起初我们想到的是通过canvas的clipPath方法实现,但是发现会有很大的锯齿。所以改用paint的xfermode来裁剪阴影和子view。

    onLayout初始化裁剪信息

    在EasyConstraintLayout中初始化LayoutParamsData的paths

      @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            super.onLayout(changed, left, top, right, bottom);
            for (int i = 0, size = getChildCount(); i < size; i++) {
                View v = getChildAt(i);
                ViewGroup.LayoutParams lp = v.getLayoutParams();
                if(lp instanceof EasyLayoutParams){
                    EasyLayoutParams elp = (EasyLayoutParams) lp;
                    elp.getData().initPaths(v);
                }
            }
        }
    

    在LayoutParamsData中将裁剪阴影的path和裁剪子view的保存起来,新增两个属性

    public class LayoutParamsData {
        Path widgetPath;
        Path clipPath;
        boolean needClip;
        boolean hasShadow;
      public LayoutParamsData(Context context, AttributeSet attrs) {
            …
            needClip = radius > 0;
            hasShadow = shadowEvaluation > 0;
        }
      public void initPaths(View v) {
            widgetPath = new Path();
            clipPath = new Path();
            clipPath.addRect(widgetRect, Path.Direction.CCW);
            clipPath.addRoundRect(
                    widgetRect,
                    radius,
                    radius,
                    Path.Direction.CW
            );
            widgetPath.addRoundRect(
                    widgetRect,
                    radius,
                    radius,
                    Path.Direction.CW
            );
        }
    }
    

    drawChild中画阴影,裁剪出圆角

    我们在EasyConstraintLayout中初始化paint,并且关闭硬件加速,然后在drawChild中实现阴影逻辑,最终代码如下。

    public class EasyConstraintLayout extends ConstraintLayout {
        private Paint shadowPaint;
        private Paint clipPaint;
    
        public EasyConstraintLayout(Context context, AttributeSet attrs) {
            super(context, attrs);
            shadowPaint = new Paint();
            shadowPaint.setAntiAlias(true);
            shadowPaint.setDither(true);
            shadowPaint.setFilterBitmap(true);
            shadowPaint.setStyle(Paint.Style.FILL);
    
            clipPaint = new Paint();
            clipPaint.setAntiAlias(true);
            clipPaint.setDither(true);
            clipPaint.setFilterBitmap(true);
            clipPaint.setStyle(Paint.Style.FILL);
            setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        }
    
        @Override
        public ConstraintLayout.LayoutParams generateLayoutParams(AttributeSet attrs) {
            return new LayoutParams(getContext(), attrs);
        }
    
        @Override
        protected boolean checkLayoutParams(ViewGroup.LayoutParams p) {
            return p instanceof LayoutParams;
        }
    
        @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            super.onLayout(changed, left, top, right, bottom);
            for (int i = 0, size = getChildCount(); i < size; i++) {
                View v = getChildAt(i);
                ViewGroup.LayoutParams lp = v.getLayoutParams();
                if (lp instanceof EasyLayoutParams) {
                    EasyLayoutParams elp = (EasyLayoutParams) lp;
                    elp.getData().initPaths(v);
                }
            }
        }
    
        @Override
        protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
            ViewGroup.LayoutParams lp = child.getLayoutParams();
            boolean ret = false;
            if (lp instanceof EasyLayoutParams) {
                EasyLayoutParams elp = (EasyLayoutParams) lp;
                LayoutParamsData data = elp.getData();
                if (isInEditMode()) {//预览模式采用裁剪
                    canvas.save();
                    canvas.clipPath(data.widgetPath);
                    ret = super.drawChild(canvas, child, drawingTime);
                    canvas.restore();
                    return ret;
                }
                if (!data.hasShadow && !data.needClip)
                    return super.drawChild(canvas, child, drawingTime);
                //为解决锯齿问题,正式环境采用xfermode
                if (data.hasShadow) {
                    int count = canvas.saveLayer(null, null, Canvas.ALL_SAVE_FLAG);
                    shadowPaint.setShadowLayer(data.shadowEvaluation, data.shadowDx, data.shadowDy, data.shadowColor);
                    shadowPaint.setColor(data.shadowColor);
                    canvas.drawPath(data.widgetPath, shadowPaint);
                    shadowPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
                    shadowPaint.setColor(Color.WHITE);
                    canvas.drawPath(data.widgetPath, shadowPaint);
                    shadowPaint.setXfermode(null);
                    canvas.restoreToCount(count);
    
                }
                if (data.needClip) {
                    int count = canvas.saveLayer(child.getLeft(), child.getTop(), child.getRight(), child.getBottom(), null, Canvas.ALL_SAVE_FLAG);
                    ret = super.drawChild(canvas, child, drawingTime);
                    clipPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
                    clipPaint.setColor(Color.WHITE);
                    canvas.drawPath(data.clipPath, clipPaint);
                    clipPaint.setXfermode(null);
                    canvas.restoreToCount(count);
                }
            }
            return ret;
        }
    
        static class LayoutParams extends ConstraintLayout.LayoutParams implements EasyLayoutParams {
    
            private LayoutParamsData data;
    
            public LayoutParams(Context c, AttributeSet attrs) {
                super(c, attrs);
                data = new LayoutParamsData(c, attrs);
            }
    
            @Override
            public LayoutParamsData getData() {
                return data;
            }
        }
    }
    
    

    使用方法

    <?xml version="1.0" encoding="utf-8"?>
    <io.github.iamyours.easylayout.EasyConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical">
    
        <View
            android:id="@+id/v_back"
            android:layout_width="match_parent"
            android:layout_height="150dp"
            android:layout_margin="10dp"
            android:background="#fff"
            app:layout_constraintLeft_toLeftOf="parent"
            app:layout_constraintTop_toTopOf="parent"
            app:layout_radius="4dp"
            app:layout_shadowColor="#3ccc"
            app:layout_shadowEvaluation="15dp" />
    
        <ImageView
            android:id="@+id/iv_head"
            android:layout_width="80dp"
            android:layout_height="80dp"
            android:layout_gravity="center_horizontal"
            android:layout_marginLeft="10dp"
            android:background="#eee"
            app:layout_constraintBottom_toBottomOf="@id/v_back"
            app:layout_constraintLeft_toLeftOf="@id/v_back"
            app:layout_constraintTop_toTopOf="@id/v_back"
            app:layout_radius="40dp"
            app:layout_shadowColor="#5f00"
            app:layout_shadowEvaluation="8dp" />
    
        <View
            android:layout_width="200dp"
            android:layout_height="200dp"
            android:layout_marginTop="30dp"
            android:background="#ccc"
            app:layout_constraintLeft_toLeftOf="parent"
            app:layout_constraintRight_toRightOf="parent"
            app:layout_constraintTop_toBottomOf="@id/v_back"
            app:layout_radius="30dp"
            app:layout_shadowColor="#8f0f"
            app:layout_shadowDx="4dp"
            app:layout_shadowDy="4dp"
            app:layout_shadowEvaluation="10dp" />
    </io.github.iamyours.easylayout.EasyConstraintLayout>
    

    最终效果如下:


    显示效果

    项目地址

    https://github.com/iamyours/EasyWidgets

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