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一步步探索学习Android Touch事件分发传递机制(三)

一步步探索学习Android Touch事件分发传递机制(三)

作者: Alan_Mo | 来源:发表于2017-12-04 19:01 被阅读0次

    前言

    该系列文章分三篇:

    1. 一步步探索学习Android Touch事件分发传递机制(一)
      通过写demo打Log,以ACTION_DOWN事件为例,完整了解整个Android Touch事件分发传递机制。
    1. 一步步探索学习Android Touch事件分发传递机制(二)
      探索了ACTION_MOVE和ACTION_UP事件的分发传递规律。
    1. 一步步探索学习Android Touch事件分发传递机制(三)
      即本篇,将通过Android源码分析,从本质上认识Android Touch事件分发传递机制。

    1. dispatchTouchEvent()方法源码分析

    1.1 Activity的dispatchTouchEvent()方法
    • 源码:
       /**
         * Called to process touch screen events.  You can override this to
         * intercept all touch screen events before they are dispatched to the
         * window.  Be sure to call this implementation for touch screen events
         * that should be handled normally.
         *
         * @param ev The touch screen event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                //当判断是ACTION_DOWN事件,回调onUserInteraction()
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                //getWindow()方法拿到的是PhoneWindow的实例
                return true;
            }
            //如果没有找到消费该事件的子View,最终会交给Activity的onTouchEvent()处理
            return onTouchEvent(ev);
        }
    
    • 分析:
      • 该方法首先判断传递进来的是不是一个ACTION_DOWN事件,if 是,就触发一个叫做 onUserInteraction()的回调方法。

      • onUserInteraction()方法在Activity.java中是个空实现。开发者可以在需要的时候重写它,比如用于判断是不是用户开始做与屏幕交互的事情了。

      • 然后,判断调用了getWindow().superDispatchTouchEvent(ev)。getWindow()拿到的是PhoneWindow的实例。

      • 这里需要简单说明一下Android窗口结构:


        Android Window 结构
      • 继续看源码,看看PhoneWindow.java中的superDispatchTouchEvent(ev)方法。

         @Override
            public boolean superDispatchTouchEvent(MotionEvent event) {
                return mDecor.superDispatchTouchEvent(event);
            }
        
      • 可以看到,这个方法内部又去调用了DecorView的superDispatchTouchEvent(ev)方法。

      • 一路这么调用,DecorView其实是FrameLayout的子类,它没重写这个方法,所以最后调用到了ViewGroup的dispatchTouchEvent()方法。

    1.2 ViewGroup的dispatchTouchEvent()方法
    • 源码:
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    • 分析:
      • 这个方法的代码逻辑比较多,有两百多行。我们去繁就简,理出主要的逻辑就行,毕竟我们只关心Touch事件的流向和处理逻辑。

      • 首先来看一下,ViewGroup的dispatchTouchEvent()方法首先是要判断该事件自己要不要拦截下来自己处理。

        ``` java
             // Check for interception.
                    final boolean intercepted;
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || mFirstTouchTarget != null) {
                        final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                        if (!disallowIntercept) {
                            intercepted = onInterceptTouchEvent(ev);
                            ev.setAction(action); // restore action in case it was changed
                        } else {
                            intercepted = false;
                        }
                    } else {
                        // There are no touch targets and this action is not an initial down
                        // so this view group continues to intercept touches.
                        intercepted = true;
                    }
        
        ```
    
    - 这里面我们看到一个很关键的boolean变量***disallowIntercept***,这个变量是控制是不是不允许父控件去拦截该事件的,取值是看***mGroupFlags**的取值*。
    
    > 这里面涉及到一个方法:***requestDisallowInterceptTouchEvent()***方法。这个方法确定***mGroupFlags**的取值*,控制请求父布局不拦截该事件,而是交给自己去做处理。这个方法在处理滑动冲突等场景时经常用到。但在这里为了整个源码分析的逻辑简洁清晰,不再具体分析该方法的代码。
    
    - 还有大家可以注意到一个判断条件:  ***if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)***,也就是说ViewGroup去判断这个事件该不该去拦截,首先是这个事件得是ACTION_DOWN事件或者该事件的mFirstTouchTarget(目标子View)是不为空的才会考虑要不要拦截。
    
    - ***这说明mFirstTouchTarget为空的情况下,ACTION_MOVE和ACTION_UP事件是不会经过这个拦截判断的,而是直接intercepted = true表示事件被直接拦截掉。这一点刚好印证了我在[一步步探索学习Android Touch事件分发传递机制(二)](http://blog.csdn.net/alanjet/article/details/78572753)中提到的ACTION_MOVE和ACTION_UP事件的分发规律。***
    
    - 那么mFirstTouchTarget(目标子View)这个变量到底是什么呢?什么时候会为空呢?
    
    - 可以看到ViewGroup的dispatchTouchEvent()方法的后续代码,是一个for循环:
    
    
        ```java
        ...
         for (int i = childrenCount - 1; i >= 0; i--) {
                                            final int childIndex = getAndVerifyPreorderedIndex(
                                                    childrenCount, i, customOrder);
                                            final View child = getAndVerifyPreorderedView(
                                                    preorderedList, children, childIndex);
                
                                            // If there is a view that has accessibility focus we want it
                                            // to get the event first and if not handled we will perform a
                                            // normal dispatch. We may do a double iteration but this is
                                            // safer given the timeframe.
                             
                                        }
                                        ...
        ```
    
    
        - 这个for循环一个一个的遍历子View,寻找看事件的发生坐标在哪个View的范围中,如果找到了,就设置mFirstTouchTarget为child,并且把alreadyDispatchedToNewTouchTarget设置为true。
    
        - 那么事件最终交给自己处理还是目标子View(mFirstTouchTarget)处理?
    
        - 很简单,经过上面的分析可以知道,如果遍历完之后mFirstTouchTarget不为null,就传给mFirstTouchTarget(目标子View)处理;如果为null,就自己消费掉。
    
        - 那其实不管是给目标子View处理还是自己处理,都会跑到View的dispatchTouchEvent()方法。看源码可以知道,当mFirstTouchTarget为null的时候,ViewGoup会调用super.dispatchTouchEvent(event),毕竟ViewGroup本质上是View的子类,所以其实ViewGroup调用的还是View的dispatchTouchEvent()方法。那么我们下面分析View的dispatchTouchEvent()方法。
    
    ##### **1.3 View的dispatchTouchEvent()方法**
    
    - 源码:
    
        
    
    ``` java
        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    ```
    
    • 分析:

      • 代码量相对于ViewGroup的dispatchTouchEvnet()方法来说少很多。

      • 主要是首先判断这个View本身有没有设置OnTouchListener监听,如果有,就直接跑去调用该接口下的onTouch()方法。该方法如果return true,这事件就是被消费掉了。return false,事件还是会传回给onTouchEvent()方法。

      注意:值得注意的是,ViewGroup本身并没有重写View的onTouchEvnet()方法,所以这里如果回传,也是调用的父类View.java的onTouchEvent()方法。

    2. onTouchEvent()方法源码分析

    2.1 Activity的onTouchEvent()方法
    • 源码:
     /**
         * Called when a touch screen event was not handled by any of the views
         * under it.  This is most useful to process touch events that happen
         * outside of your window bounds, where there is no view to receive it.
         *
         * @param event The touch screen event being processed.
         *
         * @return Return true if you have consumed the event, false if you haven't.
         * The default implementation always returns false.
         */
        public boolean onTouchEvent(MotionEvent event) {
            if (mWindow.shouldCloseOnTouch(this, event)) {
                finish();
                return true;
            }
    
            return false;
        }
    
    
    • 分析:

      • 这个方法代码很少,默认Activity的onTouchEvent()方法是返回false的,也就是说默认不处理触摸事件。

      • 只有在PhoneWindow的shouldCloseOnTouch()方法返回true才会处理触摸事件,直接finish整个Activity.

    2.2 View的onTouchEvent()方法

    前面说了,ViewGroup没有重写View的onTouchEvent()方法,所以继承VIewGroup时,调用的还是View的onTouchEvent()。

    • 源码:
    /**
         * Implement this method to handle touch screen motion events.
         * <p>
         * If this method is used to detect click actions, it is recommended that
         * the actions be performed by implementing and calling
         * {@link #performClick()}. This will ensure consistent system behavior,
         * including:
         * <ul>
         * <li>obeying click sound preferences
         * <li>dispatching OnClickListener calls
         * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
         * accessibility features are enabled
         * </ul>
         *
         * @param event The motion event.
         * @return True if the event was handled, false otherwise.
         */
        public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
                            handleTooltipUp();
                        }
                        if (!clickable) {
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                            }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                            mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                        }
                        mHasPerformedLongPress = false;
    
                        if (!clickable) {
                            checkForLongClick(0, x, y);
                            break;
                        }
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0, x, y);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        if (clickable) {
                            setPressed(false);
                        }
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        if (clickable) {
                            drawableHotspotChanged(x, y);
                        }
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            // Remove any future long press/tap checks
                            removeTapCallback();
                            removeLongPressCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                setPressed(false);
                            }
                            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        }
                        break;
                }
    
                return true;
            }
    
            return false;
        }
    
    • 分析:

      • 代码同样很长,那么我们只去理清主要的逻辑。

      • 当事件传递到该方法处,首先会判断这个View是不是enabled状态,是不是clickable状态。

      • 然后会根据Touch事件的类型做出不同的响应。比如View接收到Down事件和up事件等时候的表现效果。

      注意:注意到一段比较重要的代码
      if (!post(mPerformClick)) { performClick(); }
      这段代码在判断是up事件之后调用了performClick()方法,这个方法回去回调onClickListener接口里面的onClick()方法。
      这结合前面dispatchTouchEvent()方法中ACTION_DOWN事件会去调用onTouch,可见onTouch比onClick优先。

    3. onInterceptTouchEvent()方法源码分析

    只有ViewGroup有onInterceptTouchEvent()方法
    • 源码:
      public boolean onInterceptTouchEvent(MotionEvent ev) {
            if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                    && ev.getAction() == MotionEvent.ACTION_DOWN
                    && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                    && isOnScrollbarThumb(ev.getX(), ev.getY())) {
                return true;
            }
            return false;
        }
    
    • 分析:

      • 这个方法默认是返回false,表示不拦截触摸事件的。

      • 只有在
        ev.isFromSource(InputDevice.SOURCE_MOUSE)
        && ev.getAction() == MotionEvent.ACTION_DOWN
        && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
        && isOnScrollbarThumb(ev.getX(), ev.getY())
        这么多条件同时成立时才会拦截。

    • 有需要的话,比如处理滑动冲突的时候,可以重写该方法,retrun true,拦截触摸事件。

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        本文标题:一步步探索学习Android Touch事件分发传递机制(三)

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