美文网首页Android开发Android知识Android 技术开发
Android异步消息处理机制之Handler、Looper、M

Android异步消息处理机制之Handler、Looper、M

作者: 饱醉豚我去年买了个表 | 来源:发表于2017-03-04 14:08 被阅读213次
    • 为什么用异步消息处理机制?
      因为Android UI线程是线程不安全的,在子线程中更新UI会直接程序崩溃,另外当UI线程需要执行一个比较耗时的操作的话(IO操作,网络通信等),若是执行时间超过5s,程序会直接ANR,为了解决上述问题,可以使用异步消息处理机制Handler,Handler有两大用处:
      (1) . 在未来的某个时间点执行调度Message或者Runnable对象
      (2) . 将执行的操作以队列形式放到其他线程中,并可以实现线程间通信

    • Handler、Looper、Message
      通常在主线程中创建Handler,在子线程中执行耗时操作,并在子线程中将执行结果通过handler传递到主线程中刷新UI,首先在Activity中创建handler:

     Handler handler = new Handler(Looper.getMainLooper()) {
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case 1:
                        tv_text.setText("更新UI");
                        break;
                    default:
                        break;
                }
            }
        };
    

    新起一个子线程:

     new Thread(new Runnable() {
                @Override
                public void run() {
                    try {
                        //模拟耗时操作
                        Thread.sleep(2000);
                        //模拟子线程处理完数据,通过handler将结果传到主线程
                        handler.sendEmptyMessage(1);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }).start();
    

    整个流程:首先在子线程中处理耗时操作,当子线程处理完后,通过handler将处理结果传到主线程用来刷新UI,通过handler就完成了线程间的通信,那么handler内部是怎么运行的呢?来看下handler的源码:

     public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    可以看到首先通过Looper.myLooper()来创建了一个Looper对象,如果Looper为空,则抛出异常Can't create handler inside thread that has not called Looper.prepare(),来看Looper.myLooper():

    public static @Nullable Looper myLooper() {
            return sThreadLocal.get();
        }
    

    从sThreadLocal对象中取出Looper,如果sThreadLocal中有Looper存在就返回Looper,如果没有则返回null了,sThreadLocal对象什么时候set的呢?答案是Looper.prepare():

    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    Looper.prepare()只能被调用一次,即一个handler只能对应一个Looper,如果被多次调用,则会抛出异常:Only one Looper may be created per thread,如果在子线程使用handler,必须首先调用Looper.prepare()来创建Looper;但是我们在主线程中并没有调用Looper.prepare(),也没有崩溃呀!这是因为系统已经为我们创建好了:

    public final class ActivityThread {
        public static void main(String[] args) {
            ......//省略其他代码
            Looper.prepareMainLooper();
            ......//省略其他代码
            Looper.loop();
    
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }
    }
    

    来看Looper.prepareMainLooper()方法:

     public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
    

    因此我们的主线程一直有Looper对象,再来看Looper.loop():

      public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
            ......//省略其他代码
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                try {
                    msg.target.dispatchMessage(msg);
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    ActivityThread的main()方法执行 Looper.loop()后,主线程就开始无限循环处理消息,没有消息时阻塞等待,既然无限循环为什么主线程没有因为死循环而卡死呢?原因可以参考下这篇文章:Android中为什么主线程不会因为Looper.loop()里的死循环卡死?
    handler创建完成,就可以发送Message了,来看Message都有哪些成员变量:

    //Message的识别码,用来区别不同的Message
    public int what;
    //arg1 arg2都是用来传递整形数据
    public int arg1;
    public int arg2;
    //可以传递任意数据
    public Object obj;
    

    创建一个新消息,如:

    Message message = Message.obtain();//建议使用Message.obtain()而不是new Message(),Message.obtain()可以从消息池中取消息
     message.what = 1; //识别码为1
     message.arg1 = 100; //携带int类型数 100和101
     message.arg2 = 101;
     message.obj = MyObject;//携带MyObject对象
     Bundle bundle = new Bundle(); //封装bundle
     bundle.putString("key", "value");
     message.setData(bundle);
     handler.sendMessage(message); //通过handler将Message送到消息队列中
    

    来看handler都有哪些处理Message的常用方法:

    方法 备注
    sendEmptyMessage( int what) 只包含what的Message
    sendEmptyMessageDelayed( int what, long delayMillis) 只包含what的Message,延迟delayMillis之后发送
    sendEmptyMessageAtTime( int what, long uptimeMillis) 发送空消息最终会调用的方法,uptimeMillis=SystemClock.uptimeMillis() + delayMillis,其中SystemClock.uptimeMillis()表示从开机到现在的毫秒数
    sendMessage(Message msg) 发送消息
    sendMessageDelayed(Message msg, long delayMillis) 延迟发送消息,delayMillis为延迟时间
    sendMessageAtTime(Message msg, long uptimeMillis) 发送消息最终会调用的方法,uptimeMillis=SystemClock.uptimeMillis() + delayMillis,其中SystemClock.uptimeMillis()表示从开机到现在的毫秒数
    dispatchMessage(Message msg) 分发消息
    handleMessage(Message msg) 处理消息
    removeMessages( int what) 移除在MessageQueue里面识别码为what的消息
    post(Runnable r) 将Runnable转换成一条消息,见下面
    postAtTime(Runnable r, long uptimeMillis) 将Runnable转换成一条消息定时发送,见下面
    postDelayed(Runnable r, long delayMillis) 将Runnable转换成一条消息延时发送,见下面
    removeCallbacks(Runnable r) 移除runnable

    上面表格中除了直接发送Message外,还可以用post一个runnable,看post()方法:

     public final boolean post(Runnable r)
        {
         //通过getPostMessage()方法将Runnable 转换成消息
           return  sendMessageDelayed(getPostMessage(r), 0);
        }
    
     private static Message getPostMessage(Runnable r) {
            //新建一个Message
            Message m = Message.obtain();
            //Runnable 作为Message的一个变量callback 
            m.callback = r;
            return m;
        }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    

    可见post(runnable)最终也是调用sendMessageAtTime()来发送消息MessageQueue的。通过上面的代码我们知道runnable 作为Message的一个变量callback 封装到Message中了,那么什么时候回调这个runnable呢?答案是当我们new Handler()时执行Looper.loop()的时候,会执行一句msg.target.dispatchMessage(msg),其中msg.target即是发送Message的handler,最终处理Message还是这个handler,来看dispatchMessage的源码:

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
      }
    
    private static void handleCallback(Message message) {
            message.callback.run();
        }
    

    如果callback 不为null,则执行handleCallback(msg),直接回调runnable里的run()方法;如果callback 为null,则执行Handler的handleMessage来处理之前传递到MessageQueue的消息,整个过程:

    handler.jpg

    总结:
    1、在子线程中更新UI有多种: Handler发送Message、Handler的post(runnable)方法、View.post()方法、Activity的runOnUiThread()方法
    2.Handler的初始化会获取到当前线程的Looper对象,并通过Looper获得对应的MessageQueue对象
    3.如果在子线程中使用Handler,必须首先调用Looper.prepare(),如:

    new Thread(new Runnable() {
                @Override
                public void run() {
                    Looper.prepare();
                    //初始化Handler之前必须先调用Looper.prepare()
                    Handler handler = new Handler();
                    Looper.loop();
                }
            }).start();
    

    ** 4.Handler在当前线程初始化时创建了对应的Looper,Looper初始化时又会创建对应的MessageQueue,一个线程中只有一个Looper和一个MessageQueue,但可以有多个Handler,他们往同一个MessageQueue中发送消息并且Looper从MessageQueue中取出消息后,再交给发送这个Message的Handler去处理。**

    PS:关于Handler使用可能会内存泄露问题,可以参考这篇文章:Android中Handler引起的内存泄露

    参考:
    1.Android 中线程间通信原理分析:Looper, MessageQueue, Handler
    2.Android异步消息处理机制完全解析,带你从源码的角度彻底理解
    3.Android 异步消息处理机制 让你深入理解 Looper、Handler、Message三者关系

    相关文章

      网友评论

        本文标题:Android异步消息处理机制之Handler、Looper、M

        本文链接:https://www.haomeiwen.com/subject/jajwpttx.html