UIDynamic动画效果总结

作者: 懒得起名的伊凡 | 来源:发表于2015-10-26 17:40 被阅读3012次

    UIDynamicAnimator

    可以通过该类添加不同的行为,来实现一些动态效果。

    初始化方法
    // the behaviors (and their dynamic items) that you add to the animator employ the reference view’s coordinate system.
    - (instancetype)initWithReferenceView:(UIView *)view
    

    添加到animator上的行为使用reference view的坐标系统。

    添加和移除行为
    - (void)addBehavior:(UIDynamicBehavior *)behavior;//添加指定的行为动画
    - (void)removeBehavior:(UIDynamicBehavior *)behavior;//移除指定的行为动画
    - (void)removeAllBehaviors;//移除所有的行为
    
    其他属性
    - (NSTimeInterval)elapsedTime;
    

    行为执行的时间,需要注意的是如果我们对同一个行为进行添加和移除操作时,时间会累积。

    @property (nonatomic, readonly, getter = isRunning) BOOL running;
    

    判定animator中是否还有行为正在执行

    @property (nullable, nonatomic, weak) id <UIDynamicAnimatorDelegate> delegate;
    

    代理协议的实现

    - (void)dynamicAnimatorWillResume:(UIDynamicAnimator *)animator;//add行为时调用
    - (void)dynamicAnimatorDidPause:(UIDynamicAnimator *)animator;//remove行为时调用
    
    UIDynamicItem

    说明一下,在很多方法里注意到有很多UIDynamicItem参数的存在。如
    - (void)updateItemUsingCurrentState:(id <UIDynamicItem>)item;
    其实是说item是实现了UIDynamicItem协议的类,我们发现 UIView(所有视图控件的父类)实现了该协议。一般情况下,在遇到UIDynamicItem时,直接传我们的视图就行了。


    UISnapBehavior

    将物体通过动画吸附到一个点上

    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapGesture:)];
    [self.view addGestureRecognizer:tap];
    - (void)tapGesture:(UITapGestureRecognizer *)gesture
    {
        CGPoint tapPoint = [gesture locationInView:self.view];
        if (_snapBehavior) {
            [self.animator removeBehavior:_snapBehavior];
            _snapBehavior = nil;
        }
        _snapBehavior = [[UISnapBehavior alloc]initWithItem:self.imageView1 snapToPoint:tapPoint];
        _snapBehavior.action = ^(){
            NSLog(@"UISnapBehavior 在执行");
        };
        _snapBehavior.damping = 0.9;
        [self.animator addBehavior:_snapBehavior];
    }
    

    通过观察action和协议方法的实现,发现物体到达指定点之后会停止行为。

    UIGravityBehavior

    给物体添加一个类似于自由落体的运动

    _gravityBehavior = [[UIGravityBehavior alloc]initWithItems:@[_imageView1]];
    _gravityBehavior.gravityDirection = CGVectorMake(0.0f, 1.0f);
    [self.animator addBehavior:_gravityBehavior];
    
    gravityDirection

    运动的方向,默认是(0.0f, 1.0f)。dx为-1.0f时向左运动,dy为-1.0时向上运动,所以根据0.0~1.0可以定位所有的方向。

    angle

    也是设置运动的方向,是根据角度来计算的。坐标系为左侧为x的正方向,下侧为y的正方向。可使用0~M_PI*2之间的值来定位所有方向。

    magnitude

    可以理解为重力加速度,默认值为1.0。可取负值。

    UICollisionBehavior

    碰撞检测,和上面的重力配合查看效果

    if (!_gravityBehavior) {
        _gravityBehavior = [[UIGravityBehavior alloc]initWithItems:@[_imageView1]];
    }
    _gravityBehavior = [[UIGravityBehavior alloc]initWithItems:@[_imageView1]];
    _gravityBehavior.angle = M_PI_2;
    _gravityBehavior.magnitude = 2.0f;
    //    _gravityBehavior.gravityDirection = CGVectorMake(1.0f, 0.0f);
    
    NSLog(@"magni = %f",_gravityBehavior.magnitude);
    
    if(!_collisionBehavior){
        _collisionBehavior = [[UICollisionBehavior alloc]initWithItems:@[_imageView1,_imageView2]];
    }
    //    _collisionBehavior.collisionMode = UICollisionBehaviorModeBoundaries;
    _collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;
    
    [self.animator addBehavior:_gravityBehavior];
    [self.animator addBehavior:_collisionBehavior];
    

    translatesReferenceBoundsIntoBoundary默认是NO。

    另外,UICollisionBehavior有它自己的代理

    - (void)collisionBehavior:(UICollisionBehavior *)behavior beganContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2 atPoint:(CGPoint)p;
    - (void)collisionBehavior:(UICollisionBehavior *)behavior endedContactForItem:(id <UIDynamicItem>)item1 withItem:(id <UIDynamicItem>)item2;
    
    // The identifier of a boundary created with translatesReferenceBoundsIntoBoundary or setTranslatesReferenceBoundsIntoBoundaryWithInsets is nil
    - (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id <UIDynamicItem>)item withBoundaryIdentifier:(nullable id <NSCopying>)identifier atPoint:(CGPoint)p;
    - (void)collisionBehavior:(UICollisionBehavior*)behavior endedContactForItem:(id <UIDynamicItem>)item withBoundaryIdentifier:(nullable id <NSCopying>)identifier;
    

    UIPushBehavior

    给物体一个力的作用

    typedef NS_ENUM(NSInteger, UIPushBehaviorMode) {
    UIPushBehaviorModeContinuous,//持续的力
    UIPushBehaviorModeInstantaneous//一次性的力
    

    }
    使用代码:

    if (!_pushBehavior) {
        _pushBehavior = [[UIPushBehavior alloc]initWithItems:@[_imageView1] mode:UIPushBehaviorModeContinuous];
    }
    
    _pushBehavior.active = YES;
    _pushBehavior.pushDirection = CGVectorMake(10.0f, 10.0f);
    _pushBehavior.magnitude = 1.0f;
    [self.animator addBehavior:_pushBehavior];
    
    pushDirection

    给了物体一个运动的方向和初速度

    magnitude

    给物体一个加速度,默认值为0.0f

    active

    默认值是YES,将其设置为NO,可以将行为停止。

    UIAttachmentBehavior

    实现一个效果让物体跟随手指移动
    - (void)panGestureRecognizer:(UIPanGestureRecognizer *)gesture
    {
    CGPoint location = [gesture locationInView:self.view];
    CGPoint imageLocation = [gesture locationInView:self.imageView1];
    switch (gesture.state) {
    case UIGestureRecognizerStateBegan:
    {
    NSLog(@"touch position %@",NSStringFromCGPoint(location));
    NSLog(@"loction in image %@",NSStringFromCGPoint(imageLocation));
    [self.animator removeAllBehaviors];

            UIOffset centerOffset = UIOffsetMake(imageLocation.x - CGRectGetMidX(self.imageView1.bounds), imageLocation.y - CGRectGetMidY(self.imageView1.bounds));
            _attachmentBehavior = [[UIAttachmentBehavior alloc]initWithItem:self.imageView1 offsetFromCenter:centerOffset attachedToAnchor:location];
            _attachmentBehavior.damping = 0.5;
            _attachmentBehavior.frequency = 0.8;
            [self.animator addBehavior:_attachmentBehavior];
            
        }
            break;
            case UIGestureRecognizerStateEnded:
        {
            [self.animator removeBehavior:_attachmentBehavior];
        }
            break;
        default:
        {
            [_attachmentBehavior setAnchorPoint:[gesture locationInView:self.view]];
        }
            break;
    }
    }
    

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