策略模式是最简单的一种模式,就是根据不同子类的需求改写父类的接口实现各自的特性。
示例代码
#include <iostream>
using namespace std;
class ICalculate
{
public:
virtual void Calculate(int a, int b) = 0;
};
class CalculateAdd: public ICalculate
{
public:
virtual void Calculate(int a, int b) { cout << (a + b) << endl; }
};
class CalculateSubtract : public ICalculate
{
public:
virtual void Calculate(int a, int b) { cout << (a - b) << endl; }
};
class CalculateMultiply : public ICalculate
{
public:
virtual void Calculate(int a, int b) { cout << (a * b) << endl; }
};
class CalculateDivide : public ICalculate
{
public:
virtual void Calculate(int a, int b)
{
if (b)
cout << (a / b) << endl;
else
cout << 0 << endl;
}
};
int main()
{
ICalculate* calculate = new CalculateAdd;
calculate->Calculate(10, 10);
delete calculate;
calculate = new CalculateSubtract;
calculate->Calculate(10, 10);
delete calculate;
calculate = new CalculateMultiply;
calculate->Calculate(10, 10);
delete calculate;
calculate = new CalculateDivide;
calculate->Calculate(10, 10);
delete calculate;
calculate = NULL;
return 0;
}
}
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