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Android蓝牙中BluetoothChatService的类

Android蓝牙中BluetoothChatService的类

作者: 墙角的牵牛花 | 来源:发表于2017-03-22 20:21 被阅读798次

    在Google的官方蓝牙的demo中,有一个BluetoothChatService类。Google分享到github的demo:android-BluetoothChat-master。个人感觉已经好久都没有更新了。
    但是很多底层蓝牙连接的核心都在这里面。公司以前做的部分项目也是参考了这个类写的。这里就分享一下一些开发中要注意的细节。
    先上Google的代码:
    public class BluetoothChatService {
    // Debugging
    private static final String TAG = "BluetoothChatService";

    // Name for the SDP record when creating server socket
    private static final String NAME_SECURE = "BluetoothChatSecure";
    private static final String NAME_INSECURE = "BluetoothChatInsecure";
    
    // Unique UUID for this application
    private static final UUID MY_UUID_SECURE =
            UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66");
    private static final UUID MY_UUID_INSECURE =
            UUID.fromString("8ce255c0-200a-11e0-ac64-0800200c9a66");
    
    // Member fields
    private final BluetoothAdapter mAdapter;
    private final Handler mHandler;
    private AcceptThread mSecureAcceptThread;
    private AcceptThread mInsecureAcceptThread;
    private ConnectThread mConnectThread;
    private ConnectedThread mConnectedThread;
    private int mState;
    private int mNewState;
    
    // Constants that indicate the current connection state
    public static final int STATE_NONE = 0;       // we're doing nothing
    public static final int STATE_LISTEN = 1;     // now listening for incoming connections
    public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection
    public static final int STATE_CONNECTED = 3;  // now connected to a remote device
    
    /**
     * Constructor. Prepares a new BluetoothChat session.
     *
     * @param context The UI Activity Context
     * @param handler A Handler to send messages back to the UI Activity
     */
    public BluetoothChatService(Context context, Handler handler) {
        mAdapter = BluetoothAdapter.getDefaultAdapter();
        mState = STATE_NONE;
        mNewState = mState;
        mHandler = handler;
    }
    
    /**
     * Update UI title according to the current state of the chat connection
     */
    private synchronized void updateUserInterfaceTitle() {
        mState = getState();
        Log.d(TAG, "updateUserInterfaceTitle() " + mNewState + " -> " + mState);
        mNewState = mState;
    
        // Give the new state to the Handler so the UI Activity can update
        mHandler.obtainMessage(Constants.MESSAGE_STATE_CHANGE, mNewState, -1).sendToTarget();
    }
    
    /**
     * Return the current connection state.
     */
    public synchronized int getState() {
        return mState;
    }
    
    /**
     * Start the chat service. Specifically start AcceptThread to begin a
     * session in listening (server) mode. Called by the Activity onResume()
     */
    public synchronized void start() {
        Log.d(TAG, "start");
    
        // Cancel any thread attempting to make a connection
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
    
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
    
        // Start the thread to listen on a BluetoothServerSocket
        if (mSecureAcceptThread == null) {
            mSecureAcceptThread = new AcceptThread(true);
            mSecureAcceptThread.start();
        }
        if (mInsecureAcceptThread == null) {
            mInsecureAcceptThread = new AcceptThread(false);
            mInsecureAcceptThread.start();
        }
        // Update UI title
        updateUserInterfaceTitle();
    }
    
    /**
     * Start the ConnectThread to initiate a connection to a remote device.
     *
     * @param device The BluetoothDevice to connect
     * @param secure Socket Security type - Secure (true) , Insecure (false)
     */
    public synchronized void connect(BluetoothDevice device, boolean secure) {
        Log.d(TAG, "connect to: " + device);
    
        // Cancel any thread attempting to make a connection
        if (mState == STATE_CONNECTING) {
            if (mConnectThread != null) {
                mConnectThread.cancel();
                mConnectThread = null;
            }
        }
    
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
    
        // Start the thread to connect with the given device
        mConnectThread = new ConnectThread(device, secure);
        mConnectThread.start();
        // Update UI title
        updateUserInterfaceTitle();
    }
    
    /**
     * Start the ConnectedThread to begin managing a Bluetooth connection
     *
     * @param socket The BluetoothSocket on which the connection was made
     * @param device The BluetoothDevice that has been connected
     */
    public synchronized void connected(BluetoothSocket socket, BluetoothDevice
            device, final String socketType) {
        Log.d(TAG, "connected, Socket Type:" + socketType);
    
        // Cancel the thread that completed the connection
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
    
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
    
        // Cancel the accept thread because we only want to connect to one device
        if (mSecureAcceptThread != null) {
            mSecureAcceptThread.cancel();
            mSecureAcceptThread = null;
        }
        if (mInsecureAcceptThread != null) {
            mInsecureAcceptThread.cancel();
            mInsecureAcceptThread = null;
        }
    
        // Start the thread to manage the connection and perform transmissions
        mConnectedThread = new ConnectedThread(socket, socketType);
        mConnectedThread.start();
    
        // Send the name of the connected device back to the UI Activity
        Message msg = mHandler.obtainMessage(Constants.MESSAGE_DEVICE_NAME);
        Bundle bundle = new Bundle();
        bundle.putString(Constants.DEVICE_NAME, device.getName());
        msg.setData(bundle);
        mHandler.sendMessage(msg);
        // Update UI title
        updateUserInterfaceTitle();
    }
    
    /**
     * Stop all threads
     */
    public synchronized void stop() {
        Log.d(TAG, "stop");
    
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
    
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
    
        if (mSecureAcceptThread != null) {
            mSecureAcceptThread.cancel();
            mSecureAcceptThread = null;
        }
    
        if (mInsecureAcceptThread != null) {
            mInsecureAcceptThread.cancel();
            mInsecureAcceptThread = null;
        }
        mState = STATE_NONE;
        // Update UI title
        updateUserInterfaceTitle();
    }
    
    /**
     * Write to the ConnectedThread in an unsynchronized manner
     *
     * @param out The bytes to write
     * @see ConnectedThread#write(byte[])
     */
    public void write(byte[] out) {
        // Create temporary object
        ConnectedThread r;
        // Synchronize a copy of the ConnectedThread
        synchronized (this) {
            if (mState != STATE_CONNECTED) return;
            r = mConnectedThread;
        }
        // Perform the write unsynchronized
        r.write(out);
    }
    
    /**
     * Indicate that the connection attempt failed and notify the UI Activity.
     */
    private void connectionFailed() {
        // Send a failure message back to the Activity
        Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST);
        Bundle bundle = new Bundle();
        bundle.putString(Constants.TOAST, "Unable to connect device");
        msg.setData(bundle);
        mHandler.sendMessage(msg);
    
        mState = STATE_NONE;
        // Update UI title
        updateUserInterfaceTitle();
    
        // Start the service over to restart listening mode
        BluetoothChatService.this.start();
    }
    
    /**
     * Indicate that the connection was lost and notify the UI Activity.
     */
    private void connectionLost() {
        // Send a failure message back to the Activity
        Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST);
        Bundle bundle = new Bundle();
        bundle.putString(Constants.TOAST, "Device connection was lost");
        msg.setData(bundle);
        mHandler.sendMessage(msg);
    
        mState = STATE_NONE;
        // Update UI title
        updateUserInterfaceTitle();
    
        // Start the service over to restart listening mode
        BluetoothChatService.this.start();
    }
    
    /**
     * This thread runs while listening for incoming connections. It behaves
     * like a server-side client. It runs until a connection is accepted
     * (or until cancelled).
     */
    private class AcceptThread extends Thread {
        // The local server socket
        private final BluetoothServerSocket mmServerSocket;
        private String mSocketType;
    
        public AcceptThread(boolean secure) {
            BluetoothServerSocket tmp = null;
            mSocketType = secure ? "Secure" : "Insecure";
    
            // Create a new listening server socket
            try {
                if (secure) {
                    tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME_SECURE,
                            MY_UUID_SECURE);
                } else {
                    tmp = mAdapter.listenUsingInsecureRfcommWithServiceRecord(
                            NAME_INSECURE, MY_UUID_INSECURE);
                }
            } catch (IOException e) {
                Log.e(TAG, "Socket Type: " + mSocketType + "listen() failed", e);
            }
            mmServerSocket = tmp;
            mState = STATE_LISTEN;
        }
    
        public void run() {
            Log.d(TAG, "Socket Type: " + mSocketType +
                    "BEGIN mAcceptThread" + this);
            setName("AcceptThread" + mSocketType);
    
            BluetoothSocket socket = null;
    
            // Listen to the server socket if we're not connected
            while (mState != STATE_CONNECTED) {
                try {
                    // This is a blocking call and will only return on a
                    // successful connection or an exception
                    socket = mmServerSocket.accept();
                } catch (IOException e) {
                    Log.e(TAG, "Socket Type: " + mSocketType + "accept() failed", e);
                    break;
                }
    
                // If a connection was accepted
                if (socket != null) {
                    synchronized (BluetoothChatService.this) {
                        switch (mState) {
                            case STATE_LISTEN:
                            case STATE_CONNECTING:
                                // Situation normal. Start the connected thread.
                                connected(socket, socket.getRemoteDevice(),
                                        mSocketType);
                                break;
                            case STATE_NONE:
                            case STATE_CONNECTED:
                                // Either not ready or already connected. Terminate new socket.
                                try {
                                    socket.close();
                                } catch (IOException e) {
                                    Log.e(TAG, "Could not close unwanted socket", e);
                                }
                                break;
                        }
                    }
                }
            }
            Log.i(TAG, "END mAcceptThread, socket Type: " + mSocketType);
    
        }
    
        public void cancel() {
            Log.d(TAG, "Socket Type" + mSocketType + "cancel " + this);
            try {
                mmServerSocket.close();
            } catch (IOException e) {
                Log.e(TAG, "Socket Type" + mSocketType + "close() of server failed", e);
            }
        }
    }
    
    
    /**
     * This thread runs while attempting to make an outgoing connection
     * with a device. It runs straight through; the connection either
     * succeeds or fails.
     */
    private class ConnectThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final BluetoothDevice mmDevice;
        private String mSocketType;
    
        public ConnectThread(BluetoothDevice device, boolean secure) {
            mmDevice = device;
            BluetoothSocket tmp = null;
            mSocketType = secure ? "Secure" : "Insecure";
    
            // Get a BluetoothSocket for a connection with the
            // given BluetoothDevice
            try {
                if (secure) {
                    tmp = device.createRfcommSocketToServiceRecord(
                            MY_UUID_SECURE);
                } else {
                    tmp = device.createInsecureRfcommSocketToServiceRecord(
                            MY_UUID_INSECURE);
                }
            } catch (IOException e) {
                Log.e(TAG, "Socket Type: " + mSocketType + "create() failed", e);
            }
            mmSocket = tmp;
            mState = STATE_CONNECTING;
        }
    
        public void run() {
            Log.i(TAG, "BEGIN mConnectThread SocketType:" + mSocketType);
            setName("ConnectThread" + mSocketType);
    
            // Always cancel discovery because it will slow down a connection
            mAdapter.cancelDiscovery();
    
            // Make a connection to the BluetoothSocket
            try {
                // This is a blocking call and will only return on a
                // successful connection or an exception
                mmSocket.connect();
            } catch (IOException e) {
                // Close the socket
                try {
                    mmSocket.close();
                } catch (IOException e2) {
                    Log.e(TAG, "unable to close() " + mSocketType +
                            " socket during connection failure", e2);
                }
                connectionFailed();
                return;
            }
    
            // Reset the ConnectThread because we're done
            synchronized (BluetoothChatService.this) {
                mConnectThread = null;
            }
    
            // Start the connected thread
            connected(mmSocket, mmDevice, mSocketType);
        }
    
        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
                Log.e(TAG, "close() of connect " + mSocketType + " socket failed", e);
            }
        }
    }
    
    /**
     * This thread runs during a connection with a remote device.
     * It handles all incoming and outgoing transmissions.
     */
    private class ConnectedThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final InputStream mmInStream;
        private final OutputStream mmOutStream;
    
        public ConnectedThread(BluetoothSocket socket, String socketType) {
            Log.d(TAG, "create ConnectedThread: " + socketType);
            mmSocket = socket;
            InputStream tmpIn = null;
            OutputStream tmpOut = null;
    
            // Get the BluetoothSocket input and output streams
            try {
                tmpIn = socket.getInputStream();
                tmpOut = socket.getOutputStream();
            } catch (IOException e) {
                Log.e(TAG, "temp sockets not created", e);
            }
    
            mmInStream = tmpIn;
            mmOutStream = tmpOut;
            mState = STATE_CONNECTED;
        }
    
        public void run() {
            Log.i(TAG, "BEGIN mConnectedThread");
            byte[] buffer = new byte[1024];
            int bytes;
    
            // Keep listening to the InputStream while connected
            while (mState == STATE_CONNECTED) {
                try {
                    // Read from the InputStream
                    bytes = mmInStream.read(buffer);
    
                    // Send the obtained bytes to the UI Activity
                    mHandler.obtainMessage(Constants.MESSAGE_READ, bytes, -1, buffer)
                            .sendToTarget();
                } catch (IOException e) {
                    Log.e(TAG, "disconnected", e);
                    connectionLost();
                    break;
                }
            }
        }
    
        /**
         * Write to the connected OutStream.
         *
         * @param buffer The bytes to write
         */
        public void write(byte[] buffer) {
            try {
                mmOutStream.write(buffer);
    
                // Share the sent message back to the UI Activity
                mHandler.obtainMessage(Constants.MESSAGE_WRITE, -1, -1, buffer)
                        .sendToTarget();
            } catch (IOException e) {
                Log.e(TAG, "Exception during write", e);
            }
        }
    
        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
                Log.e(TAG, "close() of connect socket failed", e);
            }
        }
    }
    

    }

    Google的解释写的很详细了。实际上在开发过程中。

    1. private static final UUID MY_UUID_SECURE =
      UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66");
      private static final UUID MY_UUID_INSECURE =
      UUID.fromString("8ce255c0-200a-11e0-ac64-0800200c9a66");
      现在,我们早已经启用MY_UUID_SECURE 。因此方法中的
      if (secure) {
      tmp = device.createRfcommSocketToServiceRecord(
      MY_UUID_SECURE);
      } else {
      tmp = device.createInsecureRfcommSocketToServiceRecord(
      MY_UUID_INSECURE);
      }
      不再判断了。

    2.有时候手机连接蓝牙相关的硬件设备的时候,总是会莫名其妙地断开,在http://stackoverflow.com/这个网站推荐了一些方法。记得去查。同时要提醒的是:有的手机的蓝牙芯片本身也存在兼容性问题。所以,总会有个别手机就是连不上,那是正常的。

    3.这几种常量:
    public static final int STATE_NONE = 0; // we're doing nothing
    public static final int STATE_LISTEN = 1; // now listening for incoming connections
    public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection
    public static final int STATE_CONNECTED = 3; // now connected to a remote device
    记得全局都可以使用。

    4.注意mmSocket.close(); 会不自觉地报异常。

    5.最好做一个全局的服务监听硬件是否和手机蓝牙连接。不得已的时候,记得发一个全局广播做标记:app.registerReceiver(receiver, filter);

    6.和之前发表的文章那里面讲的一样。记得使用静态类帮忙,好处就不多说了。

    当你开启蓝牙之旅时,希望你不要忽视这个demo。写的不对的地方,烦请留言告知。

    (还有简书在某些浏览器上的兼容性,哎呦,不信你看我上面的文字)

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