<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Mesh Face Material</title>
<script src="../../three-part/threejs/three.js"></script>
<script src="../../three-part/utils/stats.min.js"></script>
<script src="../../three-part/utils/dat.gui.min.js"></script>
<script src="../controls/TrackballControls.js"></script>
<script src="../util/util.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
init();
function init() {
// show FPS
let stats = initStats();
// resize
window.addEventListener('resize', onResize, false);
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById("container").appendChild(renderer.domElement);
// init trackball control
let trackballControls = initTrackballControls(camera, renderer);
let clock = new THREE.Clock();
let spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight);
let group = new THREE.Mesh();
let mats = [];
mats.push(new THREE.MeshBasicMaterial({
color: 0x009e60
}));
mats.push(new THREE.MeshBasicMaterial({
color: 0x0051ba
}));
mats.push(new THREE.MeshBasicMaterial({
color: 0xffd500
}));
mats.push(new THREE.MeshBasicMaterial({
color: 0xff5800
}));
mats.push(new THREE.MeshBasicMaterial({
color: 0xC41E3A
}));
mats.push(new THREE.MeshBasicMaterial({
color: 0xffffff
}));
for (let x = 0; x < 3; x++) {
for (let y = 0; y < 3; y++) {
for (let z = 0; z < 3; z++) {
let cubeGeom = new THREE.BoxGeometry(2.9, 2.9, 2.9);
let cube = new THREE.Mesh(cubeGeom, mats);
cube.position.set(x * 3 - 3, y * 3 - 3, z * 3 - 3);
group.add(cube);
}
}
}
group.scale.copy(new THREE.Vector3(2,2,2));
scene.add(group);
// attributes which can be modified in GUI
const controls = {
};
// init GUI
initGUI();
renderScene();
function initGUI(){
let gui = new dat.GUI();
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function renderScene(){
trackballControls.update(clock.getDelta());
stats.update();
group.rotation.y += 0.02;
group.rotation.z -= 0.02;
group.rotation.x += 0.02;
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
}
</script>
</body>
</html>
运行结果:
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