在Project窗口中点击模型,可以在Preview窗口中进行预览(见下图),但是场景却不能预览。当项目中有比较多的场景,而场景中内容多的时候,我们需要双击每一个打开它才能查看内容,比较耗时。
今天我们来实现一下类似3D物体预览的 场景预览。
当单击场景的时候,可以直接快速的在Inspector中显示他们的内容。
效果如下:
创建一个ScenePreview.cs文件,将下面代码复制进去。完整代码如下:
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using System.Linq;
[CustomEditor(typeof(SceneAsset))]
[CanEditMultipleObjects]
public class ScenePreview : Editor
{
const string PreviewFolders = "_scenes"; //你可以修改为你自己的路径,用来存放场景缩略图
static bool _shouldRefreshDatabase;
[RuntimeInitializeOnLoadMethod]
public static void CaptureScreenshot()
{
var previewPath = GetPreviewPath(SceneManager.GetActiveScene().name);
var dir = Path.GetDirectoryName(previewPath);
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
Debug.LogFormat("Saving scene preview at {0}", previewPath);
ScreenCapture.CaptureScreenshot(previewPath);
Debug.LogFormat("Scene preview saved at {0}", previewPath);
_shouldRefreshDatabase = true;
}
public override void OnInspectorGUI()
{
if (_shouldRefreshDatabase)
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
_shouldRefreshDatabase = false;
}
var sceneNames = targets.Select(t => ((SceneAsset)t).name).OrderBy(n => n).ToArray();
var previewWidth = 200;
var previewHeight = 200;
for (int i = 0; i < sceneNames.Length; i++)
{
DrawPreview(i, sceneNames[i], previewWidth, previewHeight);
}
}
void DrawPreview(int index, string sceneName, float width, float height)
{
var previewPath = GetPreviewPath(sceneName);
var preview = Resources.Load(sceneName) as Texture;
if (preview == null)
{
EditorGUILayout.HelpBox(string.Format(
"还没有场景{0}的预览图{1}. 请切换到这个场景然后点击播放,会自动生成该场景的缩略图",
sceneName,
previewPath),
MessageType.Info);
}
else
{
GUILayout.Button(preview,GUILayout.Width(width),GUILayout.Height(height));
}
}
static string GetPreviewPath(string sceneName)
{
return string.Format("{0}/{1}/Resources/{2}.png", Application.dataPath, PreviewFolders, sceneName);
}
}
基本原理就是当运行一个场景的时候,给这个场景截一张图,然后当选中时在Inspector中显示截图。
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