Android-Apng动画的播放

作者: 湘北南 | 来源:发表于2018-08-27 20:17 被阅读307次

    1. 概述

    在深入了解Apng动画播放之前,我们需要对Apng的结构有所了解,具体参见Apng动画介绍,对Apng的整体结构有所了解后,下面我们来讲讲Apng动画的播放,主要包括Apng解析和Apng渲染两个过程。

    2. Apng动画播放流程

    Apng动画播放流程包括Apng解析和Apng渲染两个过程,Apng解析主要有两种方法,下面我们将会介绍,而Apng渲染主要包括三个步骤:消除(dispose)、合成(blend)、绘制(draw),由此得到Apng动画播放流程图如下:

    Apng动画播放流程

    3. Apng的解析

    Apng的解析主要是将Apng文件转化成Apng序列帧Frame-n,从上面的流程图可知,Apng文件的解析列出了两种方案,下面来分别说说:
    1)Apng文件首先经过一个解压(ApngExact)的过程,生成png序列帧保存在本地,然后经过加载(LoadPng)处理生成序列帧Frame-n。
    假设Apng动画文件总共有90帧,那么经过ApngExact处理后,会生成90张png序列帧保存在本地,每帧通过LoadPng处理生成Bitmap并供后面的Apng渲染使用。
    2)Apng是一个独立的文件,我们自己编写读取Apng文件的代码类:ApngReader,当渲染第i帧时,通过ApngReader直接获取第i帧的Bitmap。
    比较:
    1)方案一是将Apng文件全部解压成png序列图片保存在本地,方案二是把Apng文件当做一个整体去处理,需要第几帧直接读取第几帧,并将该帧以Bitmap的形似保存到内存。
    2)方案一解压得到的png图片在后面的渲染中需要转化成Bitamp,而方案二直接就获取了第几帧的Bitmap,相比于方案一,方案二减少了一个从SD卡读取png文件的操作。

    4. Apng的渲染

    方案一的具体实现大家可以参考github上面的一个项目apng-view,下面我们来讲讲方案二的具体实现,即ApngReader的具体实现。

    1) 解析Apng的每一帧
    我们是将整个文件放到一个buffer里面,并且通过RandomAccessFile、MappedByteBuffer来读取Apng的每一帧,ApngReader的构造函数如下:

    public ApngReader(String apngFile) throws IOException, FormatNotSupportException {
            RandomAccessFile f = new RandomAccessFile(apngFile, "r");
            mBuffer = f.getChannel().map(FileChannel.MapMode.READ_ONLY, 0, f.length());
            f.close();
            if (mBuffer.getInt() != PNG_SIG
                    && mBuffer.getInt(4) != PNG_SIG_VER
                    && mBuffer.getInt(8) != CODE_IHDR) {
                throw new FormatNotSupportException("Not a png/apng file");
            }
            mChunk = new ApngMmapParserChunk(mBuffer);
            reset();
        }
    

    下面来看看读取每一帧的方法:

    /**
         * get next frame control info & bitmap
         *
         * @return next frame control info, or null if no next FCTL chunk || no next IDAT/FDAT
         * @throws IOException
         */
        public ApngFrame nextFrame() throws IOException {
            // reset read pointers from previous frame's lock
            mPngStream.clearDataChunks();
            mPngStream.resetPos();
            mChunk.unlockRead();
    
            // locate next FCTL chunk
            boolean ihdrCopied = false;
            while (mChunk.typeCode != CODE_fcTL) {
                switch (mChunk.typeCode) {
                    case CODE_IEND:
                        return null;
                    case CODE_IHDR:
                        mPngStream.setIHDR(mChunk.duplicateData());
                        break;
                    case CODE_acTL:
                        handleACTL(mChunk);
                        ihdrCopied = true;
                        break;
                    default:
                        handleOtherChunk(mChunk);
                }
                mChunk.parseNext();
            }
    
            // located at FCTL chunk
            ApngFrame frame = new ApngFrame();
            mChunk.assignTo(frame);
    
            // locate next IDAT or fdAt chunk
            mChunk.parseNext();// first move next from current FCTL
            while (mChunk.typeCode != CODE_IDAT && mChunk.typeCode != CODE_fdAT) {
                switch (mChunk.typeCode) {
                    case CODE_IEND:
                        return null;
                    case CODE_IHDR:
                        mPngStream.setIHDR(mChunk.duplicateData());
                        ihdrCopied = true;
                        break;
                    case CODE_acTL:
                        handleACTL(mChunk);
                        break;
                    default:
                        handleOtherChunk(mChunk);
                }
                mChunk.parseNext();
            }
    
            // located at first IDAT or fdAT chunk
            // collect all consecutive dat chunks
            boolean needUpdateIHDR = true;
            int dataOffset = mChunk.getOffset();
            while (mChunk.typeCode == CODE_fdAT || mChunk.typeCode == CODE_IDAT) {
                if (needUpdateIHDR && (!ihdrCopied || mChunk.typeCode == CODE_fdAT)) {
                    mPngStream.updateIHDR(frame.getWidth(), frame.getHeight());
                    needUpdateIHDR = false;
                }
    
                if (mChunk.typeCode == CODE_fdAT) {
                    mPngStream.addDataChunk(new Fdat2IdatChunk(mChunk));
                } else {
                    mPngStream.addDataChunk(new ApngMmapParserChunk(mChunk));
                }
                mChunk.parseNext();
            }
    
            // lock position for this frame's image as OutputStream
            mChunk.lockRead(dataOffset);
            frame.imageStream = mPngStream;
            return frame;
        }
    

    2) Apng的消除操作
    Apng的消除操作是在ApngFrameRender的render方法做的,方法如下:

        /**
         * 渲染当前帧画面
         *
         * @param frame apng中当前帧
         * @return 渲染合成后的当前帧图像
         */
        public Bitmap render(ApngFrame frame, Bitmap frameBmp) {
            // 执行消除操作
            dispose(frame);
            // 合成当前帧
            blend(frame, frameBmp);
            return mRenderFrame;
        }
    

    dispose(ApngFrame frame)方法如下:

    /**
         * 帧图像析构消除 - 提交结果
         */
        private void dispose(ApngFrame frame) {
            // last frame dispose op
            switch (mLastDisposeOp) {
                case APNG_DISPOSE_OP_NONE:
                    // no op
                    break;
    
                case APNG_DISPOSE_OP_BACKGROUND:
                    // clear rect
                    mRenderCanvas.clipRect(mDisposeRect);
                    mRenderCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
                    mRenderCanvas.clipRect(mFullRect, Region.Op.REPLACE);
                    break;
    
                case APNG_DISPOSE_OP_PREVIOUS:
                    // swap work and cache bitmap
                    Bitmap bmp = mRenderFrame;
                    mRenderFrame = mDisposedFrame;
                    mDisposedFrame = bmp;
                    mRenderCanvas.setBitmap(mRenderFrame);
                    mDisposeCanvas.setBitmap(mDisposedFrame);
                    break;
            }
    
            // current frame dispose op
            mLastDisposeOp = frame.getDisposeOp();
            switch (mLastDisposeOp) {
                case APNG_DISPOSE_OP_NONE:
                    // no op
                    break;
    
                case APNG_DISPOSE_OP_BACKGROUND:
                    // cache rect for next clear dispose
                    int x = frame.getxOff();
                    int y = frame.getyOff();
                    mDisposeRect.set(x, y, x + frame.getWidth(), y + frame.getHeight());
                    break;
    
                case APNG_DISPOSE_OP_PREVIOUS:
                    // cache bmp for next restore dispose
                    mDisposeCanvas.clipRect(mFullRect, Region.Op.REPLACE);
                    mDisposeCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
                    mDisposeCanvas.drawBitmap(mRenderFrame, 0, 0, null);
                    break;
            }
        }
    

    3) Apng的合成操作
    Apng的合成操作是在每一帧经过dispose之后做的,具体方法是blend(ApngFrame frame, Bitmap frameBmp),代码如下:

     /**
         * 帧图像合成
         */
        private void blend(ApngFrame frame, Bitmap frameBmp) {
            int xOff = frame.getxOff();
            int yOff = frame.getyOff();
    
            mRenderCanvas.clipRect(xOff, yOff, xOff + frame.getWidth(), yOff + frame.getHeight());
            if (frame.getBlendOp() == APNG_BLEND_OP_SOURCE) {
                mRenderCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
            }
            mRenderCanvas.drawBitmap(frameBmp, xOff, yOff, null);
            mRenderCanvas.clipRect(mFullRect, Region.Op.REPLACE);
    
    
        }
    

    4) Apng的绘制
    Apng的每一帧经过消除、合成操作之后,就可以在View上面draw,具体代码如下:

     /**
             * draw the appointed frame
             */
            private void drawFrame(AnimParams animItem, ApngFrame frame, Bitmap frameBmp) {
                if (surfaceEnabled && !isInterrupted()) {
                    //start to draw the frame
                    try {
                        Matrix matrix = new Matrix();
                        matrix.setScale(mScale, mScale);
                        Bitmap bmp = mFrameRender.render(frame, frameBmp);
    
                        //saveBitmap(bmp, index);
                        index ++;
    
                        Canvas canvas = getHolder().lockCanvas();
                        //anti-aliasing
                        canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
                        float[] tranLeftAndTop = ApngUtils.getTranLeftAndTop(canvas, bmp, animItem.align, mScale, animItem.percent);
                        canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG));
                        matrix.postTranslate(tranLeftAndTop[0], tranLeftAndTop[1]);
                        canvas.drawBitmap(bmp, matrix, null);
                        getHolder().unlockCanvasAndPost(canvas); //  unlock the canvas
                    } catch (Exception e) {
                        Log.e(TAG, "draw error msg:" + Log.getStackTraceString(e));
                    }
                }
            }
    

    4. 实例

    我们是在SurfaceView上面来绘制Apng的每一帧,例子如下:

    Activity代码:

    public class MainActivity extends Activity{
        private ApngSurfaceView mApngSurfaceView;
        private static final  String COLOR_BALL_IMAGE_PATH = "assets://color_ball.png";
        //private static final  String CAR_IMAGE_PATH = "assets://car.png";
    
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            mApngSurfaceView = (ApngSurfaceView)findViewById(R.id.apng_surface_view);
            Button startPlay = (Button) findViewById(R.id.start_play);
            startPlay.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    playAnim();
                }
            });
        }
    
    
        private void playAnim(){
            File file = FileUtils.processApngFile(COLOR_BALL_IMAGE_PATH, this);
            if(file == null) return;
            AnimParams animItem = new AnimParams();
            animItem.align = 2;
            animItem.imagePath = file.getAbsolutePath();
            animItem.isHasBackground = true;
            animItem.percent = 0.5f;
            mApngSurfaceView.addApngForPlay(animItem);
        }
    }
    

    Layout代码:

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@android:color/white"
        tools:context=".MainActivity">
    
        <com.apng.ApngSurfaceView
            android:id="@+id/apng_surface_view"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:layout_gravity="center" />
        <Button
            android:id="@+id/start_play"
            android:text="@string/play"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" />
    
    </RelativeLayout>
    

    我们把一张Apng图片放到Asset目录下,通过ApngSurfaceView来播放。

    5. 说明

    SakuApng的作者: ltf、xing.hu。

    SakuApng地址:Apng的项目地址-SakuApng

    例子演示:

    汽车动画.gif

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