iOS_UIImage显示GIF图

作者: phzean | 来源:发表于2016-03-31 10:32 被阅读3805次

    一、原理

    gif的显示是图片的叠加,因此可以根据这个特征来实现我们的想法:

    1. 使用ImageIO库中的CGImageSource获取数据源
    2. CGImageSourceGetCount获取GIF图片的数量,并计算出每一张图显示的时间
    3. 写入一个新的UIImage对象中,并返回给UIImageView

    二、代码实现

    代码来自SDWebImage

    • UIImage+GIF.h
    #import <UIKit/UIKit.h>
    
    @interface UIImage (GIF)
    
    //加载保存在本地的gif图片
    + (UIImage *)sd_animatedGIFNamed:(NSString *)name;
    
    //获取到图片的data后重新构造一张可以播放的图片
    + (UIImage *)sd_animatedGIFWithData:(NSData *)data;
    
    //图片按照指定的尺寸缩放
    - (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size;
    
    @end
    

    • UIImage+GIF.m
    #import "UIImage+GIF.h"
    #import <ImageIO/ImageIO.h>
    
    @implementation UIImage (GIF)
    
    + (UIImage *)sd_animatedGIFWithData:(NSData *)data {
        if (!data) {
            return nil;
        }
    
        //获取数据源
        CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
    
        // 获取图片数量(如果传入的是gif图的二进制,那么获取的是图片帧数)
        size_t count = CGImageSourceGetCount(source);
    
        UIImage *animatedImage;
    
        if (count <= 1) {
            animatedImage = [[UIImage alloc] initWithData:data];
        }
        else {
            NSMutableArray *images = [NSMutableArray array];
    
            NSTimeInterval duration = 0.0f;
    
            for (size_t i = 0; i < count; i++) {
                CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL);
    
                duration += [self sd_frameDurationAtIndex:i source:source];
    
                [images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]];
    
                CGImageRelease(image);
            }
        // 如果上面的计算播放时间方法没有成功,就按照下面方法计算
       // 计算一次播放的总时间:每张图播放1/10秒 * 图片总数
            if (!duration) {
                duration = (1.0f / 10.0f) * count;
            }
    
            animatedImage = [UIImage animatedImageWithImages:images duration:duration];
        }
    
        CFRelease(source);
    
        return animatedImage;
    }
    //**************************************
    //计算每帧需要播放的时间
    + (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source {
        float frameDuration = 0.1f;
        // 获取这一帧的属性字典
        CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
        NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
        NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];
    
        // 从字典中获取这一帧持续的时间
        NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
        if (delayTimeUnclampedProp) {
            frameDuration = [delayTimeUnclampedProp floatValue];
        }
        else {
    
            NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
            if (delayTimeProp) {
                frameDuration = [delayTimeProp floatValue];
            }
        }
    
        // Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
        // We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
        // a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
        // for more information.
    
        if (frameDuration < 0.011f) {
            frameDuration = 0.100f;
        }
    
        CFRelease(cfFrameProperties);
        return frameDuration;
    }
    //**************************************
    + (UIImage *)sd_animatedGIFNamed:(NSString *)name {
        CGFloat scale = [UIScreen mainScreen].scale;
    
        if (scale > 1.0f) {
            NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"];
    
            NSData *data = [NSData dataWithContentsOfFile:retinaPath];
    
            if (data) {
                return [UIImage sd_animatedGIFWithData:data];
            }
    
            NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
    
            data = [NSData dataWithContentsOfFile:path];
    
            if (data) {
                return [UIImage sd_animatedGIFWithData:data];
            }
    
            return [UIImage imageNamed:name];
        }
        else {
            NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
    
            NSData *data = [NSData dataWithContentsOfFile:path];
    
            if (data) {
                return [UIImage sd_animatedGIFWithData:data];
            }
    
            return [UIImage imageNamed:name];
        }
    }
    //**************************************
    /**
     1.取较大的缩放比例值,用这个值让宽高等比缩放
     2.调整位置,使缩放后的图居中
     3.遍历self.images, 将每张图缩放后导出,放到数组中
     4.使用上面的数组创建animatedImage并返回
     */
    - (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size {
        if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) {
            return self;
        }
    
        CGSize scaledSize = size;
        CGPoint thumbnailPoint = CGPointZero;
    
        CGFloat widthFactor = size.width / self.size.width;
        CGFloat heightFactor = size.height / self.size.height;
        CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor;
        scaledSize.width = self.size.width * scaleFactor;
        scaledSize.height = self.size.height * scaleFactor;
    
        if (widthFactor > heightFactor) {
            thumbnailPoint.y = (size.height - scaledSize.height) * 0.5;
        }
        else if (widthFactor < heightFactor) {
            thumbnailPoint.x = (size.width - scaledSize.width) * 0.5;
        }
    
        NSMutableArray *scaledImages = [NSMutableArray array];
    
        UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
    
        for (UIImage *image in self.images) {
            [image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)];
            UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    
            [scaledImages addObject:newImage];
        }
    
        UIGraphicsEndImageContext();
    
        return [UIImage animatedImageWithImages:scaledImages duration:self.duration];
    }
    
    @end
    

    三、拓展

    下面的链接(http://www.cnblogs.com/Mike-zh/p/5205909.html)实现了其他关于Image的一些方法,包括:

    1. NSData+ImageContentType: 根据NSData获取MIME
    2. UIImage+GIF
    3. UIImage+WebP
    4. UIImage+MultiFormat:根据NSData相应的MIME将NSData转为UIImage
    5. 方向处理

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