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CAShapeLayer和UIBezierPath做的进度条

CAShapeLayer和UIBezierPath做的进度条

作者: charlotte2018 | 来源:发表于2017-03-15 13:20 被阅读132次

    CAShapeLayer介绍

    1. CAShapeLayer继承自CALayer,可使用CALayer的所有属性。

    2. CAShapeLayer需要和贝塞尔曲线配合使用才有意义。

    3. 使用CAShapeLayer与贝塞尔曲线可以实现不在view的DrawRect方法中画出一些想要的图形

    关于CAShapeLayer和DrawRect的比较

    1. DrawRect:DrawRect属于CoreGraphic框架,占用CPU,消耗性能大
    2. CAShapeLayer:CAShapeLayer属于CoreAnimation框架,通过GPU来渲染图形,节省性能。动画渲染直接提交给手机GPU,不消耗内存

    贝塞尔曲线与CAShapeLayer的关系

    1. CAShapeLayer中shape代表形状的意思,所以需要形状才能生效
    2. 贝塞尔曲线可以创建基于矢量的路径
    3. 贝塞尔曲线给CAShapeLayer提供路径,CAShapeLayer在提供的路径中进行渲染。路径会闭环,所以绘制出了Shape
    4. 用于CAShapeLayer的贝塞尔曲线作为Path,其path是一个首尾相接的闭环的曲线,即使该贝塞尔曲线不是一个闭环的曲线.

    总结:形状由贝塞尔曲线决定,过程由strokeStart ,strokeEnd决定。可以使用timer,slider(滑块),动画等改变数值进行控制。

    练习一下CAShapeLayer和UIBezierPath的知识,所以做个小demo。

    #import <UIKit/UIKit.h>
    
    @interface YBProgressView : UIView
    
    @property (nonatomic, assign) float progress; /**< 进度条进度 0-1*/
    
    @property(nonatomic,assign)float progressWidth;
    
    @property(nonatomic,strong)UIColor *bottomCircleColor;
    
    @property(nonatomic,strong)UIColor *topCircleColor;
    
    @end
    
    
    
    #import "YBProgressView.h"
    
    #define WIDTH self.frame.size.width
    #define HEIGHT self.frame.size.height
    
    @interface YBProgressView ()
    
    @property(nonatomic,strong)UILabel *centerLabel;
    
    @property(nonatomic,strong)CAShapeLayer *topLayer;
    @property(nonatomic,strong)CAShapeLayer *bottomLayer;
    
    @end
    
    @implementation YBProgressView
    
    - (instancetype)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self) {
            
            self.backgroundColor = [UIColor clearColor];
            
            [self initData];
            
            [self loadUI];
            
            
            
        }
        return self;
    }
    
    - (void)initData
    {
        self.progressWidth = 3.0;
        self.bottomCircleColor = [UIColor lightGrayColor];
        self.topCircleColor = [UIColor redColor];
    }
    
    - (void)loadUI
    {
        
        CGPoint center = CGPointMake(WIDTH/2.0, WIDTH/2.0);
        CGFloat radius = (WIDTH-self.progressWidth*2.0)/2.0;
        CGFloat startAngle = -M_PI_2;
        CGFloat endAngle = M_PI*3.0/2.0;
        
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
        
        CAShapeLayer *bottomLayer = [CAShapeLayer layer];
        bottomLayer.path = path.CGPath;
        bottomLayer.frame = self.bounds;
        bottomLayer.fillColor = [UIColor clearColor].CGColor;
        bottomLayer.strokeColor = self.bottomCircleColor.CGColor;
        [self.layer addSublayer:bottomLayer];
        self.bottomLayer = bottomLayer;
        
        CAShapeLayer *topLayer = [CAShapeLayer layer];
        topLayer.path = path.CGPath;
        topLayer.frame = self.bounds;
        topLayer.fillColor = [UIColor clearColor].CGColor;
        topLayer.strokeColor = self.topCircleColor.CGColor;
        topLayer.strokeEnd = 0;
        [self.layer addSublayer:topLayer];
        self.topLayer = topLayer;
        
        
        
        UILabel *centerlab = [[UILabel alloc]init];
        centerlab.frame = self.bounds;
        centerlab.textAlignment = NSTextAlignmentCenter;
        self.centerLabel = centerlab;
        [self addSubview:centerlab];
    }
    
    - (void)setProgressWidth:(float)progressWidth
    {
        if (_progressWidth!= progressWidth) {
            _progressWidth = progressWidth;
           self.bottomLayer.lineWidth = self.progressWidth;
            self.topLayer.lineWidth = self.progressWidth;
        }
    }
    
    - (void)setTopCircleColor:(UIColor *)topCircleColor
    {
        if (_topCircleColor != topCircleColor) {
            _topCircleColor = topCircleColor;
            self.topLayer.strokeColor =_topCircleColor.CGColor;
        }
    }
    
    - (void)setBottomCircleColor:(UIColor *)bottomCircleColor
    {
        if (_bottomCircleColor != bottomCircleColor) {
            _bottomCircleColor = bottomCircleColor;
            self.bottomLayer.strokeColor = _bottomCircleColor.CGColor;
        }
    }
    
    -  (void)setProgress:(float)progress{
        
        if (_progress != progress) {
            _progress = progress;
            
            if (progress >= 1.0 || progress < 0) {
                return;
            }
            
            self.topLayer.strokeEnd = progress;
            
            self.centerLabel.text = [NSString stringWithFormat:@"%.02f%%",progress*100];
            
            
            
        }
    }
    
    
    @end
    
    
    

    测试一下

       YBProgressView *view = [[YBProgressView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
        view.topCircleColor = [UIColor purpleColor];
        view.bottomCircleColor = [UIColor yellowColor];
        view.progressWidth = 10;
        [self.view addSubview:view];
        
        [NSTimer scheduledTimerWithTimeInterval:0.1 repeats:YES block:^(NSTimer * _Nonnull timer) {
            
            view.progress += 0.01;
            
        }];
        
    
    A282FE4D-7F7B-4062-B724-B7B821DFDEDD.png

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