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Flutter 72: 图解极简自定义跑马灯 ACEMarque

Flutter 72: 图解极简自定义跑马灯 ACEMarque

作者: 阿策神奇 | 来源:发表于2019-12-26 20:34 被阅读0次

          小菜上周学习了 AnimatedSwitcher 隐式动画,发觉 AnimatedSwitcher 简单而强大,可以用作自定义跑马灯或无限轮播的 Banner,小菜今天以 AnimatedSwitcher 为基础尝试一个极简跑马灯 ACEMarquee

          实现跑马灯效果主要是处理如下几点:

    1. 跑马灯各 item 不唯一,可根据需求自定义;
    2. 跑马灯动画效果,进入时和退出时动画相反,整体形成一个无限循环;
    3. 跑马灯各 item 添加点击回调事件;

    源码分析

    ACEMarquee(
        {Key key,
        @required this.children,    // 跑马灯展示 item
        this.duration,              // 动画时长
        this.direction,             // 动画方向
        this.onItemTap});           // item 点击回调
    

          小菜自定义的跑马灯参数简单,其中 direction 为动画方向,分别为 AxisDirection.left 右进左出 / AxisDirection.right 左进右出 / AxisDirection.up 下进上出 / AxisDirection.down 上进下出

    案例尝试

    1. 自定义 item

          依据日常需求,跑马灯过程中,item 可能会有差异,小菜采用的是 AnimatedSwitcher 方式,可以让用户随意传递 item Widget;其中需要注意的是小菜将用户传递的 item 外层嵌套了一层带有 KeyContainer,保证每个 itemKey 值 不同;否则 AnimatedSwitcher 动画不能正常执行;

    Widget _itemWid(direction) {
      if (_children != null) {
        _children.clear();
      }
      for (int i = 0; i < widget.children.length; i++) {
        _children.add(Container(key: ValueKey<int>(i), child: widget.children[i]));
      }
      return SizedBox(
          child: AnimatedSwitcher(
              duration: widget.duration ?? Duration(milliseconds: 1500),
              child: _children[_index]));
    }
    
    return Container(
        child: ACEMarquee(children: <Widget>[
          Container(height: 100, color: Colors.orange.withOpacity(0.4)),
          Container(height: 100, color: Colors.purpleAccent.withOpacity(0.4)),
          Container(height: 100, color: Colors.redAccent.withOpacity(0.4)),
          Container(height: 100, color: Colors.blueGrey.withOpacity(0.4))
        ], duration: Duration(milliseconds: 2000)));
    

    2. 循环动画

          小菜通过设置 transitionBuilder 改变平移动画进入和退出方向,刚开始尝试时小菜通过设置 SlideTransition(animation.status == AnimationStatus.dismissed) 进行区分,但是在 setState 之后动画会重新进入,导致不连贯;之后小菜通过继承 AnimatedWidget 并设置 (position.status == AnimationStatus.reverse) 进行入场和出场动画区分;

          小菜在测试过程中发现 AnimatedSwitcher 动画过程中在动画过程中入场动画和出场动画均会完全展示,小菜灵机一动通过 ClipRRect 只是展示中间固定大小 AnimatedSwitcher

    class ACEMarqueeTransition extends AnimatedWidget {
      final bool transformHitTests;
      final Widget child;
    
      //退场(出)方向
      final AxisDirection direction;
      Tween<Offset> _tween;
    
      ACEMarqueeTransition({
        Key key,
        @required Animation<double> position,
        this.transformHitTests = true,
        this.direction = AxisDirection.down,
        this.child,
      })  : assert(position != null),
            super(key: key, listenable: position) {
        // 偏移在内部处理
        switch (direction) {
          case AxisDirection.up:
            _tween = Tween(begin: Offset(0, 1), end: Offset(0, 0));
            break;
          case AxisDirection.right:
            _tween = Tween(begin: Offset(-1, 0), end: Offset(0, 0));
            break;
          case AxisDirection.down:
            _tween = Tween(begin: Offset(0, -1), end: Offset(0, 0));
            break;
          case AxisDirection.left:
            _tween = Tween(begin: Offset(1, 0), end: Offset(0, 0));
            break;
        }
      }
    
      Animation<double> get position => listenable;
    
      @override
      Widget build(BuildContext context) {
        Offset offset = _tween.evaluate(position);
        if (position.status == AnimationStatus.reverse) {
          switch (direction) {
            case AxisDirection.up:
              offset = Offset(offset.dx, -offset.dy);
              break;
            case AxisDirection.right:
              offset = Offset(-offset.dx, offset.dy);
              break;
            case AxisDirection.down:
              offset = Offset(offset.dx, -offset.dy);
              break;
            case AxisDirection.left:
              offset = Offset(-offset.dx, offset.dy);
              break;
          }
        }
        return FractionalTranslation(
            translation: offset,
            transformHitTests: transformHitTests,
            child: child);
      }
    }
    

    3. 添加点击回调

          跑马灯在动画过程中允许用户随意点击,包括滑动一部分时,前后两个 item 均可正常点击,小菜添加了 onItemTap Function 监听;

    Widget _itemWid(direction) {
      if (_children != null) {
        _children.clear();
      }
      for (int i = 0; i < widget.children.length; i++) {
        _children.add(Container(
            key: ValueKey<int>(i),
            child: GestureDetector(
                child: widget.children[I],
                onTap: () => widget.onItemTap != null ? widget.onItemTap(i) : null)));
      }
      return ClipRRect(
          borderRadius: BorderRadius.all(Radius.circular(1.0)),
          child: SizedBox(
              child: AnimatedSwitcher(
                  duration: widget.duration ?? Duration(milliseconds: 1500),
                  child: _children[_index],
                  transitionBuilder: (Widget child, Animation<double> animation) {
                    return ACEMarqueeTransition(
                        child: child,
                        direction: widget.direction,
                        position: animation);
                  })));
    }
    

          ACEMarquee 源码


          小菜自定义的 ACEMarquee 跑马灯还很不成熟,动画简单,如有错误请多多指导!

    来源: 阿策小和尚

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