Unity之EditorGUILayout-Layer、Mask

作者: 循环渐进123456 | 来源:发表于2017-09-11 08:52 被阅读15次

转载:http://blog.csdn.net/liqiangeastsun/article/details/42173291

使用编辑器类在Inspecotr面板编辑 Layer、Mask、Tag
1



2



3

4

20141226162002503.png

在Editor文件夹下创建脚本InspectorTest


using UnityEngine;  
using System.Collections;  
using UnityEditor;  
  
  
[CustomEditor(typeof(Test))]  
public class InspectorTest : Editor {  
  
    public override void OnInspectorGUI()  
    {  
        Test myTest = (Test)target;  
  
        myTest.selectLayer = EditorGUILayout.LayerField("Layer Objects", myTest.selectLayer);  
  
        myTest.selectFlag = EditorGUILayout.MaskField("player Flags ", myTest.selectFlag, myTest.options);  
  
myTest.tagStr = EditorGUILayout.TagField("Tag for Objects:", myTest.tagStr);  
    }  
}  

Test脚本如下,将其拖拽到需要绘制的对象上即可


using UnityEngine;  
using System.Collections;  
using UnityEditor;  
  
public class Test : MonoBehaviour {  
  
    public int selectLayer = 0;  
  
    public int selectFlag = 0;  
public string[] options = { "CanJump", "CanShoot", "CanSwim"};  
  
public string tagStr = "";  
  
}  

相关文章

网友评论

    本文标题:Unity之EditorGUILayout-Layer、Mask

    本文链接:https://www.haomeiwen.com/subject/ulyxsxtx.html