检查范围:安卓平台下,是否DXT压缩,是否开启了minmap,是否是2的次幂
sprite格式不做检查
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
public class TextureCheck {
[MenuItem("检查图片/检查文件夹贴图不符合的")]
static void 检查是否有真彩贴图()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.LogError("选择一个文件夹");
return;
}
// StringBuilder text = new StringBuilder();
List<string> imageList = new List<string>();
List<string> errorList = new List<string>();
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if (textureImporter.textureType == TextureImporterType.Sprite)
continue;
//查看贴图类型
if (textureImporter.textureType == TextureImporterType.Image || textureImporter.textureType == TextureImporterType.Cursor)
{
Debug.Log("类型不符合:" + assetPath + ",现在类型是:" + textureImporter.textureType);
errorList.Add("类型不符合: " + ",现在类型是:" + textureImporter.textureType);
imageList.Add(assetPath);
continue;
}
//查看是否开启了minmap
if (textureImporter.mipmapEnabled)
{
Debug.Log( assetPath + ",该图片开启了minmap");
errorList.Add(",该图片开启了minmap");
imageList.Add(assetPath);
continue;
}
//查看压缩格式
int maxsize = 0;
TextureImporterFormat textureImporterFormat;
string androidPlatform = "Android";
if (textureImporter.GetPlatformTextureSettings(androidPlatform, out maxsize, out textureImporterFormat))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC_RGB4)//不带alpha通道的
{
Debug.Log("格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat);
imageList.Add(assetPath);
errorList.Add("格式不符合: " + ",现在格式是:" + textureImporterFormat);
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC2_RGBA8)//带alpha通道的
{
Debug.Log("格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat);
imageList.Add(assetPath);
errorList.Add("格式不符合: " + ",现在格式是:" + textureImporterFormat);
}
}
//查看是否是2的次方
Texture target = AssetDatabase.LoadAssetAtPath<Object>(assetPath) as Texture;
var type = Types.GetType("UnityEditor.TextureUtil", "UnityEditor.dll");
//MethodInfo[] methodInfos = type.GetMethods();
//foreach (var obj in methodInfos)
// Debug.Log(obj);
MethodInfo methodInfo = type.GetMethod("IsNonPowerOfTwo", BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
string isNon = methodInfo.Invoke(null, new object[] { target }).ToString();
if (isNon.Contains("True"))
{
imageList.Add(assetPath);
errorList.Add( "图片大小不是2的次幂");
Debug.Log(assetPath + ",图片大小不是2的次幂:" + methodInfo.Invoke(null, new object[] { target }));
}
}
TextureCheckEditorWindow.imageList = imageList;
TextureCheckEditorWindow.errorList = errorList;
TextureCheckEditorWindow.ShowWindow();
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
// Debug.Log(text.ToString());
}
[MenuItem("检查图片/转换文件夹内Android的图片为etc")]
static void 转换Android的图片为etc()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = 0;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//处理压缩格式为etc
int maxsize = 0;
TextureImporterFormat textureImporterFormat;
string androidPlatform = "Android";
if (textureImporter.GetPlatformTextureSettings(androidPlatform, out maxsize, out textureImporterFormat))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC_RGB4)//不带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.ETC_RGB4);
textureImporter.SaveAndReimport();
count++;
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC2_RGBA8 )//带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.ETC2_RGBA8);
textureImporter.SaveAndReimport();
count++;
}
}
}
Debug.Log("压缩了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/文件夹内图片改为Advanced")]
static void 文件夹内图片改为Advanced()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = 0;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if(textureImporter.textureType==TextureImporterType.Sprite)
continue;
//去掉图片的mipmap
if (textureImporter.textureType!=TextureImporterType.Advanced)
{
textureImporter.textureType = TextureImporterType.Advanced;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/去除文件夹内图片的read write")]
static void 去除文件夹内图片的readWrite()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = 0;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if (textureImporter.isReadable)
{
textureImporter.isReadable = false;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/去除文件夹内图片的mipmap")]
static void 去除文件夹内图片的mipmap()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = 0;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//去掉图片的mipmap
if (textureImporter.mipmapEnabled)
{
textureImporter.mipmapEnabled = false;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/文件夹内图片大小改为2的次幂")]
static void 文件夹内图片大小改为2的次幂()
{
if (Selection.objects.Length != 1)
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[0]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = 0;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//查看是否是2的次方
Texture target = AssetDatabase.LoadAssetAtPath<Object>(assetPath) as Texture;
var type = Types.GetType("UnityEditor.TextureUtil", "UnityEditor.dll");
//MethodInfo[] methodInfos = type.GetMethods();
//foreach (var obj in methodInfos)
// Debug.Log(obj);
MethodInfo methodInfo = type.GetMethod("IsNonPowerOfTwo", BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
string isNon = methodInfo.Invoke(null, new object[] { target }).ToString();
if (isNon.Contains("True"))
{
textureImporter.npotScale = TextureImporterNPOTScale.ToNearest;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
public static string[] GetFilePath(Object[] targets)
{
var folders = new List<string>();
for (int i = 0; i < targets.Length; i++)
{
string assetPath = AssetDatabase.GetAssetPath(targets[i]);
if (Directory.Exists(assetPath))
folders.Add(assetPath);
}
return folders.ToArray();
}
}
TextureCheckEditorWindow脚本:
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class TextureCheckEditorWindow : EditorWindow
{
public static List<string> imageList = new List<string>();
public static List<string> errorList = new List<string>();
public Vector2 scrollPosition=new Vector2(0,0);
//GameObject gameObject;
//Editor gameObjectEditor;
[MenuItem("Window/GameObject Editor")]
public static void ShowWindow()
{
if (imageList.Count != 0)
GetWindow<TextureCheckEditorWindow>("GameObject Editor");
}
void OnGUI()
{
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(666), GUILayout.Height(555));
for (int i = 0; i< imageList.Count; i++)
{
if (GUILayout.Button(new GUIContent(imageList[i]+","+ errorList[i], AssetDatabase.GetCachedIcon(imageList[i]))))
{
var asset = AssetDatabase.LoadAssetAtPath<Object>(imageList[i]);
Selection.activeObject = asset;
}
}
GUILayout.EndScrollView();
}
}
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