Android View事件分发(第二节)

作者: PittFS | 来源:发表于2016-09-07 16:24 被阅读232次

    前言

    上节我们已经说到事件最终传递给了DecorView,而DecorViewView的子类,到了这里,而这也到了我们最关心的部分,ViewViewGroup是怎么对事件进行处理的,接下来我将继续讲解这部分知识。

    简述

    ViewViewGroup中和事件分发相关的方法为dispatchTouchEventonInterceptTouchEventonTouchEvent,下面我先简单的描述下着三个方法:

    • dispatchTouchEvent:用于传递和分发事件,一般不重写此方法,其返回值由当前View和其子View决定.
    • onInterceptTouchEvent:在dispatchTouchEvent被调用,用于判断该ViewGroup是拦截当前事件或继续传递,在同一事件序列(即ACTION_DOWN至ACTION_UP)中,该方法不应该不重复调用,
    • onTouchEvent:此方法用于处理事件,返回值为true时则处理此事件,否则返回false.

    事件传递方式

    当事件传递到dispatchTouchEvent的时候,先调用onInterceptTouchEvent判断是否消费该事件,如果消费该事件,本事件序列将不再传递给子View,而是传递给当前ViewonTouchEvent方法,如果判断不消费该事件,则将事件继续往下传递,若子View不处理该事件,子View的传递方式依此类推,若最后一个View仍不处理该事件,事件将逐级返回,最后传递给Activity.

    源码分析

    首先我们先看下dispatchTouchEvent中的代码(由于代码量较大,这里将使用代码片段的方式):

     // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    

    在上面的代码中,我们可以看出,当EventActionACTION—DOWN的时候,会重置状态,接受新的事件序列;

    // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    

    接着,在这里,我们看到当调用了onInterceptTouchEvent方法,接下来我们追踪到onInterceptTouchEvent中去看下.

     public boolean onInterceptTouchEvent(MotionEvent ev) {
            return false;
        }
    

    在这里,我们可以看到,此方法直接返回了false,也就是说,ViewGroup默认是不拦截事件的,这中设计我们也应该明白,因为ViewGroup是父级控件,如果拦截了事件的话,事件将如法继续往子控件分发(LinearLayoutRelativeLayout中也没有重写该方法,则可以体现这一思想),如果我们在自定义View的时候需要处理是否拦截事件的时候,可以重写该方法,去判断是否拦截.接着,回到dispatchTouchEvent,我们继续追踪:

     if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    

    在这里,我们可以看到,遍历了下级View,然后判断子View是否能接收点击事件,然后调用dispatchTransformedTouchEvent方法.接着我们去查看下dispatchTransformedTouchEvent中的实现:

              if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    

    在这里我们看到,这里将事件传递给了子View,接着,我们回到dispatchTouchEvent方法中:

    
     if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    

    在这里,我们可以看到,当子View愿意接收事件时,则跳出循环,等等,难道不需要做点别的吗?当然是有的,在这里,会调用addTouchTarget
    接下来,我们看下addTouchTarget方法:

       private TouchTarget addTouchTarget(View child, int pointerIdBits) {
            TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
            target.next = mFirstTouchTarget;
            mFirstTouchTarget = target;
            return target;
        }
    

    在这里,将取出来出来的TouchTarget赋给了mFirstTouchTarget,并返回,赋值给newTouchTarget,接着,我们回到dispatchTouchEvent的方法中:

    if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
    

    在这里,我们看到,当newTouchTarget为null,也就是没有子View去接收事件的时候,会将事件派发给最近一次目标.接着:

    // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } 
    

    如上代码所示,如果没有接收的目标View的时候,则会继续调用dispatchTransformedTouchEvent方法,而且View传了一个null值,而根据dispatchTransformedTouchEvent的逻辑,在View为null的时候,则会调用super.dispatchTouchEvent即View的dispatchTouchEvent方法,接下来,我们就去看下
    ViewdispatchTouchEvent的源码:

     //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
    

    在这里我们可以看出,这里会先判断是否有mOnTouchListener,如果与的话,则先将事件交给mOnTouchListener去处理,若OnTouchListener不愿意消费该事件,或者没有OnTouchListener时,则将事件传递给onTouchEvent,接着我们继续追踪onTouchEvent中的实现:

     if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return (((viewFlags & CLICKABLE) == CLICKABLE
                        || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                        || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
            }
    

    从上面的代码可以看出,当View的状态为DISABLED状态时,也是会消费事件的,只是没有什么效果,在这里不是我们关注的重点,接下来我们继续往下看:

    if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    

    如上代码所示,如果View设置了代理,事件将传递给代理,将会调用代理的onTouchEvent如果代理选择消费事件,则返回true,我们接着看:

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                    (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                           }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        drawableHotspotChanged(x, y);
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                setPressed(false);
                            }
                        }
                        break;
                }
    
                return true;
            }
    
    

    从上面的代码可以看出,只要ViewCLICKABLELONG_CLICKABLECONTEXT_CLICKABLE有一个为true的时候,就消费该事件,接下来我们对看下具体实现:

    ACTION_DOWN:

    我们可以看到,在这里调用了performButtonActionOnTouchDown,这个方法是对鼠标点击事件的处理,在这里我们先不去关注它,接着:

    1. mPrivateFlags |= PFLAG_PREPRESSED给mPrivateFlags添加一个PFLAG_PREPRESSED的flag;
    2. postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout())检测Tap事件,ViewConfiguration.getTapTimeout()获取的值为100,到达延时时间后执行;
    3. 我们看一下CheckForTap中的实现:
    private final class CheckForTap implements Runnable {
            public float x;
            public float y;
    
            @Override
            public void run() {
                mPrivateFlags &= ~PFLAG_PREPRESSED;
                setPressed(true, x, y);
                checkForLongClick(ViewConfiguration.getTapTimeout());
            }
        }
    

    这里取消了mPrivateFlagsPFLAG_PREPRESSED的设置,然后设置setPressed为true,更新点击状态,以便执行动画等,在checkForLongClick方法中,如果View支持长按,则检测是否为长按事件;

    1. 如果View不在一个可滑动的ViewGroup中,则直接setPressed,在setPressed中会为mPrivateFlags设置一个PFLAG_PRESSED,然后执行checkForLongClick.
    ACTION_MOVE:
    1. 如果手指移动到View外部,就执行removeTapCallback方法:
    private void removeTapCallback() {
            if (mPendingCheckForTap != null) {
                mPrivateFlags &= ~PFLAG_PREPRESSED;
                removeCallbacks(mPendingCheckForTap);
            }
        }
    

    这里将mPrivateFlags中的PFLAG_PREPRESSED移除,并将Tap事件的检测取消掉;

    1. 如果mPrivateFlags重包含PFLAG_PRESSED,也就是说如果View是在不可滑动的父控件中时,则执行removeLongPressCallback方法,移除长按检测,并setPressed(false),设置新的pressed状态.
    ACTION_UP:
    1. 判断mPrivateFlags是否包含PFLAG_PREPRESSED,当PFLAG_PREPRESSED包含``或者PFLAG_PRESSED时,都可以进入逻辑内部;
    2. 如果在prepressed为true,也就是Tap事件检测还有执行时,手指抬起,则执行setPressed去更新pressed状态为True;
    3. 接着,如果还没有执行长按事件检测,则移除长按检测;
    4. 继续,如果mPerformClick为null的话,则创建一个mPerformClick,然后post到队列中,如果失败的话,则执行performClick方法,到这一步,终于到了执行了Clic事件,如果设置有onclickListener,将会被调用;
    5. 接着,如果mUnsetPressedState为null的话,则创建一个UnsetPressedState,若prepressed为true,则延时执行mUnsetPressedState,否则将mUnsetPressedState直接post,如果失败则mUnsetPressedState.run(),也就是说,无论如何mUnsetPressedState都会执行,接下来我们看下其中的代码:
     private final class UnsetPressedState implements Runnable {
            @Override
            public void run() {
                setPressed(false);
            }
        }
    

    这里,只执行了一个方法 setPressed(false),在这个方法中,将会移除mPrivateFlags中的PFLAG_PRESSED,然后执行refreshDrawableState方法,并执行dispatchSetPressedsetPressed传递下去;

    1. 接着,会执行removeTapCallback,移除TapCallback;
    2. 最后会将mIgnoreNextUpEvent状态置为false;

    总结

    至此,两节的事件分发已经告一段落,欢迎同学们指正,沟通,学习.

    相关文章

      网友评论

      本文标题:Android View事件分发(第二节)

      本文链接:https://www.haomeiwen.com/subject/wxwjettx.html