Handler深入浅出

作者: Android轮子哥 | 来源:发表于2019-02-18 15:02 被阅读393次

    Handler 组成部分

    • Message:消息对象

    • MessageQueue:消息队列

    • Looper:消息轮询器

    Handler 工作原理

    • Message:用于记录消息携带的信息

    • MessageQueue:存取 Message 的队列集合

    • Looper:不断获取是否有新的 Message 需要执行

    Message 对象介绍

    创建 Message 的两种方式

    有什么不一样?接下来查看一下 Message.obtain 这个静态方法做了什么操作

    先翻译一下 obtain 的方法的注释文档

    Return a new Message instance from the global pool. Allows us to avoid allocating new objects in many cases.
    

    从全局池返回一个新的消息实例。允许我们在许多情况下避免分配新对象。
    

    看到这里大家心里应该有底了,就是在复用之前用过的 Message 对象,这里实际上是用到了一种享元设计模式,这种设计模式最大的特点就是复用对象,避免重复创建导致的内存浪费

    再介绍一下 Message 对象的一些特殊的属性,待会我们会用得到

    Handler.sendMessage 解析

    public final boolean sendMessage(Message msg) {
        return sendMessageDelayed(msg, 0);
    }
    
    public final boolean sendEmptyMessage(int what) {
        return sendEmptyMessageDelayed(what, 0);
    }
    
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }
    
    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    
    public final boolean sendMessageAtFrontOfQueue(Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
    }
    
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    

    简单过一遍,发现一个问题,sendXXX 这些方式最终还是会调用到 enqueueMessage 这个方法上来,所以让我们重点看一下这个方法

    就在刚刚给大家看了一下 Handler 的特殊属性,target 其实就是一个 Handler 类型的对象,现在给它赋值为当前的 Handler 对象,其实这样我们已经不难断定,它最后肯定会这样回调 Handler 的 handleMessage 的方法了

    msg.target.handleMessage(msg);
    

    MessageQueue.enqueueMessage 解析

    这里只是设想,接下来继续看 queue.enqueueMessage 的方法,发现这里标红点不进去,我们可以直接点击 MessageQueue 对象进去,由于 enqueueMessage 代码太长,没法放截图,就直接放代码了

    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }
    
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }
    
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
    
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    

    这里我们先讲一个细节的问题,MessageQueue 类中的几乎所有的方法里面都有 synchronized 关键字,证明这个类已经处理过线程安全的问题了

    刚刚的源码你只需要简单过一遍,接下来我们挑重点的讲,如果对链表不熟悉的先去百度了解一下(简单点的来说就是对象自己嵌套自己),这里用的是单向链表,我已经把注释打上去了,要集中精力看

    // 标记这个 Message 已经被使用
    msg.markInUse();
    msg.when = when;
    
    // mMessages 是一个 Message 对象
    Message p = mMessages;
    boolean needWake;
    
    // 如果这个是第一个消息,如果这个消息需要马上执行,如果这个消息执行的时间要比之前的消息要提前的话
    if (p == null || when == 0 || when < p.when) {
    
        // 把这个 Message 对象放置在链表第一个位置
        msg.next = p;
        mMessages = msg;
        needWake = mBlocked;
    
    } else {
        needWake = mBlocked && p.target == null && msg.isAsynchronous();
    
        // 这块比较难理解了,要注意集中精力,不要脑子被转晕了
    
        // 记录跳出循环前最后的一个 Message 对象
        Message prev;
    
        // 不断循环,根据执行时间进行对链表进行排序
        for (;;) {
    
            // 你没有看错,这个对象就只是记录而已,循环里面没有用到
            prev = p;
    
            // 获取链表的下一个
            p = p.next;
            // 如果这个是链表的最后一个,如果这个消息执行时间要比链表的下一个要提前的话
            if (p == null || when < p.when) {
                // 跳出循环
                break;
            }
            if (needWake && p.isAsynchronous()) {
                needWake = false;
            }
        }
    
        // 将刚刚符合要求的对象 p 排在 msg 后面
        msg.next = p;
        // 再将 msg 排在 prev 的后面(温馨提醒:prev 和 p 是不一样的,p 其实等于 prev.next,不信你回去看源码)
        prev.next = msg;
    
        // 排序前:prev ---> p
        // 排序后:prev ---> msg ---> p
    }
    

    Message(消息) 对象已经在 MessageQueue(消息队列)中排序好了,那么问题来了,MessageQueue.enqueueMessage 方法压根没调用 Handler.handleMessage 方法?你让我情何以堪?

    纠正一个刚刚的设想

    Handler.handleMessage 到底被谁调用了?请看下图

    handleMessage 原来是被 Handler.dispatchMessage 回调的,那么我们之前那种设想还不太对

    // 刚刚的设想
    msg.target.handleMessage(msg); // 错误
    

    // 现在的设想
    msg.target.dispatchMessage(msg); // 正确
    

    Handler 和 Looper 的关系

    让我们先来看一下 Handler 构造函数

    public class Handler {
    
        public Handler() {
            this(null, false);
        }
    
        public Handler(Callback callback) {
            this(callback, false);
        }
    
        public Handler(Looper looper) {
            this(looper, null, false);
        }
    
        public Handler(Looper looper, Callback callback) {
            this(looper, callback, false);
        }
    
        public Handler(boolean async) {
            this(null, async);
        }
    
        public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread " + Thread.currentThread()
                            + " that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    
        public Handler(Looper looper, Callback callback, boolean async) {
            mLooper = looper;
            mQueue = looper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    }
    

    我们先来看一下两句重点代码

    mLooper = looper;
    mQueue = looper.mQueue;
    

    你会发现,Handler 和 Looper 有很大关系,就连 MessageQueue 也是 Looper 里面的对象,看来还真的不简单

    Looper.loop

    既然如此,我上去一顿搜索,Looper 类中只有一个地方调用了 Handler.dispatchMessage 方法

    由于这个方法太长,我们把这个方法源码单独拎出来,简单过一遍就好

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);
    
        boolean slowDeliveryDetected = false;
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
    
            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;
    
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
    
            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    我们先翻译一下这个 Looper.loop 方法的注释

    Run the message queue in this thread. Be sure to call  {@link #quit()} to end the loop.
    

    在这个线程中运行消息队列。确保调用{@link #quit()}来结束循环。
    

    看完这个翻译你是不是顿悟了,原来 MessageQueue 消息队列最后是在这个方法执行的,接下来我们分析一下里面比较重点的源码

    // 不断循环
    for (;;) {
        
        // 取 MessageQueue 中的 Message 对象,具体方法就不带大家看了
        Message msg = queue.next();
        if (msg == null) {
            // 直到消息队列没有 Message 对象了就跳出循环和退出方法
            return;
        }
    
        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }
    
        final long traceTag = me.mTraceTag;
        long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
        long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
        if (thresholdOverride > 0) {
            slowDispatchThresholdMs = thresholdOverride;
            slowDeliveryThresholdMs = thresholdOverride;
        }
        final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
        final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
    
        final boolean needStartTime = logSlowDelivery || logSlowDispatch;
        final boolean needEndTime = logSlowDispatch;
    
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
    
        final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
        final long dispatchEnd;
        try {
            // msg.target 之前说过了,在 sendMessage 的时候已经赋值自身给这个字段了
            msg.target.dispatchMessage(msg);
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
    }
    

    看完源码后总结

    • Message:消息

    • MessageQueue:消息集合

    • Looper:执行消息

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