Unity AudioClip EncodeToWAV

作者: 2b75747cf703 | 来源:发表于2016-01-21 10:05 被阅读1516次

    http://blog.csdn.net/xsjm206/article/details/6727605
    https://gist.github.com/darktable/2317063

    using UnityEngine;
    using System;
    using System.IO;
    
    public static class AudioClipExtension
    {
        public static byte[] GetData(this AudioClip clip)
        {
            var data = new float[clip.samples * clip.channels];
    
            clip.GetData(data, 0);
    
            byte[] bytes = new byte[data.Length * 4];
            Buffer.BlockCopy(data, 0, bytes, 0, bytes.Length);
    
            return bytes;
        }
    
        public static void SetData(this AudioClip clip, byte[] bytes)
        {
            float[] data = new float[bytes.Length / 4];
            Buffer.BlockCopy(bytes, 0, data, 0, bytes.Length);
    
            clip.SetData(data, 0);
        }
    
        public static byte[] GetData16(this AudioClip clip)
        {
            var data = new float[clip.samples * clip.channels];
    
            clip.GetData(data, 0);
    
            byte[] bytes = new byte[data.Length * 2];
    
            int rescaleFactor = 32767;
    
            for (int i = 0; i < data.Length; i++)
            {
                short value = (short)(data[i] * rescaleFactor);
                BitConverter.GetBytes(value).CopyTo(bytes, i * 2);
            }
    
            return bytes;
        }
    
        public static byte[] EncodeToWAV(this AudioClip clip)
        {
            byte[] bytes = null;
    
            using (var memoryStream = new MemoryStream())
            {
                memoryStream.Write(new byte[44], 0, 44);//预留44字节头部信息
    
                byte[] bytesData = clip.GetData16();
    
                memoryStream.Write(bytesData, 0, bytesData.Length);
    
                memoryStream.Seek(0, SeekOrigin.Begin);
    
                byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
                memoryStream.Write(riff, 0, 4);
    
                byte[] chunkSize = BitConverter.GetBytes(memoryStream.Length - 8);
                memoryStream.Write(chunkSize, 0, 4);
    
                byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
                memoryStream.Write(wave, 0, 4);
    
                byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
                memoryStream.Write(fmt, 0, 4);
    
                byte[] subChunk1 = BitConverter.GetBytes(16);
                memoryStream.Write(subChunk1, 0, 4);
    
                UInt16 two = 2;
                UInt16 one = 1;
    
                byte[] audioFormat = BitConverter.GetBytes(one);
                memoryStream.Write(audioFormat, 0, 2);
    
                byte[] numChannels = BitConverter.GetBytes(clip.channels);
                memoryStream.Write(numChannels, 0, 2);
    
                byte[] sampleRate = BitConverter.GetBytes(clip.frequency);
                memoryStream.Write(sampleRate, 0, 4);
    
                byte[] byteRate = BitConverter.GetBytes(clip.frequency * clip.channels * 2); // sampleRate * bytesPerSample*number of channels
                memoryStream.Write(byteRate, 0, 4);
    
                UInt16 blockAlign = (ushort)(clip.channels * 2);
                memoryStream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
    
                UInt16 bps = 16;
                byte[] bitsPerSample = BitConverter.GetBytes(bps);
                memoryStream.Write(bitsPerSample, 0, 2);
    
                byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
                memoryStream.Write(datastring, 0, 4);
    
                byte[] subChunk2 = BitConverter.GetBytes(clip.samples * clip.channels * 2);
                memoryStream.Write(subChunk2, 0, 4);
    
                bytes = memoryStream.ToArray();
            }
    
            return bytes;
        }
    }
    

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