Android的Lifecycle源码分析

作者: nick_young | 来源:发表于2018-07-06 17:51 被阅读218次

    1. 简介

    很早就听说了Google的Lifecycle组件,因为项目没有使用过,所以并没有过多的接触。不过最近看到了一篇文章,其中的一条评论提到了LiveData。恰巧这两天工作内容不多,所以赶紧研究一波!
    不过在看LiveData之前,我觉得还是先看下Lifecycle吧(Lifecycle更像是LiveData的基础,LiveData就不写了,感觉没啥东西)。

    2. Lifecycle的简单介绍

    Lifecycle的介绍,我们还是拿Google的官方文档作为参考吧。
    Lifecycle主要解决的是业务和Activity/Fragment生命周期相关的问题。例如:我们在onResume()/onStart()中请求定位,在onPause()/onStop()中停止定位。那么我们一般的做法:

    Google Simple Code
    class MyLocationListener {
        public MyLocationListener(Context context, Callback callback) {
            // ...
        }
    
        void start() {
            // connect to system location service
        }
    
        void stop() {
            // disconnect from system location service
        }
    }
    
    class MyActivity extends AppCompatActivity {
        private MyLocationListener myLocationListener;
    
        @Override
        public void onCreate(...) {
            myLocationListener = new MyLocationListener(this, (location) -> {
                // update UI
            });
        }
    
        @Override
        public void onStart() {
            super.onStart();
            myLocationListener.start();
            // manage other components that need to respond
            // to the activity lifecycle
        }
    
        @Override
        public void onStop() {
            super.onStop();
            myLocationListener.stop();
            // manage other components that need to respond
            // to the activity lifecycle
        }
    }
    

    上面的代码虽然看起来还可以,但在真实的应用程序中,可能会有很多的方法都需要根据当前Activity/Fragment的生命周期来进行不同的操作。因此其生命周期方法中可能会被放置大量代码,例如onStart()onStop()中,这使得它们难以维护。因此Lifecycle应运而生!

    3. Lifecycle的使用

    Lifecycle已经发布了release版,所以其中的一些默认支持已经包含到了support-v7:26.1.0以及更高。
    添加依赖:

    implementation "android.arch.lifecycle:extensions:1.1.1"
    annotationProcessor "android.arch.lifecycle:compiler:1.1.1"
    

    使用方式1:实现LifecycleObserver接口,使用@OnLifecycleEvent注解,通过编译时注解生成代码:

    public class MyLifecycleObserver implements LifecycleObserver {
    
        private static final String TAG = MyLifecycleObserver.class.getSimpleName();
    
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        public void start(LifecycleOwner lifecycleOwner) {
            Lifecycle.State currentState = lifecycleOwner.getLifecycle().getCurrentState();
            Log.d(TAG, "start: " + currentState);
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        public void stop(LifecycleOwner lifecycleOwner) {
            Log.d(TAG, "stop: " + lifecycleOwner.getLifecycle().getCurrentState());
        }
    }
    
    APT生成的代码
    使用方式2:实现GenericLifecycleObserver接口,实现其onStateChanged方法
    public class MyLifecycleObserver implements GenericLifecycleObserver {
    
        private static final String TAG = MyLifecycleObserver.class.getSimpleName();
    
        @Override
        public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {
            Log.d(TAG, event.name());
        }
    }
    

    创建完成后,我们需要将其添加:

    public class MainActivity extends AppCompatActivity {
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            getLifecycle().addObserver(new MyLifecycleObserver());
        }
    }
    

    结果图:


    方法1
    方法2

    4. 源码分析

    1. Lifecycle的获取
      根据源码追踪我们可以看到Lifecycle是在SupportActivity中:
    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
    

    这里还有个挺重要的代码:

    SupportActivity.java
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
    }
    ReportFragment.java
    public static void injectIfNeededIn(Activity activity) {
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            manager.executePendingTransactions();
        }
    }
    

    这里在Activity中添加了一个Fragment,至于作用,留到后面在讲。

    1. addObserver
      addObserver方法的话,还是简单来看吧:
    LifecycleRegistry.java
    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
        ......
        // 对状态的修正,这里会对已经过去的状态进行分发。也就是说如果添加observer时状态已经改变,那么也会被通知到!
    }
    
    // 有状态的Observer
    static class ObserverWithState {
        State mState;
        GenericLifecycleObserver mLifecycleObserver;
    
        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.getCallback(observer);
            mState = initialState;
        }
    
        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
    

    我们将实现的接口通过装饰者(我认为是这样)模式转成ObserverWithState对象,并将该对象添加到mObserverMap中。
    ObserverWithState的构造方法中,有对我们传入的LifecycleObserver进行包装:

    Lifecycling.java
    @NonNull
    static GenericLifecycleObserver getCallback(Object object) {
        // 这里应该算第三种实现方式,然而FullLifecycleObserver不是public,所以不能使用
        if (object instanceof FullLifecycleObserver) {
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);
        }
        // 我们的第一种方式
        if (object instanceof GenericLifecycleObserver) {
            return (GenericLifecycleObserver) object;
        }
        // 通过注解生成的
        final Class<?> klass = object.getClass();
        // 将生成的MyLifecycleObserver_LifecycleAdapter放到Map中
        int type = getObserverConstructorType(klass);
        if (type == GENERATED_CALLBACK) {
            List<Constructor<? extends GeneratedAdapter>> constructors =
                    sClassToAdapters.get(klass);
            if (constructors.size() == 1) {
                GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                        constructors.get(0), object);
                return new SingleGeneratedAdapterObserver(generatedAdapter);
            }
            GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
            for (int i = 0; i < constructors.size(); i++) {
                adapters[i] = createGeneratedAdapter(constructors.get(i), object);
            }
            return new CompositeGeneratedAdaptersObserver(adapters);
        }
        return new ReflectiveGenericLifecycleObserver(object);
    }
    

    根据我们传入的对象进行解析,最终返回结果为:GenericLifecycleObserver或者GenericLifecycleObserver的实现类。附获取生成MyLifecycleObserver_LifecycleAdapter代码:

    // 通过名称获取
    public static String getAdapterName(String className) {
        return className.replace(".", "_") + "_LifecycleAdapter";
    }
    

    最终通过Class.forName方式获得Class

    1. 事件分发
      Lifecycle的事件分发在ObserverWithState类中:
    // 事件分发
    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
    

    看下哪里调用了dispatchEvent方法:

    调用
    我们看这个方法,其中一个在addObserver中调用,另外的两个都会通过sync()方法调用:
    // happens only on the top of stack (never in reentrance),
    // so it doesn't have to take in account parents
    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }
        // 最新的状态和当前状态不一致,则需要进行状态修改
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    // 是否状态同步的
    private boolean isSynced() {
        if (mObserverMap.size() == 0) {
            return true;
        }
        // 最新的和最后添加的Observer状态一致,并且当前的状态和最新状态一致,则已经同步了
        State eldestObserverState = mObserverMap.eldest().getValue().mState;
        State newestObserverState = mObserverMap.newest().getValue().mState;
        return eldestObserverState == newestObserverState && mState == newestObserverState;
    }
    

    这里的同步方法用于同步当前Observer的状态,如果最新的和最老的Observer的状态不一致或者当前的状态和最新的状态不一致时,那么需要进行状态同步。同步包括了向前同步向后同步
    调用sync()方法一共就两处,一处在addObserver方法,另一处是moveToState方法,而调用moveToState方法也有两处:

    @SuppressWarnings("WeakerAccess")
    @MainThread
    public void markState(@NonNull State state) {
        moveToState(state);
    }
    
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }
    

    handleLifecycleEvent方法有很多处调用:

    handleLifecycleEvent调用
    看图的话,就可以知道Fragment在不同的生命周期调用了handleLifecycleEvent方法,随便看一个吧:
    ON_CREATE
    还记得上面说的ReportFragment吗?这里也出现了,我们看下ReportFragment到底做什么的:
    // 调用Activity的
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
    
        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
    
    // 生命周期
    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
    

    可以看到,ReportFragment只是作为一个中间层,通过它来分发各种事件!
    由于篇幅原因(已经啰嗦了很多了),这里就不写LifecycleDispatcherProcessLifecycleOwner了,这两个通过自定义的内容提供者ProcessLifecycleOwnerInitializer进行初始化,并且通过registerActivityLifecycleCallbacksregisterFragmentLifecycleCallbacks注册统一的观察回调。有兴趣的话,自己看看吧。

    5 总结

    Lifecycle简单来说就是用于处理和生命周期相关的业务,其原理以及实现还是很简单的。当然了,项目中并没有使用到Lifecycle,所以实际应用效果怎样只能靠猜想了😂。

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