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播放器上下滑动调节音量,左右滑动调节进度的实现方案

播放器上下滑动调节音量,左右滑动调节进度的实现方案

作者: 小黑丶 | 来源:发表于2016-06-28 15:50 被阅读742次

    在实现播放器的过程中,可能需要在滑动屏幕时要实现左右滑动快进快退,上下滑动调节音量的需求,我的实现方案是只添加一个<code>
    UIPanGestureRecognizer</code>进行实现.
    下面说说解决方案吧

    1 添加手势

        UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
        [self addGestureRecognizer:recognizer];
    

    2.判断滑动的方向

    2.1 添加一个最小变化
    添加一个<code>gestureMinimumTranslation</code>用于判断方向
    <code>
    CGFloat const gestureMinimumTranslation = 5.0;</code>
    2.2定义一个枚举变量,标识方向

    typedef enum : NSInteger{
        PanDirectionNone,
        PanDirectionUp,
        PanDirectionDown,
        PanDirectionRight,
        PanDirectionLeft
    } PanDirection;
    
    @property (nonatomic, assign) PanDirection  direction;
    

    2.3 定义方法,判断滑动的方向

    // This method will determine whether the direction of the user's swipe
    - (PanDirection)determinePanDirectionIfNeeded:(CGPoint)translation
    {
        if (self.direction != PanDirectionNone)
            return self.direction;
        if (fabs(translation.x) > gestureMinimumTranslation)
        {
            BOOL gestureHorizontal = NO;
            if (translation.y ==0.0)
                gestureHorizontal = YES;
            else
                gestureHorizontal = (fabs(translation.x / translation.y) >5.0);
            if (gestureHorizontal)
            {
                if (translation.x >0.0)
                    return PanDirectionRight;
                else
                    return PanDirectionLeft;
            }
        }
        else if (fabs(translation.y) > gestureMinimumTranslation)
        {
            BOOL gestureVertical = NO;
            if (translation.x ==0.0)
                gestureVertical = YES;
            else
                gestureVertical = (fabs(translation.y / translation.x) >5.0);
            if (gestureVertical)
            {
                if (translation.y >0.0)
                    return PanDirectionDown;
                else
                    return PanDirectionUp;
            }
        }
        return self.direction;
    }
    

    2.3实现滑动方法

    
    - (void)handleSwipe:(UIPanGestureRecognizer *)gesture
    {
        
        CGFloat widthSeconds = 90;
        
        
        CGFloat percentLength = widthSeconds / self.view.frame.size.width;
        
        CGFloat panDirectionY = [gesture velocityInView:gesture.view].y;
        CGPoint translation = [gesture translationInView:gesture.view];
        if (gesture.state ==UIGestureRecognizerStateBegan)
        {
            self.direction = PanDirectionNone;
            self.startPoint = [gesture locationInView:gesture.view];
            
        }
        if (gesture.state == UIGestureRecognizerStateChanged )
        {
            self.direction = [self determinePanDirectionIfNeeded:translation];
            
            switch (self.direction) {
                case PanDirectionUp:
                case PanDirectionDown:
                {
                    self.isChangingVolume = YES;
                    //
                    if (panDirectionY > 0) {
                        
                        
                        MPMusicPlayerController* musicController = [MPMusicPlayerController applicationMusicPlayer];
                        musicController.volume -= 0.01;
                    }
                    else{
                        MPMusicPlayerController* musicController = [MPMusicPlayerController applicationMusicPlayer];
                        musicController.volume += 0.01;
                        
                    }
                    
                    break;
                }
                    
                case PanDirectionRight: // 向右划(快进)
                {
                    
                    
                    // 此时可以根据滑动的时间,在界面上进行显示快进,快退时间
                    
                    CGPoint endPoint = [gesture locationInView:gesture.view];
                    int panLength = endPoint.x - self.startPoint.x;
                    if (panLength > 0) {
                        // 计算滑动的距离显示
                        NSInteger timeLength = panLength * percentLength;
                        NSLog(@"%zd",timeLength);
                    }else{
                        //       // 向右划的过程中,向左划,而且比初始位置还要向左
                        CGPoint endPoint = [gesture locationInView:gesture.view];
                        int panLength = endPoint.x - self.startPoint.x;
                        int timeLength = panLength * percentLength * -1;
                        
                        NSLog(@"%zd",timeLength);
                    }
                    
                    break;
                }
                case PanDirectionLeft: // 向左划 快退手势
                {
                    
                    
                    // 此时可以根据滑动的时间,在界面上进行显示快进,快退时间
                    CGPoint endPoint = [gesture locationInView:gesture.view];
                    int panLength = endPoint.x - self.startPoint.x;
                    if (panLength <  0) {
                        
                        int timeLength = panLength * percentLength * -1;
                        NSLog(@"%zd",timeLength);
                    }else{ //     向左划的过程中,向右划,而且比初始位置还要向右
                        
                        CGPoint endPoint = [gesture locationInView:gesture.view];
                        int panLength = endPoint.x - self.startPoint.x;
                        
                        int timeLength = panLength * percentLength;
                        NSLog(@"%zd",timeLength);
                    }
                }
                    
                default:
                    break;
            }
        }
        else if (gesture.state == UIGestureRecognizerStateEnded)
        {
           
            
            if (!self.isChangingVolume) { // 如果不是改变声音
                
                CGPoint endPoint = [gesture locationInView:gesture.view];
                CGFloat panLength = endPoint.x - self.startPoint.x;
                
                NSLog(@"%f",panLength);
                CGFloat seconds = panLength *  percentLength ;
                
                // 此时计算出快进/快退的时间,可以让播放器实现快进快退
                
            }
            self.isChangingVolume = NO;
        }
    }
    

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        本文标题:播放器上下滑动调节音量,左右滑动调节进度的实现方案

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