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invalidate和postinvalidate源码分析

invalidate和postinvalidate源码分析

作者: Peakmain | 来源:发表于2018-07-06 14:17 被阅读2次

    看invalidate源码的目的了解为什么说invalidate调用onDraw方法


    invalidate源码分析.png invlidate()源码分析.png
      public void invalidate() {
            invalidate(true);
        }
    
       void invalidate(boolean invalidateCache) {
            invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
        }
    
     void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
                boolean fullInvalidate) {
       
          if (p != null && ai != null && l < r && t < b) {
                    final Rect damage = ai.mTmpInvalRect;
                    damage.set(l, t, r, b);
                    p.invalidateChild(this, damage);
                }
            }
        }
    //这个方法是在ViewParenet中的,所以我们去ViewGroup
    public void invalidateChild(View child, Rect r);
    

    看ViewGroup的invalidateChild

     @Override
        public final void invalidateChild(View child, final Rect dirty) {
      do {              
                //调用外部的方法
                    parent = parent.invalidateChildInParent(location, dirty);
                    if (view != null) {
                        // Account for transform on current parent
                        Matrix m = view.getMatrix();
                        if (!m.isIdentity()) {
                            RectF boundingRect = attachInfo.mTmpTransformRect;
                            boundingRect.set(dirty);
                            m.mapRect(boundingRect);
                            dirty.set((int) Math.floor(boundingRect.left),
                                    (int) Math.floor(boundingRect.top),
                                    (int) Math.ceil(boundingRect.right),
                                    (int) Math.ceil(boundingRect.bottom));
                        }
                    }
                } while (parent != null);
    }
    
        public ViewParent invalidateChildInParent(int[] location, Rect r);
        //去ViewGroup中找invalidateChildInParent并没有发现自己想要的这时候去找最外面的实现类ViewRootImpl
    

    ViewRootImpl中的invalidateChildInParent

    @Override
        public void invalidateChild(View child, Rect dirty) {
            invalidateChildInParent(null, dirty);
        }
    
        @Override
        public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
            //检查线程是不是主线程
            checkThread();
            if (DEBUG_DRAW) Log.v(mTag, "Invalidate child: " + dirty);
    
            if (dirty == null) {
                invalidate();
                return null;
            } else if (dirty.isEmpty() && !mIsAnimating) {
                return null;
            }
    
            if (mCurScrollY != 0 || mTranslator != null) {
                mTempRect.set(dirty);
                dirty = mTempRect;
                if (mCurScrollY != 0) {
                    dirty.offset(0, -mCurScrollY);
                }
                if (mTranslator != null) {
                    mTranslator.translateRectInAppWindowToScreen(dirty);
                }
                if (mAttachInfo.mScalingRequired) {
                    dirty.inset(-1, -1);
                }
            }
             //看这个
            invalidateRectOnScreen(dirty);
    
            return null;
        }
    

    checkThread:这就是为什么不能再子线程中更新UI

     void checkThread() {
       //mThread 在构造函数中,是主线程   
            if (mThread != Thread.currentThread()) {
                throw new CalledFromWrongThreadException(
                        "Only the original thread that created a view hierarchy can touch its views.");
            }
        }
    

    invalidateRectOnScreen:一路下看会有个方法scheduleTraversals();,现在主要看这个方法

     void scheduleTraversals() {
            if (!mTraversalScheduled) {
                mTraversalScheduled = true;
                mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
                //看mTraversalRunnable这个方法
                mChoreographer.postCallback(
                        Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
                if (!mUnbufferedInputDispatch) {
                    scheduleConsumeBatchedInput();
                }
                notifyRendererOfFramePending();
                pokeDrawLockIfNeeded();
            }
        }
    
     final class TraversalRunnable implements Runnable {
            @Override
            public void run() {
            //最终看这个
                doTraversal();
            }
        }
        final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
    

    doTraversal:

    void doTraversal() {
            if (mTraversalScheduled) {
                mTraversalScheduled = false;
                mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
    
                if (mProfile) {
                    Debug.startMethodTracing("ViewAncestor");
                }
                 //看这个
                performTraversals();
    
                if (mProfile) {
                    Debug.stopMethodTracing();
                    mProfile = false;
                }
            }
        }
    

    performTraversals:这个方法非常重要,方法非常多,简单讲我们需要关注的

    //①
     performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);//测量的方法
     //②
      if (didLayout) {
         performLayout(lp, mWidth, mHeight);//layout方法
      }
      //③
       performDraw();//draw方法
    

    1.performMeasure

        private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
            try {
              //view的测量方法
                mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
        }
    
    

    performLayout

     try {
         host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
    }
    

    performDraw:选着看

     //最后一行看drawSoftware
       if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                        return;
       }
    //最后在方法中我们会看到  mView.draw(canvas);
    

    到此我们就知道了为什么invalidate会重新调用onDraw方法

    postinvalidate源码分析

    view中

    public void postInvalidate() {
            postInvalidateDelayed(0);
        }
    
        public void postInvalidateDelayed(long delayMilliseconds) {
            // We try only with the AttachInfo because there's no point in invalidating
            // if we are not attached to our window
            final AttachInfo attachInfo = mAttachInfo;
            if (attachInfo != null) {
                attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
            }
        }
    
    
        public void dispatchInvalidateDelayed(View view, long delayMilliseconds) {
            Message msg = mHandler.obtainMessage(MSG_INVALIDATE, view);
            mHandler.sendMessageDelayed(msg, delayMilliseconds);
        }
    
    
      switch (msg.what) {
                case MSG_INVALIDATE:
                    ((View) msg.obj).invalidate();
                    break;
    

    其他的和invalidate一样,着我们就可以看到了,postinvalidate在主线程和非主线程中都可以调用,但是Invalidate不能直接在线程中调用

    高级面试题:如何像WX朋友圈一样优化过度渲染

    看自己界面有没有过度渲染

    开发者选项 打开调试GPU过度绘制,不要见红 网上找(99%) 优化(不是特别靠谱)

    自己写一些界面会非常复杂 QQ空间 WX朋友圈 列表嵌套列表( Item里面布局可能嵌套布局)
    • 1.网上的解决方案
      尽量不要嵌套
      能不设置背景不要设置背景
      ........
    • 2.最好的解决方案(蛋疼)
      获取到数据去设置 setText() setImageView其实 onInvalidate()
      最好是自己画,不要用系统的嵌套布局 运行效率高,实现功能效率低(抉择问题)

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