数据结构 — 循环链表

作者: Lin_ZJ | 来源:发表于2016-10-22 22:20 被阅读109次

单链表的局限

单链表可以用于表示任意的线性关系,但有些线性关系是循环的,即没有队尾元素的

循环链表的定义

将单链表中最后一个数据元素的next指针指向第一个元素

循环链表的操作

  • 创建链表
  • 销毁链表
  • 获取链表长度
  • 清空链表
  • 获取第pos个元素操作
  • 插入元素到位置pos
  • 删除位置pos处的元素

游标的定义

在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

循环链表的新操作

  • 获取当前游标指向的数据元素
  • 将游标重置指向链表中的第一个数据元素
  • 将游标移动指向到链表中的下一个数据元素
  • 直接指定删除链表中的某个数据元素
CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);

完整代码

CircleList.h

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
    CircleListNode* next;
};

CircleList* CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);

#endif

CircleList.c

#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"

typedef struct _tag_CircleList
{
    CircleListNode header;
    CircleListNode* slider;
    int length;
} TCircleList;

CircleList* CircleList_Create()
{
    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
    
    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
        ret->slider = NULL;
    }
    
    return ret;
}

void CircleList_Destroy(CircleList* list)
{
    free(list);
}

void CircleList_Clear(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
        sList->slider = NULL;
    }
}

int CircleList_Length(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{ 
    TCircleList* sList = (TCircleList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;
    
    if( ret )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
        
        node->next = current->next;
        current->next = node;
        
        if(sList->length == 0)
        {
            sList->slider = node;
            node->next = node;
        } 
        
        sList->length++;
    }
    
    return ret;
}

CircleListNode* CircleList_Get(CircleList* list, int pos)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
    }
    
    return ret;
}

CircleListNode* CircleList_Delete(CircleList* list, int pos)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) )
    {
        CircleListNode* current = (CircleListNode*)sList;
        CircleListNode* first = sList->header.next;
        CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length-1); 
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
        current->next = ret->next;
        
        sList->length--;
        if(first == ret)
        {
            sList->header.next = ret->next;
            last->next = ret->next; 
        }
        if(sList->slider == ret)
        {
            sList->slider = ret->next; 
        }
        if(sList->length == 0)
        {
            sList->header.next = NULL; 
            sList->slider = NULL;
        }
    }
    
    return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if(sList != NULL)
    {
        CircleListNode* current = (CircleListNode*)sList;
        for(i=0; i<sList->length; i++)
        {
            if(current->next == node)
            {
                ret = current->next;
                break;
            }
            current = current->next;
        }
        if(ret != NULL)
        {
            CircleList_Delete(sList, i);
        }
    }
    
    return ret;
}

CircleListNode* CircleList_Reset(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if(sList != NULL)
    {
        sList->slider = sList->header.next;
        ret = sList->slider; 
    }
    
    return ret;
}

CircleListNode* CircleList_Current(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if(sList != NULL)
    {
        ret = sList->slider; 
    }
    
    return ret;
}

CircleListNode* CircleList_Next(CircleList* list)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if((sList != NULL)&&(sList->slider != NULL))
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }
    
    return ret;
}

main.c

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"
struct Value
{
    CircleListNode header;
    int v;
};
int main(int argc, char *argv[])
{
    int i = 0;
    
    CircleList* list = CircleList_Create();
    
    struct Value v1;
    struct Value v2;
    struct Value v3;
    struct Value v4;
    struct Value v5;
    struct Value v6;
    struct Value v7;
    struct Value v8;
    
    v1.v = 1;
    v2.v = 2;
    v3.v = 3;
    v4.v = 4;
    v5.v = 5;
    v6.v = 6;
    v7.v = 7;
    v8.v = 8;
    
    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    
    CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list)+1);
    CircleList_Delete(list, 0);
    
    for(i=0; i<2*CircleList_Length(list); i++)
    {
        struct Value* pv = (struct Value*)CircleList_Get(list, i);
        printf("%d\n", pv->v);
    }
    
    printf("\n");
    
    while(CircleList_Length(list) > 0)
    {
        struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
        printf("%d\n", pv->v);
    }
    
    CircleList_Destroy(list);
    return 0;
}

约瑟夫问题

n个人围成一个圆圈,首先第1个人从1开始一个人一个人顺时针报数,报到第m个人,令其出列。然后再从下一个人开始从1顺时针报数,报到第m个人,再令其出列,...,如此下去,求出列顺序。

应用代码

main.c

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"
typedef struct _tag_Value
{
    CircleListNode header;
    int v;
}Value;
int main(int argc, char *argv[])
{
    int i = 0;
    int n = 0;
    int m = 0;
    
    printf("Please enter: n,m\n");
    scanf("%d,%d",&n,&m);
    
    Value* v = (Value*)malloc(sizeof(Value)*n);
    CircleList* list = CircleList_Create();
    
    for(i=0;i<n;i++)
    {
        v[i].v=i+1;
        CircleList_Insert(list, (CircleListNode*)&v[i], CircleList_Length(list));
    }
    
    for(i=0; i<CircleList_Length(list); i++)
    {
        Value* pv = (Value*)CircleList_Next(list);
        printf("%d\n", pv->v);
    }
    
    printf("\n");
    
    CircleList_Reset(list);
    
    while(CircleList_Length(list)>0)
    {
        Value* pv = NULL;
        for(i=1;i<m;i++)
        {
            CircleList_Next(list);
        }
        pv = (Value*)CircleList_Current(list);
        
        printf("%d\n", pv->v);
        
        CircleList_DeleteNode(list, (CircleListNode*)pv);   
    }
    
    CircleList_Destroy(list);
    return 0;
}

小结

  • 循环链表只是在单链表的基础上做了一个加强
  • 循环链表完全可以取代单链表的使用
  • 循环链表的Next和Current操作可以高效的遍历链表中的所有元素

相关文章

  • 常见的数据结构

    常见的数据结构有: 数组 链表单链表、双向链表、循环链表、双向循环链表、静态链表 栈顺序栈、链式栈 队列普通队列、...

  • 线性表-单向循环链表

    单向循环链表 单向循环链表示意图如下: 数据结构定义(同普通链表) 单向循环链表初始化与赋值 在上面循环遍历查找尾...

  • 数据结构笔记

    数据结构课程概览 ================== 1.顺序表 2.链表:单链表,单向循环链表,双链表...

  • 集合-LinkedList解析

    一、概要 Java中底层数据结构是链表、双端链表,Android中数据结构是双向循环链表 非线程安全数据结构,允许...

  • 链表

    内容 链表数据结构 向链表添加元素 从链表移除元素 使用 LinkedList 表 双向链表 循环链表 链表数据结...

  • 数据结构与算法相关

    第二章 数据结构与算法相关 1.常用的数据结构有哪些? 数组、栈、队列、链表(单链表、双向链表、循环链表)、树、散...

  • Java 数据结构 循环链表

    Java 数据结构 循环链表 简介 循环链表与前两篇文章所提及的单向链表及双向链表也并没有太多不同的地方,只是其尾...

  • 数据结构和算法(三)双向链表与双向循环链表的实现

    数据结构和算法(一)线性表实现 数据结构和算法(二)单向循环链表的创建插入删除实现 数据结构和算法(三)双向链表与...

  • 数据结构和算法(五)栈的操作和实现

    数据结构和算法(一)线性表实现 数据结构和算法(二)单向循环链表的创建插入删除实现 数据结构和算法(三)双向链表与...

  • 数据结构和算法(四)链表相关面试题

    数据结构和算法(一)线性表实现 数据结构和算法(二)单向循环链表的创建插入删除实现 数据结构和算法(三)双向链表与...

网友评论

    本文标题:数据结构 — 循环链表

    本文链接:https://www.haomeiwen.com/subject/duphuttx.html